ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

DesuIsSparta

Well-Known Member
OP
Member
Joined
Oct 13, 2015
Messages
580
Trophies
0
XP
1,037
Country
United States
Great, I thought that I'd have problems because the save is a file for the whole switch and not for a single user

It is a 'device' save, but from what I've seen so far, there is nothing linking the save to the device (e.g. serial number). I have not actually tested with another device because I only have 1.
 

OkazakiTheOtaku

no thanks, I don't want a custom title
Member
Joined
Jul 20, 2016
Messages
1,461
Trophies
1
Location
127.0.0.1
XP
3,114
Country
Japan
There's a really online internet verification, so anyone (even users with physical cartridge version of the game) won't play every event when s/he's offline.
Maybe someone can wireshark the traffic to their servers and make some bypasser for it, hmmm..
Unless I'm misunderstanding his words, SciresM is confident that it's just bcat data. Meaning once one console has it, it can be exported and imported to other consoles in the bcat save partition.
Z5VycGn.png
 

OkazakiTheOtaku

no thanks, I don't want a custom title
Member
Joined
Jul 20, 2016
Messages
1,461
Trophies
1
Location
127.0.0.1
XP
3,114
Country
Japan
Really, worst-case scenario is that we miss the Easter event and then have the method down for the next distribution. People were so pessimistic about the wild area data for Pokemon Sw/Sh and how it would be impossible to get that to work on offline consoles, and now it's archived and importable ~1hr after the distribution starts.
 

Crusatyr

Well-Known Member
Member
Joined
Jul 31, 2016
Messages
197
Trophies
0
XP
901
Country
United States
Unless I'm misunderstanding his words, SciresM is confident that it's just bcat data. Meaning once one console has it, it can be exported and imported to other consoles in the bcat save partition.
Z5VycGn.png

Ahahahaha someone thinks I'm worth mentioning. Thanks for sharing this screenshot. It's hilarious
 

0bvious

Well-Known Member
Member
Joined
Oct 1, 2007
Messages
174
Trophies
1
XP
885
Country
I planned on backing up the save of my 'backup' game (on emummc), and transferring to the legit copy (on nand) when it arrives.

Is this going to even be possible (using JKSV)? Or immediately flag Nintendo servers?

I have backed up and transferred Checkpoint saves for a few games from emummc to nand, and it has never caused any problems.
 

JK_

Well-Known Member
Member
Joined
Sep 4, 2015
Messages
694
Trophies
1
XP
2,297
Country
United States
Unless I'm misunderstanding his words, SciresM is confident that it's just bcat data. Meaning once one console has it, it can be exported and imported to other consoles in the bcat save partition.
A friend and I tried this over a year ago with MHGU download quests. They dumped their bcat for me and I loaded it into mine. I can't remember for 100% sure, but I don't think it worked. I only remember being disappointed for some reason. Ha.
 

ehnoah

Well-Known Member
Member
Joined
Oct 9, 2012
Messages
918
Trophies
0
XP
781
Country
Netherlands
The game dont show up for me for save transfer on the "legit" System Option. Very odd. Guess you have to use a Save Editor, which is a No-Go for Legit Consoles sadly. Otherwise you still risk stuff.

I guess I will nail down my stuff to NFC Cards for now =/
 
Last edited by ehnoah,

Nexcus

Well-Known Member
Newcomer
Joined
Mar 25, 2018
Messages
56
Trophies
0
XP
362
Country
Japan
The game dont show up for me for save transfer on the "legit" System Option. Very odd. Guess you have to use a Save Editor, which is a No-Go for Legit Consoles sadly. Otherwise you still risk stuff.

I guess I will nail down my stuff to NFC Cards for now =/
We can put our stuffs in our amiibo cards ? How many items? Can we put everything ? (items, bells, receipies...)
 

0bvious

Well-Known Member
Member
Joined
Oct 1, 2007
Messages
174
Trophies
1
XP
885
Country
JKSV can backup Animal Crossing fine. Will that backup even work if I move it to system nand? I guess it might treat it as another system and fail?
 

OkazakiTheOtaku

no thanks, I don't want a custom title
Member
Joined
Jul 20, 2016
Messages
1,461
Trophies
1
Location
127.0.0.1
XP
3,114
Country
Japan
Here are some preliminary audio discoveries I've made...

OST Files (songs) are located in `romfs:/Sound/Resource/Stream` and are in Nintendo's new-ish standard `DSP 4-bit ADPCM` codec, in a `bwav` container.

- These can be decoded/played/converted to standard formats in VGMStream
- These cannot be *en*coded with any standard software I've found (but I have found a way! writeup soon when I do some more testing)
- It doesn't seem like you have to worry about encoding to the proper bitrate. The bitrate is dictated by either the codec or the container. It looks like the formula for bitrate is `x * 219` where `x = # of audio channels`

In terms of in the context of AC:NH specifically....

- The `live` versions of the songs (KK Slider), they are single-channel (219 kb/s)
- New OST songs are dual-channel (438 kb/s)

Sound effects are tricker at the moment; they are packed into `.bars` archives in `romfs:/Sound/`
At the moment there is no clear way to extract what I assume to be more `.bwav` files from the archives.

To be clear, at the moment I have a method for converting arbitrary files into `.bwav` but I can't get the metadata right at the moment and I don't know if they work on the actual game, as I don't have my console accessible at the moment. But this is what I know so far.
 
Last edited by OkazakiTheOtaku,

Yeseah

Active Member
Newcomer
Joined
Mar 1, 2019
Messages
34
Trophies
0
Age
26
XP
824
Country
United States
Sorry if this was already asked, but can anyone confirm if it's ban-safe for legit switches if you play with a hacked one in local wireless and trade items between them?
 
  • Like
Reactions: Dichotomy754

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @mthrnite, Cheetah Girls, the sequel to Action 52's Cheetah Men.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Pokemon Black I played that one a lot
  • K3Nv2 @ K3Nv2:
    Honestly never messed with Pokémon on ds much
  • mthrnite @ mthrnite:
    I played pokemon once, was bored, never tried again
  • Psionic Roshambo @ Psionic Roshambo:
    Oh Dragon Quest IX
  • K3Nv2 @ K3Nv2:
    Spent like 5 hours on switch one never touched it again
  • Psionic Roshambo @ Psionic Roshambo:
    Sentinel of the stary skies
  • K3Nv2 @ K3Nv2:
    Ds is 20 years old this year
  • Psionic Roshambo @ Psionic Roshambo:
    So MJ no longer wants to play with it?
  • K3Nv2 @ K3Nv2:
    He put it down when the 3ds came out
  • SylverReZ @ SylverReZ:
    @K3Nv2, RIP Felix does great videos on the PS3 yellow-light-of-death.
  • Jayro @ Jayro:
    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
    Veho @ Veho: +1