Hacking VitaCheat/FinalCheat Database

tomberyx

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seems jp2launcher helps.
Glitch is gone b
Try not having the top checkbox ticked. It is not set in mine.

Oh noooo, my Glitch-Friend is back.
I tried these settings.
 

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tomberyx

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I had that issue. It's related to scaling screen text, usually. I made a thread about it on the github. I'll let the creator know that the issue is with Swing claiming to be DPI-Aware, but isn't actually. Here's the fix:

In Java's install location find the java.exe file
right click -> Properties -> Compatibility -> "Overide High DPI Settings" and use "System"

Repeat this for javaw.exe, javaws.exe and jp2launcher.exe



Yes , now it works.

These files "javaw.exe, javaws.exe and jp2launcher.exe" are duplicate entries in my case.
I used the search-tool to find javaw.exe, i found it but it wasent the right one , so i went to C:/ programm (x86) and found all the right files.

Thx Yohoki
 
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Yohoki

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UPS is set up right. It's probably the addresses aren't right. 82, 82, 84, 85... Those are some REALLY big differences. Try only using the 82 dumps together, or only the 84/85 dumps. I suspect it's the shifted DMA issue I've mentioned several times.
 

tomberyx

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UPS is set up right. It's probably the addresses aren't right. 82, 82, 84, 85... Those are some REALLY big differences. Try only using the 82 dumps together, or only the 84/85 dumps. I suspect it's the shifted DMA issue I've mentioned several times.

Still zero results..
O man, UPS = N(o)PS for me.
Have to find a solution.
 

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Yohoki

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UPS is not the issue, here. Something else is wrong with the addresses. Without seeing the dumps, I cannot say what is wrong.
 

tomberyx

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PCSE00850
NoNPDRM

_V0 Hold X to Fly
$C201 00000001 00004000
$3202 81E00018 FFFFFD98
$3200 00000000 00000868
$3300 00000000 00000000

Sadly, pointer is not always static, maybe coming soon.


 
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Yohoki

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@Yohoki - For the Jump, 32Bit Unknown Search, Jump is higher, landing is Lower, right? Did you do it on different Levels, or is the same Level good enough?
Well... it's complicated.....
When you initially jump, vSpeed goes to +100, then drops until it hits 0 at the peak of the jump. But then it goes down to negative numbers (i'll use -100 as max vSpeed) until you land. When you land, it's back to 0 again.

The issue is that Vitacheat isn't programmed to handle float numbers really, so it converts them to hex first. +100 float is 0x42c80000 then +50f is 0x42480000. So the hex gets smaller and small until 0f is 0x00000000.... But then float goes negative and -1f is 0xbf800000 and -100f is 0xc2c80000... so floating points work fine with the < / > options in the positive ranges, but once they go negative, it's backwards... suddenly negative numbers are larger than the positive ones.

So, I ended up searching 0 when on ground and Greater than 0x00000010h when in the air. You could probably put Greater than 0x40000000 when going up and Greater than 0xB0000000 when going down, but gravity plays a small part in vertical motion, so it's not 100% accurate.

If you like, I have some free time now and can get the code for GoW2 real quick.

--------------------- MERGED ---------------------------

If you ask me i would say yes. But you can also find jump Codes with Value 0 for not jump and 1 for jump. Last option is fuzzy
It probably also has a 0/1 bit that says whether or not I've jumped already, but I actually found a float value that represents Vertical Speed. Since the 2 games are probably made on the same game engine, they probably both use the same ideas for jumping. Should be simple to find real quick since I already know what I'm looking for.

Also, this one is funnier because it can be used during some cutscenes. XD
 
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Smoker1

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Well... it's complicated.....
When you initially jump, vSpeed goes to +100, then drops until it hits 0 at the peak of the jump. But then it goes down to negative numbers (i'll use -100 as max vSpeed) until you land. When you land, it's back to 0 again.

The issue is that Vitacheat isn't programmed to handle float numbers really, so it converts them to hex first. +100 float is 0x42c80000 then +50f is 0x42480000. So the hex gets smaller and small until 0f is 0x00000000.... But then float goes negative and -1f is 0xbf800000 and -100f is 0xc2c80000... so floating points work fine with the < / > options in the positive ranges, but once they go negative, it's backwards... suddenly negative numbers are larger than the positive ones.

So, I ended up searching 0 when on ground and Greater than 0x00000010h when in the air. You could probably put Greater than 0x40000000 when going up and Greater than 0xB0000000 when going down, but gravity plays a small part in vertical motion, so it's not 100% accurate.

If you like, I have some free time now and can get the code for GoW2 real quick.

--------------------- MERGED ---------------------------


It probably also has a 0/1 bit that says whether or not I've jumped already, but I actually found a float value that represents Vertical Speed. Since the 2 games are probably made on the same game engine, they probably both use the same ideas for jumping. Should be simple to find real quick since I already know what I'm looking for.

Also, this one is funnier because it can be used during some cutscenes. XD
You wouldn't happen to still have the Address area it was around, would you? Just as a reference....
 

Yohoki

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I didn't get an address for GoW2. I was planning on beating GoW1 first, but I just boot4ed it up to look for it. Took a quick break to get the kids dinner going. Give me a couple minutes and I'll have it for you. The Chinese code says it's in the 8139 area for both games and my code for GoW1 is in the 8239 area... So I assume it's in a similar area... but they also are using a pointer and I had no need for one.
 
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Yohoki

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_V0 GoW2 Float Upwards
$0200 82E6DB54 42A00000

Gimme a sec and I'll make a universal code for all 4 scenarios.

--------------------- MERGED ---------------------------

Here you go. Both games, all 4 scenarios. I haven't run into the 2nd scenario of GoW2 yet, so the last 3 lines are a guess. Should be right, but I don't know for sure yet.
Code:
_V0 Hold X to Fly
$D502 8230CB50 00000000 #GoW1 823
$C201 00000001 00004000
$0200 8239F6BC 42A00000
$D502 8240CB50 00000000 #GoW1 824
$C201 00000001 00004000
$0200 8249F6BC 42A00000
$D502 82CC4FE8 00000000 #GoW2 82C
$C201 00000001 00004000
$0200 82E6DB54 42A00000
$D502 82DC4FE8 00000000 #GoW2 82D
$C201 00000001 00004000
$0200 82D6DB54 42A00000
 
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Smoker1

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Well, I am at less than 1000 Results. Only problem is, I am not able to view ALL the Results. So going to have to keep it going until I am able to better view them.

Just tried yours, and it works :D
 

Yohoki

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Lol. I know. The first time I found the code, I just added any codes I could see that looked correct, and then added every code offscreen as well. XD
 
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