ROM Hack Discussion Fire Emblem: Three Houses General Hacking

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Hi there ^^.

I do plan on updating my Save Editor again.
Version 1.2.0 uses the same save version as v1.1.0 and v1.1.1 (main: 23, system: 7).

https://www.dropbox.com/s/8ip17sw610xkirh/FireEmblemThreeHouse_SaveEditor_v1.2.0_Beta1.7z?dl=0

Currently i just did this in this update:
- updated Player & Activities structs to include the missing data from the 1.1.0 update (it should fix the missing NG+ data after saving)
- updated to the v1.2.0 "patch4" database files, so Balthus, Yuri, Hapi, and Constance should now properly show up.
- added GiftItems2 to the Player struct, this allows editing of slot 225 - 244 //new in 1.1.0, untested
- added support for converting old save data to new, but it's not finished yet, system save should work
- added support for loading system saves (no editing yet)
- some small fixes here and there

Note: i never finished the game, because of other games / projects, so i never tested NG+ or the new 1.2.0 side story, but i plan to do this in the future and add more stuff to the editor.

I’ve never used the save editor before, so where exactly do I copy these files to on the sd card?
 
I’ve never used the save editor before, so where exactly do I copy these files to on the sd card?
To use the save editor, first extract it somewhere on your computer.
On your CFW Switch, backup your save using Checkpoint or EdiZon (I prefer the former); I recommend creating two backups, one that you're going to edit and one for reverting changes.
Use FTPD or sys-ftpd to transfer the slot## file to the save editor folder, then open the save editor and then File -> Load Save.

You don't really need to "copy files on the SD card"; it's all on your computer.
 
Last edited by AkiraKurusu,
To use the save editor, first extract it somewhere on your computer.
On your CFW Switch, backup your save using Checkpoint or EdiZon (I prefer the former); I recommend creating two backups, one that you're going to edit and one for reverting changes.
Use FTPD or sys-ftpd to transfer the slot## file to the save editor folder, then open the save editor and then File -> Load Save.

You don't really need to "copy files on the SD card"; it's all on your computer.

--------------------- MERGED ---------------------------

Does anyone have a link to a 1.2.0 Remove Gender-Locked Class Restriction patch? That makes pegasus units available to male units, like they were in Fates (Sky Knights)?

I can find a 60fps patch and a No Outline patch, but not this one.

Thanks, I figured out how to use it.
 
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Does anyone have a link to a 1.2.0 Remove Gender-Locked Class Restriction patch? That makes pegasus units available to male units, like they were in Fates (Sky Knights)?

I can find a 60fps patch and a No Outline patch, but not this one.
 
Hi there ^^.

I do plan on updating my Save Editor again.
Version 1.2.0 uses the same save version as v1.1.0 and v1.1.1 (main: 23, system: 7).

Currently i just did this in this update:
- updated Player & Activities structs to include the missing data from the 1.1.0 update (it should fix the missing NG+ data after saving)
- updated to the v1.2.0 "patch4" database files, so Balthus, Yuri, Hapi, and Constance should now properly show up.
- added GiftItems2 to the Player struct, this allows editing of slot 225 - 244 //new in 1.1.0, untested
- added support for converting old save data to new, but it's not finished yet, system save should work
- added support for loading system saves (no editing yet)
- some small fixes here and there

Note: i never finished the game, because of other games / projects, so i never tested NG+ or the new 1.2.0 side story, but i plan to do this in the future and add more stuff to the editor.

Hi, when we are using Japanese/Chinese player name, the characters of player name will be missing after we write to the save. Could you please kindly have a look?
Below is an example:
Capture.PNG


Thank you for all of your great work.
 
Post the code you're using....
It might just be you're using the wrong number....
Also, if you're using the booster on the dlc side story, I believe it mentioned that skill don't increase....

[Exp Booster x16]
040A0000 00411428 0B011129

[Skill booster x16]
040A0000 0041164C 0B02114A
040A0000 00404DB4 0B021129

[Classroom (skill) Booster Max]
040A0000 003D4AE4 0B023529

[Classroom (skill) Booster x2]
040A0000 003D4AE4 0B020529

[Classroom (skill) Booster x1]
040A0000 003D4AE4 0B020129

I was using a group of other ones you did which was like x2, x4, x8, and x16 but those stopped working first so I tried using these. Alas no luck on these either.
 
[Exp Booster x16]
040A0000 00411428 0B011129

[Skill booster x16]
040A0000 0041164C 0B02114A
040A0000 00404DB4 0B021129

[Classroom (skill) Booster Max]
040A0000 003D4AE4 0B023529

[Classroom (skill) Booster x2]
040A0000 003D4AE4 0B020529

[Classroom (skill) Booster x1]
040A0000 003D4AE4 0B020129

I was using a group of other ones you did which was like x2, x4, x8, and x16 but those stopped working first so I tried using these. Alas no luck on these either.
where are you using these, main or side story. Because i found them in prologue battle(main story), so i didnt test in other chapters....
 
where are you using these, main or side story. Because i found them in prologue battle(main story), so i didnt test in other chapters....

When it was working I was able to use it in both the Main Story and the Side Story. The codes I shared above was my attempt to fix it with some of your new codes but I think I must've goofed it up because my guys are still leveling like snails ;_;
 
One Question: Is it possible to raise your Skilllevels via Save Editor from D to S? Or can you just make it so you guarantee Level Up after gaining one EXP in those Skills?
 
One Question: Is it possible to raise your Skilllevels via Save Editor from D to S? Or can you just make it so you guarantee Level Up after gaining one EXP in those Skills?
i dont know about the save editor, but i know the skill booster codes work....
Code:
[Skill booster Max]
040A0000 0041164C 0B02354A
040A0000 00404DB4 0B023529

[Classroom (skill) Booster Max]
040A0000 003D4AE4 0B023529
 
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i dont know about the save editor, but i know the skill booster codes work....
Code:
[Skill booster Max]
040A0000 0041164C 0B02354A
040A0000 00404DB4 0B023529

[Classroom (skill) Booster Max]
040A0000 003D4AE4 0B023529
Thanks for the quick anwer, definately helped.
For the editor: no sadly its not possible to edit those, it is even written in the change log.
But may i ask where you got those codes from?
 
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Ok thanks again, but how do you convert them? Do you just need to copy them? Sorry if that i common knowledge, i am fairly new to all of this
its a bit of trial and error, i first search for the x1 version of it, then try to match close to the last known address, the trial-and-error part was because i cant read assembly, so i have no idea what one change will do....
 
its a bit of trial and error, i first search for the x1 version of it, then try to match close to the last known address, the trial-and-error part was because i cant read assembly, so i have no idea what one change will do....
Okayyyyy. So I will just wait until someone comes up with the new codes, until then i have to wait for the 2x Exp code. But many thanks for your help
 

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