Hacking [Release] TagMo : Tool for creating/editing Amiibos

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does it still work with the Switch, i read somewhere there was something "fixed" in newer firmnware
This doesn't run on the switch, it runs on an Android phone. So Nintendo can't patch the app into not working.
In addition, all of the tags burned with this tool are pretty much identical to real amiibo, so it's impossible to patch the burned tags into not working without breaking all of the legitimate amiibo.

The only way this tool could stop working is if newly released amiibo use a new technology, but so far none such amiibo have been released.
 
I ordered these as it looks like a pretty good deal. You can also get the stickers customized.
i have the same type - they work great.

Keep in mind the stickers are flimsy and you will need to stick it to something like Bristol board/index cards if you want to give it some support. You can find templates for them as well and print on the cards before cutting them up.
 
Is there a way to get the amiibo icons without the need of Internet connection? After the icons get downloaded I can open the app offline and the icons are there so they must be saved somewhere on the phone. I just like to see the icons when I load my entire amiibo collection, if whatever database is used to download the icons goes down there won't be a way to show them anymore and that would be a shame.

And a setting to enable immersive mode to hide the softkeys and upper bar for a fullscreen experience would be great like shown in my picture

Edit, Some Amiibos are shown as Unknown, maybe the app needs to be updated? One other problem is when I try to edit SSB data it says the Amiibo's app data is not formatted for Super Smash Bros for every SSB Amiibo I tried.
 

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Last edited by PawsofHorror,
I just released an update for TagMo fixing some of the old bugs, like being unable to update from the amiiboAPI.

Can't post a link yet since this is my first post here. You can find the new .apk on Github
 
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I just released an update for TagMo fixing some of the old bugs, like being unable to update from the amiiboAPI.

Can't post a link yet since this is my first post here. You can find the new .apk on Github
Hi mate i have an android Note 10 and Animal Crossing bin files.
Can you please explain exactly what i need to get this working.
Thanks
 
Hello! I was wondering if it was possible to rewrite alliexpress boothleg amiibo cards, 'cause i have a few I don't need and wanted to try it
 
Hello! I was wondering if it was possible to rewrite alliexpress boothleg amiibo cards, 'cause i have a few I don't need and wanted to try it
You can't rewrite the actual character data as those are write-locked when flashed. On AliExpress though you can bulk purchase dozens of the raw tags to be flashed, for dirt cheap.
 
Eu acho que nos telefones Xiaomi não funciona: /, mesmo que a tag seja 215, o erro do aplicativo ao escrever não é reconhecido como tag 215. Tentei de tudo, nada funciona.
 
I load Tagmo on a Google Pixel 3 XL and i select load tag and the app crashes.
Anyway i can fix this please other then disabling the file browser and manually searching for the folder.
Thanks
 
You can't rewrite the actual character data as those are write-locked when flashed. On AliExpress though you can bulk purchase dozens of the raw tags to be flashed, for dirt cheap.
For anyone playing around with 3DS UNITINFO, developer-encrypted amiibo don't need this write-locking like retail ones do (since they're meant to be reflashed into different characters) but I'm 95% certain TagMo doesn't support them at all.

That said, my only wishlist for this program is the option to name dumps yourself without the need to make then rename them. Bonus points for detecting what game is saved on an amiibo and the amiibo's individual ID/name (are those data locations known?) and automagically saving it in a subfolder with a name.

Would make using the same amiibo for multiple saves far easier.
 
I try to load the amiibo data on Citra and it asks for 540B to read, but the data written from TagMo only generates 532B. It's Metroid Samus Returns decrypted ROM, USA, used the original amiibos scanned with my cellphone with NFC port.
 
I try to load the amiibo data on Citra and it asks for 540B to read, but the data written from TagMo only generates 532B. It's Metroid Samus Returns decrypted ROM, USA, used the original amiibos scanned with my cellphone with NFC port.
You don't need tagmo for citra?
 
Is there no way to just read loaded amiboos straight from your phone to your switch ? Without using Tagmo
 

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