Hello everyone!
I'm looking for someone that could help me a bit with Dragon Quest Builders 2.
This game has a few similarities with Fire Emblem: Three Houses with the way the files seem to work.
I've managed to decrypt the LINKDATA.IDX / LINKDATA.BIN files with QuickBMS and the arslan.bms script.
Then I went ahead and extracted all .GT1 textures with the Switch Toolbox, this also worked like a charm.
Now I'm stuck with the models of the game.
There are still some file formats which I can't seem to decompress (.DAT / .CL5 / .ME1 / .SLB / .ALG / .TTF etc.).
Does anyone know which of those are supposedly the models and knows about a way on how to go about it?
As a little icing on the cake if someone could also help me with repacking those files back to a working LINKDATA.BIN
would be a dream come true (but the other thing is more importnant for now).
I would be very grateful :>
I'm looking for someone that could help me a bit with Dragon Quest Builders 2.
This game has a few similarities with Fire Emblem: Three Houses with the way the files seem to work.
I've managed to decrypt the LINKDATA.IDX / LINKDATA.BIN files with QuickBMS and the arslan.bms script.
Then I went ahead and extracted all .GT1 textures with the Switch Toolbox, this also worked like a charm.
Now I'm stuck with the models of the game.
There are still some file formats which I can't seem to decompress (.DAT / .CL5 / .ME1 / .SLB / .ALG / .TTF etc.).
Does anyone know which of those are supposedly the models and knows about a way on how to go about it?
As a little icing on the cake if someone could also help me with repacking those files back to a working LINKDATA.BIN
would be a dream come true (but the other thing is more importnant for now).
I would be very grateful :>







