Homebrew RELEASE pFBA: final burn alpha

satel

Luigi's Big Brother
Member
Joined
Nov 3, 2004
Messages
2,190
Trophies
1
XP
2,035
Country
Laos
I have the psvita 3.60 henkaku and the pfba version for ps vita and the 1,100 roms of the megadrive work perfectly for me.:hrth::bow:
Thanks @cpasjuste.

For such a wonderful emulator pfba, grateful.

i would be grateful if you can share your version of PFBA & tell me where you got those working roms from as i have tried everything even converting mega drive roms but no success,i only want to play space invaders the mega drive game
 

Lineacero

Well-Known Member
Member
Joined
Jul 14, 2017
Messages
341
Trophies
0
Age
38
XP
1,757
Country
Spain
i would be grateful if you can share your version of PFBA & tell me where you got those working roms from as i have tried everything even converting mega drive roms but no success,i only want to play space invaders the mega drive game

The psvita already bought it with all the emulators configured:hrth::grog:
 

satel

Luigi's Big Brother
Member
Joined
Nov 3, 2004
Messages
2,190
Trophies
1
XP
2,035
Country
Laos
@cpasjuste i know PFBA is not complete yet & still some work to be done like adding the missing other consoles games but your work is truly appreciated,your emulator makes consoles 10 times more fun & i can't wait for your updated emulator on the amazing PS Vita. :yaypsp:
 
Last edited by satel,

Winklepicker

Well-Known Member
Newcomer
Joined
Mar 13, 2017
Messages
66
Trophies
0
Age
41
XP
364
Country
Thank you @cpasjuste for the update

I think maybe we could alter the dip switch difficulty ourselves, if we could possibly map both the "test" and "service" buttons in the settings. What we really need is a key input for those two.

Also some games from the "Konami mystwarr.cpp" drivers such as violent storm, Gaiapolis etc seems to crash the switch. Can anyone else can confirm this?
 

cpasjuste

Well-Known Member
OP
Member
Joined
Aug 27, 2015
Messages
1,108
Trophies
1
Age
44
XP
4,481
Country
France
link is dead
What link?

--------------------- MERGED ---------------------------

Thank you @cpasjuste for the update

I think maybe we could alter the dip switch difficulty ourselves, if we could possibly map both the "test" and "service" buttons in the settings. What we really need is a key input for those two.

Also some games from the "Konami mystwarr.cpp" drivers such as violent storm, Gaiapolis etc seems to crash the switch. Can anyone else can confirm this?
I think I added a combo for service/test mode in the past, maybe look at pFBA minimal doc on GitHub. Else I'll do that later. I'll also look at the games you are talking about.
 
  • Like
Reactions: Instandhaltung

cpasjuste

Well-Known Member
OP
Member
Joined
Aug 27, 2015
Messages
1,108
Trophies
1
Age
44
XP
4,481
Country
France
Thank you @cpasjuste for the update

I think maybe we could alter the dip switch difficulty ourselves, if we could possibly map both the "test" and "service" buttons in the settings. What we really need is a key input for those two.

Also some games from the "Konami mystwarr.cpp" drivers such as violent storm, Gaiapolis etc seems to crash the switch. Can anyone else can confirm this?
I just tried violent storm and it works fine here :) Maybe a wrong set?
Edit: Gaiapolis working too.
 
Last edited by cpasjuste,

Master110

Well-Known Member
Newcomer
Joined
Oct 29, 2017
Messages
63
Trophies
0
Age
41
XP
147
Country
United Kingdom
What link?

--------------------- MERGED ---------------------------


I think I added a combo for service/test mode in the past, maybe look at pFBA minimal doc on GitHub. Else I'll do that later. I'll also look at the games you are talking about.



Your gibit no longer has pfba. The link in first post to the github of PFBA


Btw I'm talking about the ps vita version.


https://github.com/Cpasjuste/pfba

File not found.
 
Last edited by Master110,

bobg

Member
Newcomer
Joined
Jan 26, 2016
Messages
23
Trophies
0
Age
46
XP
102
Country
United States
Hi,

I've installed the latest version of this. I also have tried both the Complete Non-Merged FB Alpha v0.2.97.39 ROM set and Complete FinalBurn Neo set.

I am using SX OS ( latest version ) with on 9.1

When FinalBurnNeo loads it says in the bottom left hand corner "Games 4752/5782" or "Games 5502/5782" ( I might not be exact on the numbers ) depending on the rom set I try.. But then I cannot see any games at all in the navigation.

So it appears to be detecting my games but cannot load them? The funny thing is I don't even see a list of missing games... nothing.

Any advice?


EDIT: So PFBA 3.4 works fine. It seems to be an issue with 4.0.

Many thanks,
 
Last edited by bobg,

Shaneus

Well-Known Member
Member
Joined
May 25, 2006
Messages
117
Trophies
1
XP
519
Country
Australia
I suspect there might be an issue with recognising more than one ROM directory/path. I had numerous games in different folders and it didn't detect them, but put them all in the first listed folder and they all showed up.
 

bobg

Member
Newcomer
Joined
Jan 26, 2016
Messages
23
Trophies
0
Age
46
XP
102
Country
United States
Thanks. Yeah I only have the arcade roms copied across to my switch and they are in the first listed folder, so I don't think its that.
 

subcon959

@!#?@!
Member
Joined
Dec 24, 2008
Messages
5,845
Trophies
4
XP
10,100
Country
United Kingdom
If you rebuild with the dat that was linked in the thread then you should be able to get the games to show. Not sure why it doesnt just recognise the official set.

I also had to change it to show only available games as there were several missing.
 
Last edited by subcon959,

cpasjuste

Well-Known Member
OP
Member
Joined
Aug 27, 2015
Messages
1,108
Trophies
1
Age
44
XP
4,481
Country
France
If you rebuild with the dat that was linked in the thread then you should be able to get the games to show. Not sure why it doesnt just recognise the official set.

I also had to change it to show only available games as there were several missing.
It's indeed based on fbneo official dat (xml), so I guess it's a path problem (I'll take a look later).

--------------------- MERGED ---------------------------

Hi,

I've installed the latest version of this. I also have tried both the Complete Non-Merged FB Alpha v0.2.97.39 ROM set and Complete FinalBurn Neo set.

I am using SX OS ( latest version ) with on 9.1

When FinalBurnNeo loads it says in the bottom left hand corner "Games 4752/5782" or "Games 5502/5782" ( I might not be exact on the numbers ) depending on the rom set I try.. But then I cannot see any games at all in the navigation.

So it appears to be detecting my games but cannot load them? The funny thing is I don't even see a list of missing games... nothing.

Any advice?


EDIT: So PFBA 3.4 works fine. It seems to be an issue with 4.0.

Many thanks,
Can you post your non working config.cfg inside pFBA folder?
Also, are the roms listed red ? (Are you sure you set it to show available only?).

Finally, yes for now it just scan the first rom folder, this will be fixed soon.

--------------------- MERGED ---------------------------

It's indeed based on fbneo official dat (xml), so I guess it's a path problem (I'll take a look later).

--------------------- MERGED ---------------------------


Can you post your non working config.cfg inside pFBA folder?
Also, are the roms listed red ? (Are you sure you set it to show available only?).

Finally, yes for now it just scan the first rom folder, this will be fixed soon.

Here is the right dats: https://github.com/libretro/FBNeo/tree/master/dats
 

Winklepicker

Well-Known Member
Newcomer
Joined
Mar 13, 2017
Messages
66
Trophies
0
Age
41
XP
364
Country
I just tried violent storm and it works fine here :) Maybe a wrong set?
Edit: Gaiapolis working too.

I tried the newer romset, still not working :(

could be that im using "SX OS" or still on firmware 8.1.0?

maybe "pfbn" is not using full ram with SX OS? is there anyway around it?

regards
 

cpasjuste

Well-Known Member
OP
Member
Joined
Aug 27, 2015
Messages
1,108
Trophies
1
Age
44
XP
4,481
Country
France
I tried the newer romset, still not working :(

could be that im using "SX OS" or still on firmware 8.1.0?

maybe "pfbn" is not using full ram with SX OS? is there anyway around it?

regards
I tested it on sx os and it's working too. I use "nx-hbloader" (I think) to load the Homebrew menu thought.
Edit: I tested with the latest sx os (not beta) and fw 9.01 emunand.
 
Last edited by cpasjuste,

cpasjuste

Well-Known Member
OP
Member
Joined
Aug 27, 2015
Messages
1,108
Trophies
1
Age
44
XP
4,481
Country
France
Hi @rsn8887 !

I did change the download links in prevision of the console support being added back (polishing...). So now here are the new names :
  • mixrbv2.zip > arcade_mixrbv2.zip
  • video.zip > arcade_video.zip
I also updated and added the download links to the pFBN README.MD, including the new name for your mirrors :D

Else, for everyone:
  • downloads links have also been updated on the release page
  • if you want to help (without programming skills, donation or such..) you can always contribute to make a better readme here! This is so boring to me, and will be much appreciated :)
 
Last edited by cpasjuste,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
  • The Real Jdbye @ The Real Jdbye:
    i don't think nvidia wants to get in the x64 cpu market anyways
  • The Real Jdbye @ The Real Jdbye:
    you've seen how much intel is struggling getting into the gpu market
  • The Real Jdbye @ The Real Jdbye:
    and nvidia is already doing ARM
  • The Real Jdbye @ The Real Jdbye:
    i don't think they want to take more focus away from their gpus
    The Real Jdbye @ The Real Jdbye: i don't think they want to take more focus away from their gpus