Hacking Question How to permanently disable Applet Mode

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iz0n

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Hi all,

To temporarilly disable Applet Mode, we can launch a game while pressing R button, but in some situations we have no game installed yet.
It seems that a "forwarder" nsp is installed in this case, but it appears like an installed app with infinite spinning icon, which doesn't run.

How to permanently disable Applet Mode?

Thank you

PS: FW 8.1.0 + Tinfoil 6.10
 
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The Real Jdbye

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Hi all,

To temporarilly disable Applet Mode, we can launch a game while pressing R button, but in some situations we have no game installed yet.
It seems that a "forwarder" nsp is installed in this case, but it appears like an installed app with infinite spinning icon, which doesn't run.

How to permanently disable Applet Mode?

Thank you

PS: FW 8.1.0 + Tinfoil 6.10
You need to use the correct sig patches.
For hekate+fusee-secondary: https://github.com/Joonie86/hekate/releases (download the non-bootconfig version and add kip1patch=nosigchk to your Hekate boot entry. Or if you are using Kosmos you can use the bootconfig version and no need to edit the boot config manually)
For Atmosphere fusee-primary (whether loaded through Hekate or not): https://gbatemp.net/threads/i-heard-that-you-guys-need-some-sweet-patches-for-atmosphere.521164/
If you use the second link with hekate+fusee-secondary only half the sig patches will work (kip patches are handled by Hekate in this case and will not be loaded through the kip_patches folder because I suppose that loading is normally done by fusee-primary) you will be missing ACID patches which are needed for homebrew and for XCI converts to work, only the exefs_patches will be loaded which are only enough to make CDN NSPs work.
The other one uses Hekate's patches.ini for the kip patches, the exefs_patches folder is the same either way.

Disabling applet mode doesn't serve a purpose. In some cases you want applet mode in order to keep the game running in the background, such as when configuring cheats with Edizon. Disabling it would just mean you could no longer use the Album icon to launch homebrew. The album is an applet, and when you launch homebrew through it, it'll obviously be running in applet mode.

If you don't mind using a custom home menu/launcher, @darkxex' suggestion will work. uLaunch works by launching homebrew through the hidden NES Golf emulator left in the firmware. That's the only built in normal app (not applet) to my knowledge and there is no way to currently launch it without using homebrew.
But I suppose it would be possible for HBL to load into a menu asking you to select applet or game mode when entering it in applet mode. Selecting game mode would then launch the flog app (NES Golf) patching the exefs and reloading HBL. Selecting applet mode would just continue to the homebrew menu as normal. That way it would work with any launcher including the stock one.
 
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iz0n

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Thanks guys, I was missing the sigpatches. The installed Tinfoil forwarder did the job.
Thanks for your detailed ideas, I'm working on them as well
 

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