ROM Hack Discussion Fire Emblem: Three Houses General Hacking

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The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]

Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.

Databases didn't change much, only new entries.
 
The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]

Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.

Databases didn't change much, only new entries.

Glad to hear that you are at least looking into it!
 
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so for those test my code for 1.1.0 earlier, for some reason type 3 loop code is bugged in either Edizon 3.1.0 or Atmosphere 0.9.4. because they will not work if they have a loop codetype (type 3). The codes appear to work ok with Sxos for now....
 
The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]

Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.

Databases didn't change much, only new entries.

No rush, my dude! Just glad to see it's in consideration.
 
@Blackmonster, well it turns out you can port some of the codes.
example:
Code:
[Infinite Exam Retakes v1.0.2]
580F0000 01A1A908
580F1000 00000000
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 00000230
310E0000
to:
Code:
[Infinite Exam Retakes v1.1.0]
580F0000 01ABAF60
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000
The only changes were the pointer and the loop offset.
 
The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]

Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.

Databases didn't change much, only new entries.

Would be very appreciated for the update. Save Editor is the only thing I need since I have never got a need for all the cheats :(
 
@Gamerjin If only you could port them to the atmoshpere side and such all i want is the activity point and inf motivation
i did get it work on edizon, like i said, the loop codetype is bugged. so i had to expand the loop code, which added about 120+ lines, its works and shows up in edizon, though
just extract to your atmosphere folder
 

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Last edited by Gamerjin,
Is it possible to copy individual save slots from one profile to another? I have two profiles on my Switch and want to move 4 save slots from my secondary account to my main. I had a look at the system file and thought I figured out how many characters were associated with each save (116 each) and tried to put those four saves in my main account but this corrupted everything (luckily I had a backup).

I'm attaching the files in question. Basically, I want to be able to modify "system toKeep, Current" so that it'll accept save01-04 that were originally placed under "system toDrop, Current". I think all I need to do is figure out how the text (some sort of checksum/ hash?) works and what to change it to.

Thanks in advance! Let me know if you need any more information.

P.S. I could be wrong (this is my first time doing something like this) but I believe the characters associated with each file is something like this:
  • save 1: E0, 08 -> 150, 0B
  • save 2: 150, 0C -> 1C0, 0F
  • save 3: 1D0, 00 -> 240, 03
  • save 4: 240, 04 -> 2B0, 07
Again, thanks in advance!

Edit: Does the original save editor allow editing what save files look like? I got a sort of workaround for my issue, but the save files just look like the files I overwrote. If I could change the flag and timestamp on the affected save files it'd make things much easier for me.
 

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Last edited by theroonco,
Is there a weapon/magic durability cheat for 1.1.0? I've been through the last few pages so I'm sorry if I missed it.
Not that I know of. However, I think I have the attacker pointer found, but im at Work right now. So I should have it ready soon if no one else beats me to it
 
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Can any1 update these v1.02 cheats to v1.10? ty


Code:
[Set Money to Max after change]
04000000 003A25B0 1A893128

[Weapon/Magic durability]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000006
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000 20000000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00001414
780F0000 00000002
310E0000 20000000

[Weapon/magic durability v1.02]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000064
780F0000 00000004
310E0000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00006464
780F0000 00000002
310E0000

[Weapon durability]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000
 
Last edited by JrpgAddict,

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