The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]
Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.
Databases didn't change much, only new entries.
The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]
Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.
Databases didn't change much, only new entries.
dam so now ALL cheats are gonna need to be updated again to work with new Update??@CardNin 9454f2c47f827602 is the new build ID
[Infinite Exam Retakes v1.0.2]
580F0000 01A1A908
580F1000 00000000
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 00000230
310E0000
[Infinite Exam Retakes v1.1.0]
580F0000 01ABAF60
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000
The new Save Memory Pointer is: ".bss:0000000001ABAF60 pSave". // [Main+0x1ABAF60]
Currently i don't have much time on my hand right now to work on this, so updating the Editor may take a while, i need to find out all the differences between saveversion 1000 and 1001 and then update all structures.
Databases didn't change much, only new entries.
i did get it work on edizon, like i said, the loop codetype is bugged. so i had to expand the loop code, which added about 120+ lines, its works and shows up in edizon, though@Gamerjin If only you could port them to the atmoshpere side and such all i want is the activity point and inf motivation
Not that I know of. However, I think I have the attacker pointer found, but im at Work right now. So I should have it ready soon if no one else beats me to itIs there a weapon/magic durability cheat for 1.1.0? I've been through the last few pages so I'm sorry if I missed it.
[Set Money to Max after change]
04000000 003A25B0 1A893128
[Weapon/Magic durability]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000006
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000 20000000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00001414
780F0000 00000002
310E0000 20000000
[Weapon/magic durability v1.02]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000064
780F0000 00000004
310E0000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00006464
780F0000 00000002
310E0000
[Weapon durability]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000
Not that I know of. However, I think I have the attacker pointer found, but im at Work right now. So I should have it ready soon if no one else beats me to it