I got it working, thx anywayDOn't think you can directly out of ohana, but you can export them separately and combine them in another program like blender.
But this tool isn't in development, SPICA is what's used now
I got it working, thx anywayDOn't think you can directly out of ohana, but you can export them separately and combine them in another program like blender.
But this tool isn't in development, SPICA is what's used now

They must be visibility or material animation dependent. Try with spicaI have an issue with the models from Dragon Quest VII, the model shows up, with only two textures (on the model), but no eyes or mouth, however, all textures appear in the side panel.

SPICA... Okay.They must be visibility or material animation dependent. Try with spica

I get this stupid error... Also, the file types are ".LZ files."They must be visibility or material animation dependent. Try with spica

You need to duplicate some textures next to the exported ones and mirror them on photoshop or make a shader that does it for you. More info: https://gbatemp.net/threads/tutoria...ed-models-from-3ds-to-unity-engine-3d.532962/I have a problem. I export the 3d models, but the textures do not fit as they should be.
View attachment 172045

I did not want to have to be editing every uv map of each pokemon, so I fixed Ohana's problem with the uv map
will working continue on a new ohana version with some features that I occupy to export all the animations at once
View attachment 172174
Could you maybe have it fully support Dragon Quest VII and Dragon Quest VIII? A lot of errors and problems when opening those maps and models, missing textures, textures possible in obscure file extensions and exporting problems.
If you can take another request, in Ohana3DS Rebirth,the files for the Battle Backgrounds actually makes the software crash when you want to replace it. Do you think you could dig up in that and maybe get a fix ? I can provide files for itI'm not sure I can do this
but give me the files, although I do not promise anything..

I'm not sure I can do this
but give me the files, although I do not promise anything..
Can u send me the build exe? I can post the link and credits in the export threadI did not want to have to be editing every uv map of each pokemon, so I fixed Ohana's problem with the uv map
will working continue on a new ohana version with some features that I occupy to export all the animations at once
View attachment 172174

Here's a tip for the future: if you are getting an error and telling people about it, make sure you also tell them what the error is, because nobody can help you if they don't know what's wrong.I get error when i try to import texture from ORAS in fucntion BCH texture replacer
Please help me for fix this error