ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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i don't get what the bonding code and teaching code does exactly? like is it just for the main character Byleth they are maxed/9 points? What does having max/9 Bonding for both even do?

--------------------- MERGED ---------------------------

also i have a thread up pertaining to FE if you guys want to speak about codes there.I have quoted the codes that Falo has posted aswell :)
 
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i don't get what the bonding code and teaching code does exactly? like is it just for the main character Byleth they are maxed/9 points? What does having max/9 Bonding for both even do?

--------------------- MERGED ---------------------------

also i have a thread up pertaining to FE if you guys want to speak about codes there.I have quoted the codes that Falo has posted aswell :)

I'm playing the game in german, maybe the names are different in english?
Each "Free" day, you get a number of points to spent on activities, you start with 1 point and with your teacher rank it increases, 9 is not the max (255 is) but it doesn't matter, because it is unlimited.
And on certain days you can give each student an extra teaching lesson, you start with 4 activity points, that's what the second code does.

ty for this, any chance for infinite activity points (is 9 max?) AND easy skill lv up when teaching and fightin pls?
Currently not possible, this requires code patching and the game doesn't have debug symbols, so finding it is difficult.
 
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gonna be fun once someone builds a program that allows us to choose a unit and change the level of its weapon class like from D->A/S whatever the highest is
 
Currently not possible, this requires code patching and the game doesn't have debug symbols, so finding it is difficult.

Hey, no problem we appreciate the effort. One thing, know how to chance Edelgards flying skill to max/something like B or A? Im using Exfat so cant really do much with sxos, but i would love if we can get a cheat for her flying skill maxed/A.

Again thanks and i hope is not too much to ask.
 
i never searched for it, this is the address where the game reads the jetpack from.

Code:
X19 = Main Pointer
0xE68 = Jetpack Offset

.text:00000000005043E8 68 6A 4E BD                 LDR             S8, [X19,#0xE68] ; Load from Memory
...
.text:0000000000504434 B7 E4 00 90                 ADRP            X23, #_Multiplayer@PAGE ; Address of Page
.text:0000000000504438 F7 AE 47 F9                 LDR             X23, [X23,#_Multiplayer@PAGEOFF] ; Load from Memory
.text:000000000050443C E8 02 40 39                 LDRB            W8, [X23] ; Load from Memory
.text:0000000000504440 B6 FD 01 B0                 ADRP            X22, #byte_44B9FC0@PAGE ; Address of Page
.text:0000000000504444 D6 02 3F 91                 ADD             X22, X22, #byte_44B9FC0@PAGEOFF ; Rd = Op1 + Op2
.text:0000000000504448 C8 00 00 34                 CBZ             W8, loc_504460 ; Compare and Branch on Zero
.text:000000000050444C C9 CA 41 F9                 LDR             X9, [X22,#(pMain - 0x44B9FC0)] ; Load from Memory
.text:0000000000504450 3F 01 13 EB                 CMP             X9, X19 ; Set cond. codes on Op1 - Op2
.text:0000000000504454 60 00 00 54                 B.EQ            loc_504460 ; Branch
.text:0000000000504458 E9 1B 09 32                 MOV             W9, #0x3F800000 ; Rd = Op2

in code:
v3 = *(float *)(this + 0xE68);
...
  if ( *Multiplayer && pMain != this)
    *(_DWORD *)(this + 0xE68) = 0x3F800000;
   
If Multiplayer is active and pMain is diffrent from the offline game, then jetpack is set to 0x3F800000.

This code is 100% identical to the pc version, they only change
v3 = *(float *)(this + 0xE68);
to
*(float *)(this + 0xE68) = 0x3F800000;
v3 = *(float *)(this + 0xE68);

it also never worked for me.

Falo sir, did you ever release your stuff for IDA or write a tut?
 
apologise for stating this, but how to understand this spreadsheet? thanks
Click on the "Itemdatabase" tab and search for the item that you want, copy the "ID (hex)" into a new item modifier code.

Falo sir, did you ever release your stuff for IDA or write a tut?
Each game is different, it's not really possible to write a generic tutorial on how i do stuff.

If a game
- has a pc version, than porting codes is possible by looking at both, the switch and the pc executable in ida pro
- has debug symbols, then you can easily find what you are looking for
- is writting in Unity Engine, then you can dump a pseudo .NET code and work with that
- has lots of strings or error codes, than you can use that to identify stuff

But this doesn't work for all games, hard to mod games are games who heavily use a script engine to do most stuff, like Zelda BOTW, Fire Emblem, Dragon Quest Builders.
On games like that, only ram/pointer searching or luck helps you in hacking them.

Hey, no problem we appreciate the effort. One thing, know how to chance Edelgards flying skill to max/something like B or A? Im using Exfat so cant really do much with sxos, but i would love if we can get a cheat for her flying skill maxed/A.

Again thanks and i hope is not too much to ask.

Most likely a save editor will happen, so wait for that.
 
Each game is different, it's not really possible to write a generic tutorial on how i do stuff.

If a game
- has a pc version, than porting codes is possible by looking at both, the switch and the pc executable in ida pro
- has debug symbols, then you can easily find what you are looking for
- is writting in Unity Engine, then you can dump a pseudo .NET code and work with that
- has lots of strings or error codes, than you can use that to identify stuff

I was more curious on if you had a way to set breakpoints, and do actual debugging outside of NoEXs and SX, you have way more patience than me to rummage through the code and find values/functions.

I wish YUZU was more developed with a debugger, so we can follow functions and trace back code so we could patch it.
 
I was more curious on if you had a way to set breakpoints, and do actual debugging outside of NoEXs and SX, you have way more patience than me to rummage through the code and find values/functions.

I wish YUZU was more developed with a debugger, so we can follow functions and trace back code so we could patch it.
Sadly no, i still wait for Atmosphere to implement gdbstub.
Then real debugging becomes possible.
 
Still at work, but curious to know what the Ability Points (Battle) is for. Anyone able to test or know what this might be?
On battle days, you also get activity points, they are how much optional battles you can do (normal mode has some battle without activity point cost).
 
+1 for this...
but... i think nobody will make the cheats for this game at the moment,
because its super huge file size on update files, every week there is an 20GB update with very small improvement..
:wacko:

can someone update cheats for MK11 v1.0.7 plz ?
 
I need a little help with sxos cheat searcher.

So in Fire emblem 3H i have a C rank in Swords, need 80 points to get to C+. I search 80 hexadecimal, then battle and need 77 points, search 77 but no results. Tried this with 8, 16 and 32 bits unsigned. Any help?
 
I need a little help with sxos cheat searcher.

So in Fire emblem 3H i have a C rank in Swords, need 80 points to get to C+. I search 80 hexadecimal, then battle and need 77 points, search 77 but no results. Tried this with 8, 16 and 32 bits unsigned. Any help?

it might be a total.. while it shows 80 or 77.. it might take the experience or points from getting to C... I.E you start at F... and to get to see you have to get to E then D.. which each take 100... so it might be like 320.
 
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it might be a total.. while it shows 80 or 77.. it might take the experience or points from getting to C... I.E you start at F... and to get to see you have to get to E then D.. which each take 100... so it might be like 320.

Thanks, gonna give that a try then.
 

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