Homebrew Question Unity3D

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Hello,
I recently read a few things about Unity3d and since i saw the other thread i thought "why not?"
so i already own this new May Devkit and the older Devkit both from various google links.
and i heard that only 1 of them contains Unity Stuff.
so i looked at May and i found nothing. (only 1 Documentation which did nothing with Unity3d)
then i looked at the other and yeaa its more interesting.
this NDI looked interesting but i cant really use it as no Dev but other people are somehow able to create Unity binaries for the Switch as XCI. (i heard)
so how to and where are these files. i already saw 2 import method. 1 with packages what didnt worked because i didnt has packages like Android (or im blind)
and a with .unitypackage what obviously doesnt make sense because these files are in nothing of both SDKs.
dont send links. (because its illegal and not allowed here)
so please just show me the file structure or something what i need to find. (and maybe a import tutorial)
and please no spam with developer.nintendo.com
 
Last edited by ,
What are you trying to achieve?

If you are not a dev then the SDK and Unity won't be of much use to you.

Unity coupled with the SDK allows you to export the game/app you are making in Unity to a package that can be installed on the switch. You can't just pick any random file and export it for the switch. You need to build in the dependencies for the platform.

You need to be clearer about your objective
 
As I said, unless you are a dev this is pointless operation

You can't just compile anything at random. You have already stated you are not a dev so my suggestion would be to just stop.

If you don't and you come across errors with compiling how do you think you will fix them?
 
As I said, unless you are a dev this is pointless operation

You can't just compile anything at random. You have already stated you are not a dev so my suggestion would be to just stop.

If you don't and you come across errors with compiling how do you think you will fix them?
well im not incompetent and know much C#
 

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