L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

MusicallyInspired

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Awesome work!! Love that I don't have to fiddle with Bluetooth audio anymore! This is an amazing accomplishment. The Switch is almost the perfect powerhouse for gaming and homebrewing now! Few questions though:

1) Is there a way to have a more accurate touchscreen? For both NDS games and ScummVM the accuracy is way off. It would almost act like a laptop touchpad (which would be fine) but it's very unpredictable and no one position seems to correlate to the same emulated touch zone more than once. I'm guessing this is because the touchscreen area being the entire Switch screen and the emulated screen being a smaller portion has something to do with it? This is the one huge drawback for these two platforms that would be nice to get fixed, especially ScummVM.

2) Can there be some kind of onscreen keyboard implementation for ScummVM and DOSBox? Parser Sierra games in ScummVM and doing anything in DOSBox besides launching games directly is impossible.

3) NDS emulation is still fairly bad. Pretty much everything is unplayable. That just the way it is? Strange that Dolphin can work better than NDS, but if that's due to an inefficient core or something I get it.
 

arianadark

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Problem is because of FAT32 we can't test games over 4GB as theres no way of transferring over that amount without splitting and even then you can't extract over 4gb. I was hoping to try Xenoblade Chronicles.
im able to test and play xenoblade no probs here
 

karipoo

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In Mario sunshine need to edit the retroarch.cfg for right analog

original:
input_player1_r_x_minus_axis = "-2"
input_player1_r_x_plus_axis = "+2"

edit:
input_player1_r_x_minus_axis = "+2"
input_player1_r_x_plus_axis = "-2"
 

chillyshackk

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After multiple reinstall, reboot to horizon, boot to cfw, multiple boot to lakka, still black screen, waited 15 minutes, nothing, tried with and without joycons, usb plugged and unplugged, pretty much anything I could think of, still nothing, stuck on black screen. everything else on my sd card works fine, I am in fat32, my sd setup was done with kosmos...

Anyone has a clue what's wrong..?
 
D

Deleted User

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After multiple reinstall, reboot to horizon, boot to cfw, multiple boot to lakka, still black screen, waited 15 minutes, nothing, tried with and without joycons, usb plugged and unplugged, pretty much anything I could think of, still nothing, stuck on black screen. everything else on my sd card works fine, I am in fat32, my sd setup was done with kosmos...

Anyone has a clue what's wrong..?
How big is your micro sd card?
 

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