so many mistakes in this thread.
There's an application called WiiTitledb/Wiibackupmanager in France and Germany. Released world wide...
the program is not just called "wii backup manager" in France, that's just the tool's name, and it's of course available worldwide, it's a tool shared on internet, there's no boundaries.
the developer is not even French nor german, he is from UK.
Its not safe but you can do it. if you really want to. I wouldn't use it.
why would it be not safe?
it is safe, and the tool has a lot of failsafe checks before actually doing the dangerous part, which takes only few milliseconds. to crash on that part is really misfortune.
it's even more probable that the issue wasn't on that part, but because of the existing corrupted games and doing the conversion without verifying the games first.
The only reason to use WBFS2Fat is to divide sectors in the hard drive so they are recalled every single time instead of ran.
what do you mean "recall every single time instead of ran" ?
I really don't understand your understanding of HDD's functionalities.
There's nothing "called" nor even "recalled"
what is ran ? there's no program, so nothing to run or launch.
the wbfs2fat is not really used to be able to "divide sectors", which I suppose you meant "partition the HDD" ?
and no, that's not the only reason you'd convert to FAT32, and partitions can even been done with WBFS format, no need of FAT32 to partition a drive.
FAT32 can be used to easily manage the files on it (your OS recognize it and don't ask to format it anymore)
FAT32 can be used to store other files for other homebrew (emulators, media players, homebrew, gamecube games, etc.)
But its fun to play around with and use. Its just not safe to use as the hard drive can corrupt easily if its above 5TB or more. ...
you mean wbfs or the program to convert to FAT32?
what's this arbitrary 5TB limit? there's no logical number behind that value. either it's 2TB (for 32/64bit) either there's no problem at all.
FAT32 can even be up to 16TB on newer HDDs.
The limits are:
with WBFS :
500 games max on a 512bytes/sector HDD.
4084 games max on a 4096bytes/sector HDD.
with FAT32:
2TB partition max on 512bytes/sector HDD with MBR, with max allocated data 4TB (2 partitions of 2TB, if second partition starts before 2TB position. That's theoretical, no partition manager let you do that).
16TB partition max on 4096bytes/sector HDD with GPT.
Converting a WBFS HDD to a FAT32 HDD is something like converting a NTFS HDD to a FAT32 HDD.
that's nothing identical.
NTFS to FAT32 is hard to do, specifically because files can be bigger than 4GB and can't be split in multiple smaller files (converters can't split all existing file format, like video or PC game files).
When converting, the main issue is with the allocating of data, considering the restraints FAT32 has about max file size (4 GB). Actually there are some Wii game images (ISO/WBFS) that are bigger than 4 GB, so the conversion might cause problems.
And that's not a problem at all, because WBFS is not a real file system and doesn't have filenames and file size attached to data.
WBFS is thought around "multiple smaller blocs" of games, (up to 10 000 ?) and therefore each blocks can be located and split all over the HDD, they don't need to be a single big file.
when converting a game bigger than 4GB, wbfs2fat just created 2 FAT32 files (wbfs and wbf1), assigning sectors in each files based on the location of the data on the partition.
there's no problem converting WBFS to FAT32, even if games are bigger than 4GB, it just split the game in 2 files, like it's meant to be for USBLoaders!
Then format the WBFS HDD and use it for something else, as it wouldn't make sense to reallocate all the files on it.
there's no reallocation done, that's all the purpose of wfbs2fat !
the program keeps the data to where they already are, and only creates a partition table, with filenames associated to each sectors. it takes 1 second to assign files to existing data on the drive, and you don't have to copy/backup/restore hundred of GB of games from/to other HDDs.
Of course, doing a backup of your important game is always recommended.
if something can go wrong it's because your games are already corrupted on your WBFS partition (by using WBFS manager for example, instead of proper tools to manage your WBFS partition), and one game data bloc is assigned to multiple game.
WBFS2FAT should check for wrong data block and warn you if there's a problem before continuing. You can also use WWT to check your partition and all your games first and be sure they are not corrupted. Though, it can take some time to analyze all your drive.