Homebrew Question XCIs on 7.0.1?

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No patch protects you from a ban. You hit Nintendo's servers and eventually you get banned. Even transferring saves from a hacked system to a clean one can get your console banned, hunny. You seem to confuse aggression and hostility for a sense of authority on the subject though, so you do you <3
I find it funny and strange that people think CFW/hax = ban
But it’s more like:
piracy/cheating/using ban baity CFWs/other stupid stuff = ban
 
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No patch protects you from a ban. You hit Nintendo's servers and eventually you get banned. Even transferring saves from a hacked system to a clean one can get your console banned, hunny. You seem to confuse aggression and hostility for a sense of authority on the subject though, so you do you <3

>Transferring saves from one console to another got me banned!

Gee I wonder why saves made by one console would ban you being on another console. :p1ng:
 
>Transferring saves from one console to another got me banned!

Gee I wonder why saves made by one console would ban you being on another console. :p1ng:
Hunny, you know that you can transfer user accounts from one console to another, right?
 
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I wasn't able to play my XCIs installed with n1dus until the patches. Or whatever Kosmos does. Either way, n1dus would fail to install until I tried out Kosmos.

Am I doing it wrong?
What patches did u Use? My sx os xci installed games wont work on atmosphere in firmware 7.0
 
I don't have time for children. Find something better to do.
This is all dumb anyway. You've fundamentally misunderstood what installing XCI's actually does. It simply takes the content of the XCI, converts it to an NSP and then installs it. Installing an XCI has just as much risk and installing an NSP. The only difference is the XCI converted to NSP install doesn't install a ticket since it's not title key encrypted. But it's the ticket that makes a digitally installed game "legitimate". So both common ticket NSP and converted XCI's installed as NSPs are ban risks.

Also, the original point made about not needing patches if you had a legal backup wasn't about court legality, they meant that a legal backup would have a legitimate ticket that was properly signed by Nintendo, issued to the console and NNID of the console you were installing the backup to, which XCI installs are not. Hence why you need patches to play installed XCIs.

Lastly, as for your Betamax argument, you also misunderstood that. The case (which you did not link, you linked an article summarizing it, the actual case is here https://www.law.cornell.edu/copyright/cases/464_US_417.htm) is whether or not the SALE of a device WHICH COULD record copyrighted content was legal to sell or not. The actual recording of copyrighted content is not address in that case. On top of that, specifically for recording live broadcasts, they are not encrypted content. Now-a-days, digital content is encrypted or protected by some sort of digital rights management for which additional new laws have come out stating it's illegal to circumvent those protections and encryptions even if the sale of a tool to do so is not inherently illegal.

Overall the point is moot, installed XCIs are not different than NSPs, neither are a true backup otherwise you wouldn't need signature patches to run them, you're all pirates, get over it.
 
Last edited by DocKlokMan,
This is all dumb anyway. You've fundamentally misunderstood what installing XCI's actually does. It simply takes the content of the XCI, converts it to an NSP and then installs it. Installing an XCI has just as much risk and installing an NSP. The only difference is the XCI converted to NSP install doesn't install a ticket since it's not title key encrypted. But it's the ticket that makes a digitally installed game "legitimate". So both common ticket NSP and converted XCI's installed as NSPs are ban risks.
You can strip the cert from an XCI when you dump it. If the certificate is not installed, why bother dumping the cert, then?

How would you install the ticket to "make it a legitimate game?"
 
You can strip the cert from an XCI when you dump it. If the certificate is not installed, why bother dumping the cert, then?

How would you install the ticket to "make it a legitimate game?"
The certificate from a game cart is the unique portion that allows the game to access online services. As a game cart the certificate is not bound to a single console or Nintendo Network ID. When dumping a cartridge for personal use, you need to dump the certificate so you can play online (you need to emulate the cart to be able to do this, ie. XCI mounting). If you're distributing the dump you'd strip the certificate to help keep the anonymity of the sharer as well as prevent the original cartridge's certificate from being banned.

A digital game does not have a certificate like a game card does, it has a ticket. A ticket is a unique license which contains info about the console it was downloaded to and the NNID that purchased the game and is what allows the game to play online. You cannot convert a game card certificate to a digital ticket or vice-versa, we cannot forge the signature key to convert it nor would Nintendo accept it anyway as they whitelist all the tickets they generate. Installing an XCI does not convert its certificate into a ticket, it simply discards it.

To install a legit ticket to play a backed up game you backed up yourself, you need to buy the game digitally and dump your own personal ticket that gets installed when you do so. However, that ticket will ONLY work on the console it was dumped from and only for the NNID that purchased it (and the other accounts on the console if the console is set as your home console). You can't make a legitimate ticket from a game card.
 
Last edited by DocKlokMan,
The certificate from a game cart is the unique portion that allows the game to access online services. As a game cart the certificate is not bound to a single console or Nintendo Network ID. When dumping a cartridge for personal use, you need to dump the certificate so you can play online (you need to emulate the cart to be able to do this, ie. XCI mounting). If you're distributing the dump you'd strip the certificate to help keep the anonymity of the sharer as well as prevent the original cartridge's certificate from being banned.

A digital game does not have a certificate like a game card does, it has a ticket. A ticket is a unique license which contains info about the console it was downloaded to and the NNID that purchased the game and is what allows the game to play online. You cannot convert a game card certificate to a digital ticket or vice-versa, we cannot forge the signature key to convert it nor would Nintendo accept it anyway as they whitelist all the tickets they generate. Installing an XCI does not convert its certificate into a ticket, it simply discards it.

To install a legit ticket to play a backed up game you backed up yourself, you need to buy the game digitally and dump your own personal ticket that gets installed when you do so. However, that ticket will ONLY work on the console it was dumped from and only for the NNID that purchased it (and the other accounts on the console if the console is set as your home console). You can't make a legitimate ticket from a game card.
Ah, well that's disconcerting. Means I have a legitimate risk of ban if I play my dumped carts online. Just by luck, I haven't played my dumped game carts online - I only used the online service for game carts I had inserted. I still don't know how secure it is that I've launched the dumped games, but I imagine it's not very secure.

So really the only way I'd be able to do this "legit" is to mount the xci with SX OS?
 
Ah, well that's disconcerting. Means I have a legitimate risk of ban if I play my dumped carts online. Just by luck, I haven't played my dumped game carts online - I only used the online service for game carts I had inserted. I still don't know how secure it is that I've launched the dumped games, but I imagine it's not very secure.

So really the only way I'd be able to do this "legit" is to mount the xci with SX OS?
If you tried to play them online you'd get an error (followed shortly by a ban). The only way to emulate a valid certificate for online play at the moment is XCI mounting via SXOS, yes. All other methods (NSP, Installed XCI, Standard Crypto NSP, etc) lack a valid online ticket and will error when attempting to access Nintendo Online.
 
Last edited by DocKlokMan,
Ah, well that's disconcerting. Means I have a legitimate risk of ban if I play my dumped carts online. Just by luck, I haven't played my dumped game carts online - I only used the online service for game carts I had inserted. I still don't know how secure it is that I've launched the dumped games, but I imagine it's not very secure.

So really the only way I'd be able to do this "legit" is to mount the xci with SX OS?
Told you so, hunny~

Maybe you should listen when 'children' speak, mm? <3
 
r

If you tried to play them online you'd get an error (followed shortly by a ban). The only way to emulate a valid certificate for online play at the moment is XCI mounting via SXOS, yes. All other methods (NSP, Installed XCI, Standard Crypto NSP, etc) lack a valid online ticket and will error when attempting to access Nintendo Online.
Welp, time to delete all my XCIs. Damn, that really sucks.

DMCA may affect that....
I had a long discussion on Reddit about that. Apparently this falls into a very grey area of fair use where it is arguable either way whether it constitutes fair use. I am of the opinion that if it isn't explicitly stated as being outside fair use via court case (or illegal) that it is legal.
 
which cfw?
7.0.1
atmo 0.85
tinfoil 1.47

edit: I put pokken tournament DX on the SD (xci dumped from SX) and when I start tinfoil it says unknown NCA magic (decryption failed?): 2246578310. The first one I tried was converted with NSC Builder from an NSP. Tried 3 more XCIs and they all do they same thing. NSPs still work fine

works fine on 6.2.0 with 0.85
 
Last edited by m4a2t0t,

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