So there are good news and bad news. The good news is the banks are all ready.
The bad news is that some of them don't work together. Whenever I put in both the bank that contains the level music and the bank with most of the general purpose sounds in place (the former is quite big, the latter pretty small), the game stops loading some others. It only worked when I made the music bank a lot smaller. They all work individually though.
So either I messed up setting all sizes and there is still some value (I've already adjusted three per bank ....) left that needs setting, OR there is actually some nasty new (memory) limitation on how big loaded sounds can be.
Either way, I'll try and find a sweetspot maybe and encode the files from the music banks once more..
First of all, I'd like to thank you and speedsouls community for spending your time with this mod. If I were to choose between the music and general purpose sounds, I would go with the sounds. The music is usually just used during the boss fights and majority of the game is just ambiance.
Nonetheless, if I understand correctly this mod was largely made by editing the hex values by hand (which is really impressive), however would writing a debug script that checks the size value would be a viable option? Or that would not work?