ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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Does anyody have infinite fly for zelda breath of the wilde ,it was like a moon jump cheat that it was available on wii u ?

Few ways to do this, finding the Z address, and having a button add XX value to it for jumping.. but the way it was done on the wii u was rewriting code.

If I'm able to find the base pointer to the player struct, I should be able to do it, but with the current tool set its hard to do.
 
Not sure if this may help with the health code but ive found that there are a few addresses that dont change the actual amount of health but they follow the amount of health you have, for example HEAP marked with * actually changes your health level and the rest, their values update according to what ever * is set to.

HEAP+0XA9801758 = FIRST ARROWS
HEAP+0XA98014C0 = SECOND ARROWS
HEAP+0XA9801228 = THIRD ARROWS
HEAP+0XA9800CF8 = FOURTH ARROWS
HEAP+0XA9800F90 = FIFTH ARROWS
HEAP+0XA9800CF8 = SIXTH ARROWS
HEAP+0XA9800A60 = SEVENTH ARROWS

HEAP+0XA97E3780 SPIRIT ORBS
HEAP+0XA97E4478 KOROK SEED

HEAP+0XA9C5B420 VAL 1E

HEALTH VAL 78

HEAP+0X0E43E980
HEAP+0X9FF06FF0
HEAP+0XA0CED668
*HEAP+0XA8CA51D8
HEAP+0XA980AA4C
HEAP+0XAB2A3BA0
 
Last edited by ,
@talixme Looks like the pointer I was talking about goes to heap before it reaches it's final depth, would this mean that to find this pointer that has a depth of 3 I'd need to do a pointer scan on an entire memory dump and not just main?
If one of the pointers is in a Heap, then you will have to dump from 1º main to the HEAP that have Real HP code.

What nexs does is look for a pointer close to the final Address,we are looking for this in Main because they are static, but if we go deeper with 3 or four we have to DUMP all the memory between because we are gonna make dif jumps for some heaps.
 
Not sure if this may help with the health code but ive found that there are a few addresses that dont change the actual amount of health but they follow the amount of health you have, for example HEAP marked with * actually changes your health level and the rest, their values update according to what ever * is set to.

HEAP+0XA9801758 = FIRST ARROWS
HEAP+0XA98014C0 = SECOND ARROWS
HEAP+0XA9801228 = THIRD ARROWS
HEAP+0XA9800CF8 = FOURTH ARROWS
HEAP+0XA9800F90 = FIFTH ARROWS
HEAP+0XA9800CF8 = SIXTH ARROWS
HEAP+0XA9800A60 = SEVENTH ARROWS

HEAP+0XA97E3780 SPIRIT ORBS

HEAP+0XA9C5B420 VAL 1E

HEALTH VAL 78

HEAP+0X0E43E980
HEAP+0X9FF06FF0
HEAP+0XA0CED668
*HEAP+0XA8CA51D8
HEAP+0XA980AA4C
HEAP+0XAB2A3BA0
looks like Health is no wjere near arrows, guess you need different pointers for both
 
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I'm new to Switch cheat code creating + the learning the new codetypes is hard work for me...

Mario Kart 8 Deluxe Cheat Code

[VR Modifier]
540F0000 00D7D840
740F1000 17126224
640F0000 YYYYYYYY

[main + D7D840] - 17126224

Since it's a 4 byte code, you'll only need to modify the last 8 values. I can't say for certain if this code will work or not, as Mario Kart 8 Deluxe is a pain, especially when trying to find good pointers...

Also, if I converted the code wrong, can someone please tell me :).
 
Last edited by Deleted member 411764,
I'm new to Switch cheat code creating + the learning the new codetypes is hard work for me...

Mario Kart 8 Deluxe Cheat Code

[VR Modifier]
540F0000 00D7D840
740F1000 17126224
640F1000 00000000 YYYYYYYY

[main + D7D840] - 17126224

Since it's a 4 byte code, you'll only need to modify the last 8 values. I can't say for certain if this code will work or not, as Mario Kart 8 Deluxe is a pain, especially when trying to find good pointers...

Also, if I converted the code wrong, can someone please tell me :).
try use this tool and see if you get the same code as yours
https://gbatemp.net/threads/cheat-codes-sx-os-add-and-request.520293/page-15#post-8331815
 
looks like Health is no wjere near arrows, guess you need different pointers for both

On a plus note after turning off and going back I can simply jump to the memory and edit the values applying max to them.

I'll look for other items etc later.
 
Few ways to do this, finding the Z address, and having a button add XX value to it for jumping.. but the way it was done on the wii u was rewriting code.

If I'm able to find the base pointer to the player struct, I should be able to do it, but with the current tool set its hard to do.
The for the explanation , it seems like a hard cheat the one I want :-)
 
Is there something in the game that can boost the exp rate? If there is then it's probably possible to modify the rate.

Yep, the Dancer's ability "Bewildering Grace" has a random effect that can sometimes double the exp and JP gain after battle, sometimes five or even up to a hundred times the amount.

Works perfectly Thanks.... now infinite Health and arrows as pointer

Original infinite health code already works.

Anything for Dead Cells would make me me happy.

Chill, dude. They already explained that they tried and gave up. It's just not happening, not any time soon.
 
Zelda Botw
Build 16a91992bba71201

Borrowed talixme's pointer from his inf stamina, since there's a few things around there that is useful.

This will give you 30 hearts as well (will persist through saves)

Test and let me know.

Code:
[Max & Infinite Health]
580F0000 025ce340
780F0000 00002c60
640F0000 00000000 00000078
580F0000 025D04E8
780F0000 00082C88
640F0000 00000000 42f00000
 
Zelda Botw
Build 16a91992bba71201

Borrowed talixme's pointer from his inf stamina, since there's a few things around there that is useful.

This will give you 30 hearts as well (will persist through saves)

Test and let me know.

Code:
[Max & Infinite Health]
580F0000 025ce340
780F0000 00002c60
640F0000 00000000 00000078
580F0000 025D04E8
780F0000 00082C88
640F0000 00000000 42f00000

Works really good for me! I no longer have 5 harts anymore just 30!
 
Captain Toad: Treasure Tracker
-----------------------------------
Title ID:01009bf0072d4000
Build ID:f87603933acaa161

USA Ver: 1.0.0

[99 and Infinity Lives]
01100000 3a64af5c 00000009


[9999 and Infinity Money]
02100000 3a64afd0 0000270F

By Lennux
 

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