Hacking VitaCheat/FinalCheat Database

Udaius

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One additional issue that's currently pissing me off is: while playing Disgaea 3 (Eur) game PCSB00098, and cranking out several addresses, when I export my code list... It deletes the .psv file (if I generate one beforehand, otherwise it doesn't create a file at all).... Works fine when I export to a different previously generated file. Not sure what is going on...

I never use the export codes found anymore, I write down what I have found and then manually create a psv for the game and add to it whenever I find something new again by manual input still
 
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Smoker1

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ok np I tried using fuzzy search but got lost doing it. I'm not very good at using vita cheat.
Not a problem. After a while, it will become easier, especially when you know what you are looking for........except for close to all Dynamic Codes. Then you have to wait till someone figures it out for everyone, or until someone over on Speedfly Posts the Codes.
 
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monodevil

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One additional issue that's currently pissing me off is: while playing Disgaea 3 (Eur) game PCSB00098, and cranking out several addresses, when I export my code list... It deletes the .psv file (if I generate one beforehand, otherwise it doesn't create a file at all).... Works fine when I export to a different previously generated file. Not sure what is going on...
Random question but does the US version of Disgaea 3 [PCSE00022] code's work with your EU version of Disgaea 3 like with a lot of vita games with different regions? If so, I was thinking about making a Disgaea 3 vitacheats topic because I have a lot of codes with a lot of digits to stuff and a bunch of other stuff that needs explaining to where this thread might not be enough. If both the EU and the US codes work with each other's region than we can post our stuff there.
 

Roah

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Basically when you use an item, say a consumable one, its gone from that slot and that slot remains empty or (None) until I either obtain another item, manually move another item into the empty slot or, I auto sort the entire item bag. Equipment and consumable also all share the same bag and Warehouse.

I have managed to find the stats to the items(every item has stats the same as equipment see the item description) in the first slot by doing a fuzzy search unless I'm doing something wrong by repeatedly moving the item in the 1st slot to the 2nd slot and searching ''<'' and ''>'' as I continue to remove from slot 1 ''<'' and replacing that item back in slot 1 ''>''. I was then playing around with over 60 something final results which was really a mess and would probably need its own thread if I wanted to make a stat mod. An item dupe/infinite item code like the previous games would be so much easier so I think it probably wouldn't be too hard to make since these games are pretty much the same.

X8AQzK9.jpg
I'll share my methods. Dump (open decrypt) two savedatas, one save where you have the item and another when you sell it. Compare the two with HXD. Once address is found search the 32bit values around it or near it. Note that some games compress savedata for protection (ex: God Eater)
I was referring to the 1st game, not hacker's memory.

Sent from my SM-T280 using Tapatalk
How else would I able to reproduce the issue in the first place without info? What version? Is it NND?
Hey @Roah don't be mad at me, I respect your work. I really do, however I have a theory about your codes for Digimon and why they doen't seem to work.
First I decided to call the lines by batches which start with $D202 line.
Hence:
A Batch
$XXXX XXXXXXXX XXXXXXXX 1st/2nd Pointer
$YYYY YYYYYYYY YYYYYYYY Actual Offset(Single)/Starting Memory and Value(Multi)
$ZZZZ ZZZZZZZ ZZZZZZZZ Value(Single)/Number of Succeeding Memory Affected(Multi)

Now onto some stuff I observed, the 1st batch seems to have a problem. Unlike the 2nd batch, the values even the pointer's value in the code doesn't reflect in the hex edit mode. Manually editing so the hex edit Value of the Memory to be the same with the Line makes the code work like the Yen and Brave Point A. You just can't save as it will delete your save(Good thing I was only at Chapter 4 and planned to restart anyway).
Here are my theory why this happens though:
1. The 1st Pointer is incorrect.
2. The Value of the 1st Pointer is the one incorrect.
3. It's both.

For those codes that affects Multiple Memories like the Scan and Stats one, I am not quite as sure if there is one or more factors. I was never good at making these and making them work. Howevsr my theory about it are:
1. The 1st Pointer's the problem.
2. There might be a missing to make it work.

These are just my theory, I decided to tell it in the hopes of it helping you. I am willing to help in testing the codes for it though. Sorry, still bad at making codes.

Now to find the specific item code (00xxyyzz) of items in Phantasy Star Infinity. Already determined what 00, yy amd most of zz affects. Just a little more and I'll finally get that Awesome Millias Breaker, etc.
Games:
The $D code identifier is actually a conditional statement code-type, not a pointer code-type. The condition is that only one batch will activate at the same time and that's the point. Each time you launch the game, the memory address shifts with a gap of 0x100000. This means we get two specific addresses for the same cheat per boot. Make no mistake, these two addresses are valid but there's some sort of DMA in play. So in order to beat it and to make the cheat code user-friendly and to protect the user's savedata, we use the condition code-type to determine if the value of each address is valid then the cheat is activated (see example below).
Code:
_V0 Infinite Yen
$D201 840AD955 00AC85E5
$0200 840AD980 000F423F
$D201 841AD955 00AC85E5
$0200 841AD980 000F423F
If 0x840AD955's value is 0x00AC85E5 then execute $0200 840AD980 000F423F. Else if 0x841AD955's value is 0x00AC85E5 then execute $0200 841AD980 000F423F. (technically it's if not else if but I used the latter to avoid confusion).

The game Digimon Cyber Sleuth & Digimon Cyber Sleuth: Hacker's Memory is programmed to use only 0x8 characters when naming the MC so there's a 4 blocks of unused data that we can exploit. The address 0x840AD955 is actually part of the protagonist's name and I highly doubt the value will change.

I've started a new game for this comment and it worked. There wasn't a case where it didn't worked, not once. The game is known to be picky with version, cheat code requires 1.04 for Cyber Sleuth and 1.05 for the Hacker's Memory. It's a NoNpDrm too.

Download the CheatFile manual here for more info on the condition code-type.

Updates:
  • PCSE00458 PHANTOM BREAKER: BATTLE GROUNDS (8ee88f79): Added
  • PCSF00482 Ratchet & Clank Trilogy (627b3d59): Added
  • PCSE01034 Berserk and the Band of the Hawk (d135fccf): Update
    • double slot MAX by ymbgames
  • PCSG00954 Sengoku Musou: Sanada Maru (ee07b057): Added
  • PCSE01171 Digimon Story Cyber Sleuth: Hacker's Memory (1fbb251c): Update
    • Have Popular Guys Guide in Slot #1 by KiraYamatoSD
  • PCSD00082 Dead Nation (e5b46669): Added
  • PCSH10037 MUSOU Stars (2b9d98c8): Added
  • PCSB00397 Angry Birds - Star Wars (d7cab292): Added
  • PCSE00383 Borderlands 2 (33581185): Update
    • Max Badass Tokens (NoNpDrm) - This was converted from the MaiDump
    • Instant Max Level (NoNpDrm) - Made from scratch
  • PCSE00383 Borderlands 2 (3d3046c9): Update
    • Added my own codes. Made from scratch, not converted:
      • Infinite Money (NoNpDrm)
      • Infinite Eridium (NoNpDrm)
      • Max Skill Points [Triangle=Max / Start=Zero] (NoNpDrm)
  • PCSG00351 Phantasy Star Nova (ecaa9f4f): Update
    • Max Inventory Items
    • Max Storage Items
  • PCSG00351 Phantasy Star Nova (50db14c8): Added
  • PCSE00244 Valhalla Knights 3 (84fd60dc): Update
    • Replaced all static cheat codes to pointer codes
  • PCSE00120 Persona 4 Golden (77f6a592): Update
    • Cleaned useless code descriptors to make way for the Persona (rare) skill modifiers
  • PCSE00940 Toukiden 2 (ae88cb12): Update
    • Minor update of SKIL MAX (much elegant code)
  • PCSE00467 Toukiden: Kiwami (373151b9): Update
    • Updated to static codes due to wrong pointer code (9c8fcef0), will fix later.
  • PCSE00467 Toukiden: Kiwami (be4a83ae): Added
  • PCSE00940 Toukiden 2 (8d0ec2b9): Update
    • Fixed Have Max Item Slot value
    • Fixed item quanlities value to reflect the value of Have Max Item Slot
    • Boosts Replenish When Returning to Mahoroba
    • Can Order Food Again
    • Always Have Shrine Boosts
    • Food Modifier
    • Pool Modifier
  • PCSE01111 Rabi-Ribi (b77b4d6a): Update
    • Added Infinite Bunny En
    • Updated address and added conditional statement for the DMA:
      • Infinite Bunny HP
      • Infinite Bunny SP
      • Infinite Bunny Amulet
      • Max Bunny Burst
      • Infinite Fairy BP
      • Infinite Fairy MP
  • PCSE00940 Toukiden 2 (5c33e111): Update
    • Zero Miasma
    • Infinite Attack Skill
    • Attack Skill Modifier
  • PCSE00940 Toukiden 2 (47f82723): Update
    • Have Max Item Slot
  • PCSE00755 Digimon Story Cyber Sleuth (e2b22c77): Update
    • Party Digimon: Make All Equipped Skills Inherited
    • Party Digimon: Quick Level 99
    • 1st Digimon Learned Skill Slot 1 Modifier
  • PCSA00126 God of War Collection (dd9e6476): Update
    • HP不减//Inf HP
    • 秒杀//Instant Kill-MayBeProblems
    • 愤怒槽不减//Inf Rage of God
    • 愤怒槽增加后最大//Get Rage of God Max
    • 魔法不减//Inf Magic
    • 慢速时间槽不减//Inf Slow Time Bar
    • 飘浮//Floating-HoldB
    • 获得眼睛和羽毛后最大//Get Eye and Feather Max
    • 全魔法技能武器//All Magic Skill Weapon
    • Orbs Max//魂最大
 
Last edited by Roah,

eighthdayregret

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I'll share my methods. Dump (open decrypt) two savedatas, one save where you have the item and another when you sell it. Compare the two with HXD. Once address is found search the 32bit values around it or near it. Note that some games compress savedata for protection (ex: God Eater)

How else would I able to reproduce the issue in the first place without info? What version? Is it NND?

Games:
The $D code identifier is actually a conditional statement code-type, not a pointer code-type. The condition is that only one batch will activate at the same time and that's the point. Each time you launch the game, the memory address shifts with a gap of 0x100000. This means we get two specific addresses for the same cheat per boot. Make no mistake, these two addresses are valid but there's some sort of DMA in play. So in order to beat it and to make the cheat code user-friendly and to protect the user's savedata, we use the condition code-type to determine if the value of each address is valid then the cheat is activated (see example below).
Code:
_V0 Infinite Yen
$D201 840AD955 00AC85E5
$0200 840AD980 000F423F
$D201 841AD955 00AC85E5
$0200 841AD980 000F423F
If 0x840AD955's value is 0x00AC85E5 then execute $0200 840AD980 000F423F. Else if 0x841AD955's value is 0x00AC85E5 then execute $0200 841AD980 000F423F. (technically it's if not else if but I used the latter to avoid confusion).

The game Digimon Cyber Sleuth & Digimon Cyber Sleuth: Hacker's Memory is programmed to use only 0x8 characters when naming the MC so there's a 4 blocks of unused data that we can exploit. The address 0x840AD955 is actually part of the protagonist's name and I highly doubt the value will change.

I've started a new game for this comment and it worked. There wasn't a case where it didn't worked, not once. The game is known to be picky with version, cheat code requires 1.04 for Cyber Sleuth and 1.05 for the Hacker's Memory. It's a NoNpDrm too.

Download the CheatFile manual here for more info on the condition code-type.

Updates:
  • PCSE00458 PHANTOM BREAKER: BATTLE GROUNDS (8ee88f79): Added
  • PCSF00482 Ratchet & Clank Trilogy (627b3d59): Added
  • PCSE01034 Berserk and the Band of the Hawk (d135fccf): Update
    • double slot MAX by ymbgames
  • PCSG00954 Sengoku Musou: Sanada Maru (ee07b057): Added
  • PCSE01171 Digimon Story Cyber Sleuth: Hacker's Memory (1fbb251c): Update
    • Have Popular Guys Guide in Slot #1 by KiraYamatoSD
  • PCSD00082 Dead Nation (e5b46669): Added
  • PCSH10037 MUSOU Stars (2b9d98c8): Added
  • PCSB00397 Angry Birds - Star Wars (d7cab292): Added
  • PCSE00383 Borderlands 2 (33581185): Update
    • Max Badass Tokens (NoNpDrm) - This was converted from the MaiDump
    • Instant Max Level (NoNpDrm) - Made from scratch
  • PCSE00383 Borderlands 2 (3d3046c9): Update
    • Added my own codes. Made from scratch, not converted:
      • Infinite Money (NoNpDrm)
      • Infinite Eridium (NoNpDrm)
      • Max Skill Points [Triangle=Max / Start=Zero] (NoNpDrm)
  • PCSG00351 Phantasy Star Nova (ecaa9f4f): Update
    • Max Inventory Items
    • Max Storage Items
  • PCSG00351 Phantasy Star Nova (50db14c8): Added
  • PCSE00244 Valhalla Knights 3 (84fd60dc): Update
    • Replaced all static cheat codes to pointer codes
  • PCSE00120 Persona 4 Golden (77f6a592): Update
    • Cleaned useless code descriptors to make way for the Persona (rare) skill modifiers
  • PCSE00940 Toukiden 2 (ae88cb12): Update
    • Minor update of SKIL MAX (much elegant code)
  • PCSE00467 Toukiden: Kiwami (373151b9): Update
    • Updated to static codes due to wrong pointer code (9c8fcef0), will fix later.
  • PCSE00467 Toukiden: Kiwami (be4a83ae): Added
  • PCSE00940 Toukiden 2 (8d0ec2b9): Update
    • Fixed Have Max Item Slot value
    • Fixed item quanlities value to reflect the value of Have Max Item Slot
    • Boosts Replenish When Returning to Mahoroba
    • Can Order Food Again
    • Always Have Shrine Boosts
    • Food Modifier
    • Pool Modifier
  • PCSE01111 Rabi-Ribi (b77b4d6a): Update
    • Added Infinite Bunny En
    • Updated address and added conditional statement for the DMA:
      • Infinite Bunny HP
      • Infinite Bunny SP
      • Infinite Bunny Amulet
      • Max Bunny Burst
      • Infinite Fairy BP
      • Infinite Fairy MP
  • PCSE00940 Toukiden 2 (5c33e111): Update
    • Zero Miasma
    • Infinite Attack Skill
    • Attack Skill Modifier
  • PCSE00940 Toukiden 2 (47f82723): Update
    • Have Max Item Slot
  • PCSE00755 Digimon Story Cyber Sleuth (e2b22c77): Update
    • Party Digimon: Make All Equipped Skills Inherited
    • Party Digimon: Quick Level 99
    • 1st Digimon Learned Skill Slot 1 Modifier
  • PCSA00126 God of War Collection (dd9e6476): Update
    • HP不减//Inf HP
    • 秒杀//Instant Kill-MayBeProblems
    • 愤怒槽不减//Inf Rage of God
    • 愤怒槽增加后最大//Get Rage of God Max
    • 魔法不减//Inf Magic
    • 慢速时间槽不减//Inf Slow Time Bar
    • 飘浮//Floating-HoldB
    • 获得眼睛和羽毛后最大//Get Eye and Feather Max
    • 全魔法技能武器//All Magic Skill Weapon
    • Orbs Max//魂最大
Holy sh*t, man. Nice!
 

zeroviral

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I'll share my methods. Dump (open decrypt) two savedatas, one save where you have the item and another when you sell it. Compare the two with HXD. Once address is found search the 32bit values around it or near it. Note that some games compress savedata for protection (ex: God Eater)

How else would I able to reproduce the issue in the first place without info? What version? Is it NND?

Games:
The $D code identifier is actually a conditional statement code-type, not a pointer code-type. The condition is that only one batch will activate at the same time and that's the point. Each time you launch the game, the memory address shifts with a gap of 0x100000. This means we get two specific addresses for the same cheat per boot. Make no mistake, these two addresses are valid but there's some sort of DMA in play. So in order to beat it and to make the cheat code user-friendly and to protect the user's savedata, we use the condition code-type to determine if the value of each address is valid then the cheat is activated (see example below).
Code:
_V0 Infinite Yen
$D201 840AD955 00AC85E5
$0200 840AD980 000F423F
$D201 841AD955 00AC85E5
$0200 841AD980 000F423F
If 0x840AD955's value is 0x00AC85E5 then execute $0200 840AD980 000F423F. Else if 0x841AD955's value is 0x00AC85E5 then execute $0200 841AD980 000F423F. (technically it's if not else if but I used the latter to avoid confusion).

The game Digimon Cyber Sleuth & Digimon Cyber Sleuth: Hacker's Memory is programmed to use only 0x8 characters when naming the MC so there's a 4 blocks of unused data that we can exploit. The address 0x840AD955 is actually part of the protagonist's name and I highly doubt the value will change.

I've started a new game for this comment and it worked. There wasn't a case where it didn't worked, not once. The game is known to be picky with version, cheat code requires 1.04 for Cyber Sleuth and 1.05 for the Hacker's Memory. It's a NoNpDrm too.

Download the CheatFile manual here for more info on the condition code-type.

Updates:
  • PCSE00458 PHANTOM BREAKER: BATTLE GROUNDS (8ee88f79): Added
  • PCSF00482 Ratchet & Clank Trilogy (627b3d59): Added
  • PCSE01034 Berserk and the Band of the Hawk (d135fccf): Update
    • double slot MAX by ymbgames
  • PCSG00954 Sengoku Musou: Sanada Maru (ee07b057): Added
  • PCSE01171 Digimon Story Cyber Sleuth: Hacker's Memory (1fbb251c): Update
    • Have Popular Guys Guide in Slot #1 by KiraYamatoSD
  • PCSD00082 Dead Nation (e5b46669): Added
  • PCSH10037 MUSOU Stars (2b9d98c8): Added
  • PCSB00397 Angry Birds - Star Wars (d7cab292): Added
  • PCSE00383 Borderlands 2 (33581185): Update
    • Max Badass Tokens (NoNpDrm) - This was converted from the MaiDump
    • Instant Max Level (NoNpDrm) - Made from scratch
  • PCSE00383 Borderlands 2 (3d3046c9): Update
    • Added my own codes. Made from scratch, not converted:
      • Infinite Money (NoNpDrm)
      • Infinite Eridium (NoNpDrm)
      • Max Skill Points [Triangle=Max / Start=Zero] (NoNpDrm)
  • PCSG00351 Phantasy Star Nova (ecaa9f4f): Update
    • Max Inventory Items
    • Max Storage Items
  • PCSG00351 Phantasy Star Nova (50db14c8): Added
  • PCSE00244 Valhalla Knights 3 (84fd60dc): Update
    • Replaced all static cheat codes to pointer codes
  • PCSE00120 Persona 4 Golden (77f6a592): Update
    • Cleaned useless code descriptors to make way for the Persona (rare) skill modifiers
  • PCSE00940 Toukiden 2 (ae88cb12): Update
    • Minor update of SKIL MAX (much elegant code)
  • PCSE00467 Toukiden: Kiwami (373151b9): Update
    • Updated to static codes due to wrong pointer code (9c8fcef0), will fix later.
  • PCSE00467 Toukiden: Kiwami (be4a83ae): Added
  • PCSE00940 Toukiden 2 (8d0ec2b9): Update
    • Fixed Have Max Item Slot value
    • Fixed item quanlities value to reflect the value of Have Max Item Slot
    • Boosts Replenish When Returning to Mahoroba
    • Can Order Food Again
    • Always Have Shrine Boosts
    • Food Modifier
    • Pool Modifier
  • PCSE01111 Rabi-Ribi (b77b4d6a): Update
    • Added Infinite Bunny En
    • Updated address and added conditional statement for the DMA:
      • Infinite Bunny HP
      • Infinite Bunny SP
      • Infinite Bunny Amulet
      • Max Bunny Burst
      • Infinite Fairy BP
      • Infinite Fairy MP
  • PCSE00940 Toukiden 2 (5c33e111): Update
    • Zero Miasma
    • Infinite Attack Skill
    • Attack Skill Modifier
  • PCSE00940 Toukiden 2 (47f82723): Update
    • Have Max Item Slot
  • PCSE00755 Digimon Story Cyber Sleuth (e2b22c77): Update
    • Party Digimon: Make All Equipped Skills Inherited
    • Party Digimon: Quick Level 99
    • 1st Digimon Learned Skill Slot 1 Modifier
  • PCSA00126 God of War Collection (dd9e6476): Update
    • HP不减//Inf HP
    • 秒杀//Instant Kill-MayBeProblems
    • 愤怒槽不减//Inf Rage of God
    • 愤怒槽增加后最大//Get Rage of God Max
    • 魔法不减//Inf Magic
    • 慢速时间槽不减//Inf Slow Time Bar
    • 飘浮//Floating-HoldB
    • 获得眼睛和羽毛后最大//Get Eye and Feather Max
    • 全魔法技能武器//All Magic Skill Weapon
    • Orbs Max//魂最大

I see thanks. Tried your new files wnd itbworks now, no problems. Except for my save file where MCs name is in Katakana and Hiragana.
 

Smoker1

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So the Version 1.11/all DLC doesn't work? BTW, did you test it in NND?
Yup. Used only the 1.11 Codes. The Live Gauge itself stays Full in CS Mode.......but you still Die, and even though the Inf Lives Code is ON, your Lives start Counting down. So yeah, the Author of those Codes needs to recheck them.
 

Roah

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Yup. Used only the 1.11 Codes. The Live Gauge itself stays Full in CS Mode.......but you still Die, and even though the Inf Lives Code is ON, your Lives start Counting down. So yeah, the Author of those Codes needs to recheck them.
I disabled all 1.11 codes until dask update it.

fa3d39a
 
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zeroviral

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No issues here. I was able to download the zip both on PC and my phone with no issues.

Weird I was able to do it via Vita last Oct 1, then suddenly as of right now, NW-8942-3 error. Man, was hoping to try Toukiden Kiwami codes, I accidentally erased my save and kinda wanna rush back to Chapter 8. Phones faulty alongside laptop. Oh yeah any good apps compatible ith vitashell ftp transfer for Smartphones? I'll try to borrow my father's phone if all else fails.
 

zeroviral

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could someone send me the current and latest zip file of roah db? either to fafebook.com/setsuna3350 or if possible, via mediafire link? still can't dl it, it starts at my mom's tablet but doesn't continue. I can only do it via vita, darn it vpks are not a problem in github though.
 
Last edited by zeroviral,

monodevil

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Made some more Disgaea 3 [PCSE00022] codes, this time messing around with some exp codes.

Code:
_V0 Exp mod 1st Character slot
$0200 81939CA8 00000000

_V0 Exp mod 2nd Character slot
$0200 8193C8E8 00000000

_V0 Exp mod 3rd  Character slot
$0200 8193F528 00000000

_V0 999 HQ
$0200 81BB34F8 000003E7

_V0 *Ranking Shop Codes*
$0000 00000000 00000000

_V0 Item World Command Attack Points
$0100 81BB3436 00000001

1) The exp mods increases your Max EXP which will cause your NEXT EXP to go down and level you up, if that makes sense. Just turn the code on then off while you increase the numer based around your character's Maximum EXP and you'll go up a bunch of levels. Your exp bar will roll to the right off the screen but all you gotta do is go into a battle and leave or just summon that character into battle.

2) For the HQ code, I didn't even know HQ was a thing until I beat the game. I had to look it up when I noticed there was a number at the bottem of the menu. To put it simply, HQ goes up when you do certain things in game but also I think it had some kind of online tracking feature using the Vita's Near app and the more you travel the more it goes up or something like that. Basically high HQ = more exp and cheaper shop prices.

3) The lower your Command Attack Points the better your score. I haven't played around with the Ranking Shop(not really a shop) much but I decided to make a code for one of the facilities I tried. I'll come back to it eventually.

I went back and updated some of the Mana and HL codes in my .psv by increasing the numbers a bit because as it turns out, you really do need a lot of money and mana. Even found a shop where 4,294,967,295(FFFFFFFF) money isn't enough. If there is a way to go higher than FFFFFFFF, that would be helpful.

I got some more codes coming and those are the Innocent mods and those will need an entire post to explain as I got a lot to say on them, a lot to do with how the game works and stuff and some still need testing.
 

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