ROM Hack [Release] Monster Hunter Stories Save Editor MHSEC-G

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WGt4rvU.png so this is kushala which is highlighted (opened a save from 1.2) so what am i supposed to do lets say if i want to hatch a kushala egg?
 
View attachment 140783 so this is kushala which is highlighted (opened a save from 1.2) so what am i supposed to do lets say if i want to hatch a kushala egg?
thats the UID or essentially a unique monster ID that has no indication of species/etc. It just means its the 93rd/94th monstie you hatched/obtained since your first save (restarts don't reset the value. I did so several times and my beginning velocidrome had an ID over 255 [over 00FF in hex] instead of 0 or 1). You need the species ID (double click to edit and it will be shown). You'll also need to copy over any genes you want to keep. The Daora gene will prolly return an error or the catch-all for undefined values as per the gene list in the editor.
 
Last edited by iSharingan,
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Thanks that helped alot, for future reference species id : 56(teo) 55(Kushala D.) 54 ( Rajang) their respective custom genes are 149,148 and 147 lmao Thank you so much Sharingan
 
Last edited by SilverKaiser,
The editor doesnt currently support mobile saves. I plan on checking the difference in format/offset once I can get my own saves (phone isnt rooted yet), but whether or not it gets added will be up to secXsQuared.

If you want to DM your save (and player name) I should be able to compare the format in the meantime.
 
Last edited by iSharingan,
The editor doesnt currently support mobile saves. I plan on checking the difference in format/offset once I can get my own saves (phone isnt rooted yet), but whether or not it gets added will be up to secXsQuared.

If you want to DM your save (and player name) I should be able to compare the format in the meantime.

Ok, sure. but how to DM?
 
after some tinkering with the save, the format is changed slightly, but not exceedingly so. Sadly, there's a a checksum at the start of the file that would need to be updated with any edits made. I'll see what I can do in that regard, but I can't promise miracles.
 
Hi, could you adapt it for Mobil since the mobile phone version came out?
My post literally just above yours was in regards to that. The mobile game has a checksum, so you'd need to update the checksum after any edits. I've already tried obliterating/deleting the checksum (doesn't work), so until we know how the checksum is generated, the only way to modify anything is to root your phone and RAM edit.
 
My post literally just above yours was in regards to that. The mobile game has a checksum, so you'd need to update the checksum after any edits. I've already tried obliterating/deleting the checksum (doesn't work), so until we know how the checksum is generated, the only way to modify anything is to root your phone and RAM edit.

I'm pretty sure that you need to root your phone anyways to get the save data. Unless there's a way to copy saved data off of the iCloud / Android Game Cloud (or whatever it's called)
 
For the life of me I can't even locate the save or backup data for the android version. Why add a save backup feature to the game and not inform the players on how to use it??

Edit- I get it now. The only way to pull the save from Android, right now, is to have a rooted device running Lucky Patcher and pulling the save from the backup of the app settings. What a pain. My thunder Los will have to wait..
 
Last edited by L0HAM,
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For the life of me I can't even locate the save or backup data for the android version. Why add a save backup feature to the game and not inform the players on how to use it??
the save is in a protected portion of memory (You need to root your device to get to it) and the backup is a cloud backup, thus not on your device at all.
 
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