Hacking There needs to be button lock feature for vita!

Elephant-man

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I'm surprise there isn't one for the vita, it's annoying watching a movie and accidentally touching the screen to skip the video or while playing music in your pocket.

So I was wondering if there is a plug-in out there with a lock feature, or does anyone know of a place to ask developers to make one?

like for example, ''holding down the select & start for two seconds. Will activate lock'' that would be pretty nifty!
 

yeshuachrist

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I'm surprise there isn't one for the vita, it's annoying watching a movie and accidentally touching the screen to skip the video or while playing music in your pocket.

So I was wondering if there is a plug-in out there with a lock feature, or does anyone know of a place to ask developers to make one?

like for example, ''holding down the select & start for two seconds. Will activate lock'' that would be pretty nifty!

(the retropie, like the vita, and some similar devices ... ... ... ... ... they don't have specific processors built only to handle the network or device input, at best they have reserved memory that traditionally isn't used, or is attached to an area that isn't used frequently .... ... ... ...

play your vita/retropie, for a few hours, disable the ftp/internet (use airplane mode) ... ... ... ... see if the performance remains persistant or gets slightly better over a few hours or after 1-2 hours of play

button inputs, that lock, memory usages when they are called so the area isn't refreshed if those other proceses can't be relocated, could just be a problematic area ... ... ... ... the vita is "hacked" after all, probably won't have a solution to that ... ... ... .... like with the "retropie", you can't set the "rapid fire button" per rom automatically as a launch script on a large variety of controllers, (ps4(tested), xbox (perhaps too), because of the limited language there using for the devices .... guess they don't want to risk the engine that in play .... (look at lolicon as the recent example, you will get double inputs when calling the menu, not that it cannot be fixed, its just not practical to fix it, most likely)
 

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