AgreedMore emulators the better.
Sorry if I'm misinterpreting what you've said, but this project had a commit about an hour ago.Decaf is open source and now the project is dead
Then my bad. But progress of decaf looks very slow.Sorry if I'm misinterpreting what you've said, but this project had a commit about an hour ago.
I don't think this was ever really intended to be a commercial emulator though, it's more of a study project for documentation from what I can see. Slow progress is slightly more forgivable when it comes down to what it is.But progress of decaf looks very slow.
I seeI don't think this was ever really intended to be a commercial emulator though, it's more of a study project for documentation from what I can see. Slow progress is slightly more forgivable when it comes down to what it is.
Haha, I guess so. Thanks for the support everyone! ❤Wow, it's rare to see a girl coding an emulator ;D Keep working on it, good luck!
I dunno that I'd say "rare," but definitely more abnormal. But yeah, it's always great to see progress towards gender parity in terms of coding interestWow, it's rare to see a girl coding an emulator ;D Keep working on it, good luck!
Best thought, have a great time ❤Haha, I guess so. Thanks for the support everyone! ❤
Also, I should mention, this is very early in development and isn't an emulator intended to be compared with yuzu and Ryujinx.
That's hot topic*A Woman creating an emulator now that's hot.
So, curious: since you're already at the point of loading retail games, are you using code/experience from Yuzu as a base and branching out from there? Or have you just been working on this for a long time on the background?I'm making some really good progress with commercial/retail games, stay tuned for updates on that.
I guess you could say that? I worked on yuzu in the past on my own and learned a lot there which is helping me progress with SphiNX (not stealing anyone's code of course, just referencing from the knowledge I personally picked up from yuzu).So, curious: since you're already at the point of loading retail games, are you using code/experience from Yuzu as a base and branching out from there? Or have you just been working on this for a long time on the background?
Ah, neat! I was wondering if it was something like thatI guess you could say that? I worked on yuzu in the past on my own and learned a lot there which is helping me progress with SphiNX (not stealing anyone's code of course, just referencing from the knowledge I personally picked up from yuzu).
I don't know to be honest, this'll probably be open source in the future but, it's really just something I wanted to do to kinda skill myself. I love the portability of the Nintendo Switch (especially during travelling) and for me personally, the console will always be better than any emulator, even if it's my own.Ah, neat! I was wondering if it was something like that
So then, comparing your experience working with an open-source team-written emulator, what do you think of going it alone with code that only you can see?