Hope you had a nice vacation @WolfThatGoesMoo can't wait for the update version
Organization purposes reallyPlease forgive me for being confused but why are we renaming the xcis?
Thank you, that's kind! It's coming soon, just doing chores and cleaning up the place first. More info tomorrow.Hope you had a nice vacation @WolfThatGoesMoo can't wait for the update version
This tool will do more then just that soon, but for now, yes, it's just for us collectors that want things organized nicely.Please forgive me for being confused but why are we renaming the xcis?
Any updates on v1.2?
Working on it everyday! I've done a complete rewrite/refactor on the code as well as including the new features. I'm slow! But I'm working hard.
-- Edit: Updated OP --
Here's some sneak peaks for those that want to see a little progress:
@WolfThatGoesMoo would be great to see the option so that once you have renamed a game you can right click on it and select delete or hit the delete button on pc keyboard to delete
Just from listWould the delete function you're talking about remove it from the list? Or would it delete the file from your system permanently?
Sorry, I may not understand your intentions. Could you please explain why you would want this functionality? If it's to avoid renaming a particular file, unchecking it on the left hand side achieves this. Is it for another reason?Just from list
Just thought it could be easierSorry, I may not understand your intentions. Could you please explain why you would want this functionality? If it's to avoid renaming a particular file, unchecking it on the left hand side achieves this. Is it for another reason?
Okay, I'll look into it. I don't believe the language I'm using supports linked lists so moving around large arrays might make it lag a bit, but if I can find a good solution I'll implement it.Just from list
BTW the application is fantastic. Keep up the great work. Would be nice to see sub folders of a folder included alsoOkay, I'll look into it. I don't believe the language I'm using supports linked lists so moving around large arrays might make it lag a bit, but if I can find a good solution I'll implement it.