Hacking Question What new are we getting with Atmosphere?

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No? This is a true CFW. The entrypoint and the CFW are two different things.

Firmware is software that is automatically loaded from non volatile memory when you turn it on.

Atmosphere is certainly an OS, firmware not so much.
 
Last edited by smf,
they say that it's not a cfw its an ntr because it's not cold booting from the nand at this time
By this reasoning Luma3ds for the nintendo 3ds isn't a cfw either then, since we are using the 3ds OS there and before menuhax was a thing, people who didn't have a 4.X or 6.X 3ds had to boot from browser everytime they wanted to load a CFW (at the time most likely rxTools)
 
By this reasoning Luma3ds for the nintendo 3ds isn't a cfw either then, since we are using the 3ds OS there and before menuhax was a thing, people who didn't have a 4.X or 6.X 3ds had to boot from browser everytime they wanted to load a CFW (at the time most likely rxTools)

It's not unusual for many people to incorrectly use a term. It's how hoover went from a brand name to being the commonly used name for a vacuum cleaner.

The more a term is misused, the more people misuse it & in a lot of cases the misuse is tolerated to avoid pedantry. But when you talk about a true CFW, or indeed a true hoover then you have to use the term correctly.
 
Last edited by smf,
Just a Switch without security. So you candevelop everything like mods, backup loading, ...
 
Then you don't need emunand if you can go online on your sysnand as that's basically the purpose of it.
Think of someone on version 1 for instance. They can't go online to purchase new games or play newer games for that matter. They need/require emunand to do that which has the potential risk of banning their console.

The specific case was for people on latest firmware. If you are on a lower firmware you switch of course.
 
That's the problem with emunand..Sounds nice...But u might still get banned online. If that's the case it's still good for playing newer games/updates. So with the inital release of atmosphere that's the big thing emunand. It's the only thing we can't really do other than backups and that's not coming to the official release of CFW anyway. Just hope we don't get banned going online. The problem with everyone using dumps of games they get online is the things that are specific to the game. Can't have thousands of people using the same exact "cart" online at the same time. TX has some things to work out I think. But running your own backups of games might be the safest bet.
 
Last edited by link42586,
EmuNAND IS useful for people who don't want to get banned by playing backups and can still play online. Look at TX's modchip. It allows you to run backups. Great, eventually Atmosphere can do the same thing but that's not the point. The problem is TX only allows you to run those backups on SysNAND. So if you want to play Splatoon or MK8D, you automatically risk a ban if you didn't own those backups you were playing using the modchip. The only way you can play your games online without having to worry about a ban if you're using their modchip is by buying a second Switch. That's what EmuNAND is designed for. It's like having a second Switch minus shelling out $300. Now you can do all your homebrew and inevitable backup launching in SysNAND while going online completely safely in EmuNAND. TX is just acting too confident that users won't get banned at all for using their product on the latest firmware.
 
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EmuNAND IS useful for people who don't want to get banned by playing backups and can still play online. Look at TX's modchip. It allows you to run backups. Great, eventually Atmosphere can do the same thing but that's not the point. The problem is TX only allows you to run those backups on SysNAND. So if you want to play Splatoon or MK8D, you automatically risk a ban if you didn't own those backups you were playing using the modchip. The only way you can play your games online without having to worry about a ban if you're using their modchip is by buying a second Switch. That's what EmuNAND is designed for. It's like having a second Switch minus shelling out $300. Now you can do all your homebrew and inevitable backup launching in SysNAND while going online completely safely in EmuNAND. TX is just acting too confident that users won't get banned at all for using their product on the latest firmware.
This is completely false.
Your switch's identifier will be banned. You cannot go online without an identifier. Your emunand will use the same identifier than your sysnand (unless you use a different one but the only way to get one is from another switch)

Edit:
Oh I see what you mean; keeping all "backup loading" things in an offline environment. Yeah that makes sense, sorry.
 
Last edited by MauriceSY,
EmuNAND IS useful for people who don't want to get banned by playing backups and can still play online. Look at TX's modchip. It allows you to run backups. Great, eventually Atmosphere can do the same thing but that's not the point. The problem is TX only allows you to run those backups on SysNAND. So if you want to play Splatoon or MK8D, you automatically risk a ban if you didn't own those backups you were playing using the modchip. The only way you can play your games online without having to worry about a ban if you're using their modchip is by buying a second Switch. That's what EmuNAND is designed for. It's like having a second Switch minus shelling out $300. Now you can do all your homebrew and inevitable backup launching in SysNAND while going online completely safely in EmuNAND. TX is just acting too confident that users won't get banned at all for using their product on the latest firmware.

I'll repeat the previous statement from this thread.

Banned Emunand = Banned Sysnand.

And the same thing applies on reverse. Don't think that you are "safe" doing one thing. If you are hit with nintendo's banhammer, it bans the console and Sysnand/Emunand with it.

Emunand from what i can see, it just allows booting other types of firmware, like a older version of Horizon or Linux.
Emunand does NOT offer ban protection like many people think.

You cannot just go like "oh well my Emunand was banned, time to delete it and grab a new one!". It doesn't work like that.

There was a reason that the 3dscene moved from Emunand to sysnand, there was no point in requiring Emunand. (although it still exists and it is still an option)

To me, it doesn't offer absolutely anything. It's 32gb of wasted space.
 
Last edited by LightOffPro,
I'll repeat the previous statement from this thread.

Banned Emunand = Banned Sysnand.

And the same thing applies on reverse. Don't think that you are "safe" doing one thing. If you are hit with nintendo's banhammer, it bans the console and Sysnand/Emunand with it.

Oh I see what you mean; keeping all "backup loading" things in an offline environment. Yeah that makes sense, sorry.
 
Oh I see what you mean; keeping all "backup loading" things in an offline environment. Yeah that makes sense, sorry.

What does it matter then? You can keep all that "backup loading" things in a offline environment on sysnand as well. I cannot see the benefits that a emunand has in this matter.

To my eyes, emunand is only good for brick protection. Back in the 3ds days, CFW was unstable (and if you accidentally installed the wrong thing on nand, rip 3ds) and we didn't have these fancy RCM exploits, so a emunand was recommend so that if you fuck up, you fuck up the emunand and not the sysnand.

In this scene, with RCM and full sysnand backup/restore options, emunand does not have any benefits.
 
Last edited by LightOffPro,
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What does it matter then? You can keep all that "backup loading" things in a offline environment on sysnand as well. I cannot see the benefits that a emunand has in this matter.

You can use the "backup loading things" offline, so theres no way Ninti can see if you are playing backups. If you do that with sysnand and go online, you are taking the risk to get ban.

I think thats a really good thing to have and its worth it.
 
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What does it matter then? You can keep all that "backup loading" things in a offline environment on sysnand as well. I cannot see the benefits that a emunand has in this matter.

To my eyes, emunand is only good for brick protection. Back in the 3ds days, CFW was unstable (and if you accidentally installed the wrong thing on nand, rip 3ds) and we didn't have these fancy RCM exploits, so a emunand was recommend so that if you fuck up, you fuck up the emunand and not the sysnand.

In this scene, with RCM and full sysnand backup/restore options, emunand does not have any benefits.
Another usefulness to EmuNAND is retaining a low firmware for future exploits. Some people may not like having to boot into RCM just to play backups. If you update your Switch and the day afterwards, they finally decide to drop the softmod for firmwares up to 4.1, then you have to deal with jigs/AutoRCM for a lot longer than if you didn't update. That's also why EmuNAND was created back in the day because exploits were tied to being on a specific firmware before we got one that worked on all while not being tethered. Unlike the one we have for the Switch.
 
Last edited by Draxzelex,
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there is a good reason for it 1.0.0 and 2 users will be able to update there emunand so they can play newer games with updating there sys nand
Again people keep saying this but why stay on a low sysnand in the first place.
 
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