Oh thx. If you mean this by redownload then I already got the newest version. I'll try it out tomorrow and report back.Minus on the controller should pull up a virtual keyboard, you can use for *most* text entries.
If it doesnt, redownload the .nro and try it again (apparently one person had that issue once and this fixed it.. )
Yep gonna try that too if it doesn't work in Adibu. Thx.The person I'm talking about experienced some issues that sounded like something akin to file corruption, and apparently a re-download of the nro fixed it for them. According to hearsay. Also yes the latest version published in this thread.
If it doesnt work in your Adibu game, also try to pull up the keyboard in a Scumm game (monkey, indy, ...) - there its known to work - in case the keyboard just might not show that kind of game (its working in pretty much all engines, but there could be exceptions ).
That keyboard works pretty well, thx again.The person I'm talking about experienced some issues that sounded like something akin to file corruption, and apparently a re-download of the nro fixed it for them. According to hearsay. Also yes the latest version published in this thread.
If it doesnt work in your Adibu game, also try to pull up the keyboard in a Scumm game (monkey, indy, ...) - there its known to work - in case the keyboard just might not show in that specific kind of game (its working in pretty much all engines, but there could be exceptions ).
Interesting. That explains why it always crashes on the Switch while it doesn't on Windows PC. There are graphical glitches on the PC in game though because of the Gob engine but it seems the guy who was working on it still touches his repo from time to time.The last bit of information cpasjuste shared (in a conversation) on those random crashes in some (limited group) of games was, that it might be related to a racecondition mishap in libnx. So if a game is using different threads (as in sfx and music, and speech, and screentransitions), in some games a certain tread (think parallel processing, multi cores - stuff like that) might finish "too late" for the game to have the results accessible. Then certain games might crash.
yellow8 already looked into it - but wasn't able to completely fix it the first time around. Also as long as primarily ScummVM is affected this might not be a category A priority. So basically its a tough thing to fix - but they are on to what might be causing it. No ETA on a fix.
Games believed to be affected so far:
Broken Sword 1 (but not 2)
Starship Titanic
and now probably
Adibu
Other games that don't load as expected:
Kings Quest 7
Dreamweb (I have to still doublecheck this title on a windows install)
All other tested games, seem to work fine so far (might be subject to change, only tested most for a few minutes each.. ), this includes "all" popular Lucas Arts titles (edit: maybe except Loom, if my memory serves me right (didn't test this one personally)), and even more niche titles such as LSL7 and Gabriel Knight 1 and 2. (monkey3 has sfx issues according to the changelog. )
I'm having an issue with a game from my childhood as well, I grabbed Return to Zork, the 1.2 CD version, and I followed the instructions for making it work with ScummVM. I even converted all the flac files to mp3.
The game launches fine, and a brief video cutscene plays. Then I walk down a hill to a lighthouse at which point it crashes every time. For some reason ScummVM detects the version of the game as 1.0 instead of 1.2, but the tutorial for making it work on ScummVM specifically states to use the 1.2 version, so I'm kind of lost. Any suggestions?
for when do you think I could get it to work on all the fw? do not hurry me, I'm in 3.0.0, it's about making a video tutorial for the Spanish-speaking community and sharing this great work! a greetingHi,
Just updated releases page (https://github.com/Cpasjuste/scummvm/releases/), hope it will now work on FW > 3.0.0 :
scummvm_v2.11_switch.zip:
- add touch support (mouse mode)
- merge latest changes from official repo
- compile with latest sdk
It work fine here on 3.0.0for when do you think I could get it to work on all the fw? do not hurry me, I'm in 3.0.0, it's about making a video tutorial for the Spanish-speaking community and sharing this great work! a greeting
Don't have any of this.