Gaming Do we finally know the truth about BOTW

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Hero of Time Saga:
Ocarina of Time HD & Majora's Mask HD
Nintendo's dropping the ball here, this would sell like hot cakes.
Super offtopic, but I saw this concept mockup on Reddit the other day and I almost pissed myself because I thought it was real:
nicole-toth-tlot-hd-collection-final.jpg
 
I just don't get it, why are people saying BOTW is not a great game?
Should people stop disagreeing with you over time? EDIT: I originally misread the above quote as 'why are people still saying BOTW is not a great game?'

Yeah, it's not the same as the past games, but that's the point. Yeah, there could be more dungeons, and more places to explore, more puzzles to solve, etc...
Pretty much all Zelda games have been different from their predecessors. It is a series always trying different things, which I appreciate. But it is important to make it known when something different does not work for you. Skyward Sword had complaints about being too linear and hand-holdy. Next game comes out and swings in the opposite direction.

But this is the first Zelda game that Nintendo made truly Open World, with this amount of freedom. This is Nintendo's first open world game, right?
The very first Zelda game was open world. The original Xenoblade was pretty open world. Don't think it took too long in the game to be able to go pretty much anywhere on the Bionis. Xenoblade X was certainly open world being able to go anywhere on Mira from the start, and it being a seamless single-map world.

Name a studio that got Open World perfect on thier first try.
Irrelevant.
Not a single one came close on thier first try.
*citation needed (also irrelevant)
But Nintendo did a pretty damn good job for thier first open world game.
*opinion

And you also have to remember the Hardware that BOTW has to run on. BOTW had to be developed first for the WiiU, then ported to the switch. And either one of those consoles are not really considered "Next Gen" or Current Gen, Hardware wise anyway.

The game is still HUGE in size, and yet there are barely any loading screens when traveling from location to location on foot. Just imagine there were 10 to 15 huge dungeons like in OOT, with tons of puzzles, and secret locations.

You have to ask yourself, "Would the Hardware of either console hold up?"

If it was released on PS4, XBONE, or PC? Sure it would. But it's a Nintendo exclusive, and Nintendo is not known for thier Powerful hardware in thier consoles now a days.
Power has nothing to do with it. The hardware does not prevent dungeons, collection of new items/powers, telling of story, etc., nor does it enforce weapon durability. The primary complaints of the game have absolutely nothing to do with the hardware capabilities of the system, seeing as how Zelda games of the past had much less to work with and were beloved.
 
Last edited by grossaffe,
Super offtopic, but I saw this concept mockup on Reddit the other day and I almost pissed myself because I thought it was real:
nicole-toth-tlot-hd-collection-final.jpg
I wish we had all 3D Zelda's remastered for the Switch, including some HD releases for both OoT and MM using the 3DS releases as base for it (just look at Citra running them with hires).
But then again, Nintendo's only porting shit games like Pokken :lol:
 
How can you play that long and say that there's no soundtrack, then? I could see the argument for no story, but the BotW soundtrack is FABULOUS
Except for the stable one, i don't remember hearing anything else, or maybe because it was boring and my ears didn't catch it.
Remember the old TLOZ Soundtracks "teneneneeeee tettenenneneeeeeeee neeeneee nenene" ya that's the one :P
 
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Should people stop disagreeing with you over time?


Pretty much all Zelda games have been different from their predecessors. It is a series always trying different things, which I appreciate. But it is important to make it known when something different does not work for you. Skyward Sword had complaints about being too linear and hand-holdy. Next game comes out and swings in the opposite direction.


The very first Zelda game was open world. The original Xenoblade was pretty open world. Don't think it took too long in the game to be able to go pretty much anywhere on the Bionis. Xenoblade X was certainly open world being able to go anywhere on Mira from the start, and it being a seamless single-map world.


Irrelevant.

*citation needed (also irrelevant)

*opinion


Power has nothing to do with it. The hardware does not prevent dungeons, collection of new items/powers, telling of story, etc., nor does it enforce weapon durability. The primary complaints of the game have absolutely nothing to do with the hardware capabilities of the system, seeing as how Zelda games of the past had much less to work with and were beloved.
I don't have a problem with people disagreeing with me, or having different opinions. It's what they base their opinions on that bothers me.

However, I'm not one of those people that will call someone names, and bash the person for having a different opinion. We can both disagree about something and still have a civil and productive conversation.

I don't get angry over what opinions people may or may not have.


EDIT: The first Zelda game was not open world, not by today's standards. It was a 2D box scroller, with just a few hundred pixels on the screen at a time. I don't even know how people can even think that the first Zelda was open world.
 
Last edited by TheTechGenius,
I wish we had all 3D Zelda's remastered for the Switch, including some HD releases for both OoT and MM using the 3DS releases as base for it (just look at Citra running them with hires).
But then again, Nintendo's only porting shit games like Pokken :lol:
There've been rumblings about ALBW being ported, which opens the door to the other 3DS games as well, but yeah, the likelyhood of that ACTUALLY happening is very slim and even if it did everyone would whine about "just more ports"

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Except for the stable one, i don't remember hearing anything else, or maybe because it was boring and my ears didn't catch it.
Remember the old TLOZ Soundtracks "teneneneeeee tettenenneneeeeeeee neeeneee nenene" ya that's the one :P
Walk to Hyrule Castle or pay attention while you're in a Divine Beast

Actually, you should try just kind of standing around in an open location or paying attention while traveling. The soundtrack is definitely out of the way (Aonuma specifically said he wanted nature/ambient noises to come first to aide in that "adventurous feeling"), but when you pay attention to it it is really, really good
 
I don't have a problem with people disagreeing with me, or having different opinions. It's what they base their opinions on that bothers me.

However, I'm not one of those people that will call someone names, and bash the person for having a different opinion. We can both disagree about something and still have a civil and productive conversation.

I don't get angry over what opinions people may or may not have.
Edited first line of my response. Misread first line of your post which had a significant effect on the way I read its tone.
 
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Walk to Hyrule Castle or pay attention while you're in a Divine Beast

Actually, you should try just kind of standing around in an open location or paying attention while traveling. The soundtrack is definitely out of the way (Aonuma specifically said he wanted nature/ambient noises to come first to aide in that "adventurous feeling"), but when you pay attention to it it is really, really good
at the end, it's a matter of a taste
 
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Walk to Hyrule Castle or pay attention while you're in a Divine Beast

Actually, you should try just kind of standing around in an open location or paying attention while traveling. The soundtrack is definitely out of the way (Aonuma specifically said he wanted nature/ambient noises to come first to aide in that "adventurous feeling"), but when you pay attention to it it is really, really good
Man I can't have enough of Hyrule Castle nor the full Divine Beasts songs.
Such masterpieces, Hyrule Castle and Vah Ruta being my absolute favourites.
 
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nope we will never know, the creator himself stated he hasn't decided where it belongs in the timeline. But honestly it can go anywhere, there is enough evidence to prove it's in any of the timelines
 
Nobody's talked about the dragon tunes yet. :O



As for Breath of the Wild's story, I agree that it's lacking in conventional storytelling, but that doesn't mean the world behind it doesn't have a story. If you look around long enough, you'll see locations and situations that have their own stories to tell. That lends itself to BotW's adventuring aspects quite well.
 
Last edited by Pandaxclone2,
nope we will never know, the creator himself stated he hasn't decided where it belongs in the timeline. But honestly it can go anywhere, there is enough evidence to prove it's in any of the timelines
After reading quite a few theories and timeline suggestions, I'm pretty content with saying that BotW is a soft reset and contains the groundwork for a new canon, with the previous games all being mythology that's based in truth but may not have every detail correct. That way the timeline can exist as it currently does, but it allows Nintendo to easily retcon inconvenient stuff out of it
 
How can you play that long and say that there's no soundtrack, then? I could see the argument for no story, but the BotW soundtrack is FABULOUS
he had sounds turned off

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Super offtopic, but I saw this concept mockup on Reddit the other day and I almost pissed myself because I thought it was real:
nicole-toth-tlot-hd-collection-final.jpg
 
:D Zelda canon and lore isn't for everyone, especially when it gets complicated. For me and other timeline/lore topic-discussers, it's the bread and butter of the franchise that draws us in. It's part of what makes the games fun and worth playing to us, I imagine.

Although people can be just as much drawn in to the games without being timeline addicts. I personally pay little to zero attention to the entire timeline of things and just play the games because they're simply great games and great fun. I've always just kinda thought of each game as a separate "Legend" about the same characters with some overlapping lore thrown in & that nothing has to follow any specific timeline at all.
 
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Although people can be just as much drawn in to the games without being timeline addicts. I personally pay little to zero attention to the entire timeline of things and just play the games because they're simply great games and great fun. I've always just kinda thought of each game as a separate "Legend" about the same characters with some overlapping lore thrown in & that nothing has to follow any specific timeline at all.

Haha, that theory again that it's all just that - a legend.:D To be honest there's several reasons to enjoy a Zelda game, timeline and lore doesn't have to be one of them. It's just interesting to note how people take a stab at each other over why they enjoy Zelda games. Nobody's being smart when someone walks into a discussion like this and just says "or, y'know, just play Zelda for the game and stop being so invested in the story." Likewise it isn't a good idea to force timeline placement onto people who enjoy the game simply for what it is. That's best left for wikis and the canon overall.
 
Last edited by Pandaxclone2,
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Haha, that theory again that it's all just that - a legend.:D To be honest there's several reasons to enjoy a Zelda game, timeline and lore doesn't have to be one of them. It's just interesting to note how people take a stab at each other over why they enjoy Zelda games. Nobody's being smart when someone walks into a discussion like this and just says "or, y'know, just play Zelda for the game and stop being so invested in the story." Likewise it isn't a good idea to force timeline placement onto people who enjoy the game simply for what it is. That's best left for wikis and the canon overall.

If you think I was taking a stab at, or trying to be "smart" with anyone else for why THEY enjoy the series.... you're greatly mistaken & extremely off track.
 
Ok lemme do this quick,

  1. Legendary sountrack? Nope
  2. Awesome dungeons? Nope
  3. Ocarina? Nope
  4. Weapons that break after killing 2 enemies? Yes
  5. More a collecting game, than a adventure game? Yes
Still worth the "9.7"?

  1. Legendary sountrack? yes
  2. Awesome dungeons? absoluetly
  3. Ocarina? this rating makes no sense anymore
  4. Weapons that break after killing 2 enemies? who cares
  5. More a collecting game, than a adventure game? Yes
Still worth the "9.7"? absoluetly

and aonuma stated manytimes in which position this game fits n the timeline
 
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