Homebrew RetroArch Switch

reminon

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Last edited by reminon,

pwsincd

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Tomobobo

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The VBA-next emulator ran Rhythm Tengoku really well. Couldn't have much input lag if any at all, worked great. It's a real shame there's no save or at least save state support, it's almost useable.
 
Last edited by Tomobobo,

untok

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listen idk why the issue is with all of this , the final burn alpha libnx app creates all the folder for us , all the libtransistor apps have to been made randomly , is this because we dont have 100% support yet ? yeah i forgot it cant write yet

Yep i have noticed that fba created automatically folder and theres 2 folders and config is only 1 folder so little more job to remove double folder but thats not gonna work remove alla folder and backup all roms folder.
 

ShadowOne333

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the issue is i cant get the official mame core to work on the switch there is too much missing , but having mame 2016 would already allow us to play some playstation games

Genesis GX gives me black screens on Games on Ryujinx cant tell you why

just tried megadrive games
 
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Suprise i did it again PSXMame.png
 
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its Mame 2003 i figured out how to get it work , and yes its slow on ryujinx i was not able to try on my switch yet (have issues with my sd card)
 
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
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    even the slowest non-sdhc sd cards are a few MB/s
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