Hacking Gamecube Games on Nvidia Shield Are Emulated.

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Even if this is emulation, it'd require more optimization to run on the Switch than it does on the Shield TV, which makes it unlikely to "run the most demanding GC game no problem!". Gotta remember the Switch's CPU is running half speed what the Shield TV's is, which makes it highly unlikely the Switch will perform anywhere near the same.

Even with the lower overhead the Switch's OS will have vs Android isn't going to bring that much performance back with that much underclock. I'm sure Nintendo will try to get GC VC on the Switch at some point, but I don't expect it'll be for most games and it's definitely not going to be as nice looking.
Exactly what i was trying to state...
 
But doesnt clockspeed still mean something in the long term? Dolphin surely performs better on a cpu clocked higher than 2 than on one clocked below that, even if the gpu is still kinda decent.
Generally speaking, for PCs anyways, this isn't always the case. This is because of differences in CPU architecture and design, fabrication size, etc between different CPUs.

But in this case, yes, because the Switch uses the same exact chip, but clocked at lower speeds, performance will be lower.
 
Not necessarily.
Yes necessarily. Tons of GC games use analog triggers in such a way that garbage digital can't remedy. Super Mario Sunshine is usually the most common example, as it uses analog triggers so you can move and shoot water at the same time. Can't do that with digital buttons.

Then you have the various racing games, like Wave Race, that used it for speed variation, Luigi's Mansion used it to control the vacuum, Eternal Darkness uses analog triggers for targeting, Smash bros uses it for light shield and other various mechanics, Prime uses it to "ready" your gun without having to shoot, etc etc etc.
 
You guys just should get a wiiu if you are crazy about (kind of) portable GC gaming. Is cheaper than the Switch plus runs almost every Nintendo Home/Portable console games, including N64 and NDS games.
Hardly. NDS and N64 injects are abysmal at best. Though I feel that banking on the Switch becoming the "greatest portable emulator" will yield total disappointment. Everything up to this point in regard to homebrew, and I mean that literally, has been total conjecture. This scene is the embodiment of hype. It's disgusting.
 
Hardly. NDS and N64 injects are abysmal at best. Though I feel that banking on the Switch becoming the "greatest portable emulator" will yield total disappointment. Everything up to this point in regard to homebrew, and I mean that literally, has been total conjecture. This scene is the embodiment of hype. It's disgusting.
This^
I'm not hating on the Switch (I mean, I own one), I'm saying that the Switch is (and will be) far from "The Ultimate Emu Station", while the WiiU currently emulates up to N64, and the later runs it natively and not only without any downsides, but with enhancemens (like widescreen hacks, gamepad support, wiiu clockspeeds and stuff).
 
This^
I'm not hating on the Switch (I mean, I own one), I'm saying that the Switch is (and will be) far from "The Ultimate Emu Station", while the WiiU currently emulates up to N64, and the later runs it natively and not only without any downsides, but with enhancemens (like widescreen hacks, gamepad support, wiiu clockspeeds and stuff).
Thing is, even Nintendo's VC emus are terrible in terms of accuracy, esp. the Wii U ones. NES has absolutely horrendous input lag, DS is so inaccurate it can't even do basic CPU math, and every single one of them has a horrible dark filter.
 
Thing is, even Nintendo's VC emus are terrible in terms of accuracy, esp. the Wii U ones. NES has absolutely horrendous input lag, DS is so inaccurate it can't even do basic CPU math, and every single one of them has a horrible dark filter.

Dunno, for retro gaming I use the Retroarch port, and about NDS didn't experienced such thing but I use the scalex2 option, so from there I don't have accuracy on my injects [emoji14] as for the dark filter, you are right, kinda annoys, but I can live with that horrible gamma correction (as for the N64 VC) :)
 
Thing is, even Nintendo's VC emus are terrible in terms of accuracy, esp. the Wii U ones. NES has absolutely horrendous input lag, DS is so inaccurate it can't even do basic CPU math, and every single one of them has a horrible dark filter.
Don't generalize, it depends entirely on what team builds the emulator. All of the emulators developed by NERD have been rock-solid (except maybe the DS one? This is the first time I've heard someone complain about it though)
 
There's a good chance that the Gamecube emulator is developed by Nintendo Europe Research Division (NERD).
https://en.wikipedia.org/wiki/Nintendo_European_Research_&_Development

Being able to poke around at an official Nintendo developed emulator could mean huge progress for Dolphin emulator, as they'll be able to look at what Nintendo is doing, then look at what they're doing.
Terrible idea. Looking at Nintendo's code and then attempting to recreate what they're doing could mean that you'd be tainting the open source code with proprietary closed-source solutions that could make it easier for Nintendo to claim infringement on their intellectual property in the future.
 
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Terrible idea. Looking at Nintendo's code and then attempting to recreate what they're doing could mean that you'd be tainting the open source code with proprietary closed-source solutions that could make it easier for Nintendo to claim infringement on their intellectual property in the future.
This exactly. If I recall correctly, something similar actually happened with ReactOS after a bunch of Windows source code leaked, and I believe they either had to throw out or rework a lot of code that had been contributed within a certain period of time
 
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Terrible idea. Looking at Nintendo's code and then attempting to recreate what they're doing could mean that you'd be tainting the open source code with proprietary closed-source solutions that could make it easier for Nintendo to claim infringement on their intellectual property in the future.

Not to mention unofficial emulators are almost always better than Nintendo's anyway :P More accurate, more compatible, etc.
 
Being able to play on the couch or in bed is a big difference for me ;).
Exactly. I don't ever use handhelds to play outside. Not that I had any opportunity to do so in the first place. Playing in bed with the lights off is like reading a book that sucks you in and won't let you go (but you have to switch sides often or your shoulders will hurt).
 
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You guys just should get a wiiu if you are crazy about (kind of) portable GC gaming.

KIND OF? If you don't mind having a console and a brick of a power bank in your backpack, scrap that "kind of" and enjoy your Wii U on the go. If there's demand, I'll dig out a video I recorded a few years ago when I built that if there's demand somehow.
 
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