Gaming Your Zelda BotW Disappointments?

BvanBart

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Lack of real dungeons was a big disappointment. But still a great game.

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They had this in the game when it was planned as a Wii-U exclusive. Then they removed because they didn't want the Switch version to be inferior.

Yeah... or the map on your Wii U screen... That would be useful! The Wii U wasn't that bad after all ;).
 
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Weapon durability. The reason I haven't even bought the game or bothered emulating it is precisely this. It devalues the fun in getting some cool ass weapon because if I use it all the time it'll just break. What's the point? I don't care that I can stock up on like 25 other blades. Let me use the one I want to use.
 
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My first and last ever zelda purchase, boring.
Go play OOT and then if you like that, play MM. If you like MM's tone, play TP. If you want something lighter, play WW. If you want something with a heavier sense of adventure, play LTTP. If you like the 2D stuff, play the oracle series, and Link's Awakening. If you want WW's art style with 2D gameplay, play minish cap.

There's a myriad of zelda games that appeal to different playstyles and tastes. BOTW is very divisive from what I've seen because it's just so out there with it's mechanics.
 

weatMod

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1) DUNGEONS DUNGEONS DUNGEONS !

2) towns , i really wish they went back to the adventures of link model and made more varying towns that held more items ,secrets,magic
also i wanted to see more eurocentric towns , kakariko village and its japanse look was a let down

i would really like to see towns and an open world game that is more like the hyrule of OOT ,kakariko village, castle town but a lot more towns
(also i was really disappointed when i got OOT that the castle town had a fixed camera , i was hoping they changed it up a little for the 3DS port and gave us full camera control for castletown but let down again)

3) yes also agee with cave and water exploration too

4) BGM ! , there was none
 
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Dan-the-Rebirth

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To me Both feels like a giant Sandbox demo. Now we need more Story and richer side quests for the followup game

If you thing about it all the story happens in Flashbacks
 
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To me Both feels like a giant Sandbox demo. Now we need more Story and richer side quests for the followup game

If you thing about it all the story happens in Flashbacks
They should have gone in the direction of Majora's Mask. Smaller world, but with more connection between it's setpieces, and a lot of fleshing out for the characters. Termina's map may be really tiny in comparison to other Zelda games, but the world as a whole and it's characters vastly surpass any other Zelda game. BOTW had a lot of hype but I really feel like it hasn't lived up to it. Like you said, it feels more like a sandbox than it does an actual game. Imagine if Prime 4 had very little lore and no scan visor, and was just "go find the chozo things and defeat ridley for the 10000th time."
 

Rob Blou

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For me it's the lack of story ... Zelda and the heroes were brilliant but I would've liked to have a bigger and deeper story that involved everyone. Seeing Zelda cry in the trailer before the game was released made me feel like the story would be exiting and emotional ... mehh
 

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I didn't finish the game because it failed to me. I still think it's a good, well-made game but it's not for me.

I can accept the changes to the nature of Zelda with the open-world emphasis, the streamlined items and etc. but because the dungeons fail to innovate with these changes the game started to feel shallow and the same goes for combat and boss battles. Even the overworld started disappointing me because as I realized it wasn't going to be the dungeons that made the experience but the routes you take before you get to them, I felt like the rewards you get for exploring the mystiques and curious places in the world were lacklustre; usually a shrine with yet another shrine stone thing, a disposable weapon or ammo or yet another Korok seed. The game's fundamental loop of gameplay->rewards started to break for me, and even the NPCs I found to be on the sterile side in what they had to say for the most part.

It's still a low-key interesting game to play, I just fail to see how it's some kind of masterpiece but it's certainly good, very polished, impressive systems and mechanics, but the narrative is as safe and boring as can be, the trademark dungeons feel like they were designed unwillingly and even the open-world experience started falling into the kind of collectathon grind that usually makes me quit such games.

I would give the game an 8/10 for what I think it has in store for a general audience, but in my personal experience as a gamer who's played more than enough Open World disappointments to last a lifetime, I thought this was more like a 7/10, and it failed to impress me. As a Zelda fan it's just a disappointment, and I'm even open to the idea of changing up the formula, just as long as that Zelda-feeling is there but somehow I didn't get it. I mostly blame Fujibayashi as I also thought Skyward Sword was missing something, like it's more of a saturday-morning cartoon than that ethereal, surreal yet emotionally-engaging universe that was seen in the likes of Link's Awakening, Majora's Mask, Ocarina of Time and Wind Waker in particular.
 
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Ritsuki

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Basically, like everyone, the lack of iconic Zelda things. Don't get me wrong, it's an amazing game IMHO, but it's not really a Zelda. A good example of a game that changed some gameplay elements but still feels the same would be Metroid Prime. With BotW if you change the names of the characters, villages, etc... it's not Zelda anymore.
 
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Couldn't agree with you more, you've basically summarized my lack of interest in it. What sold Zelda for me (especially MM and TP) was not the fact that I could run around in an open world and swing my sword at shit. What sold it was that world as a whole. It was more enjoyable to see characters develop and have more emotion in MM and the unique cultures presented in TP and MM than it was to stab goo monsters for like the hundredth time. I think BOTW critically misses the fun in Zelda. It's not about having dungeons or having a sandbox to fuck around in. It's about having a world that feels like it's alive, and despite being an open world with a huge field, something that has a lot of potential to create such a world, it really, really fails to deliver on this front from everything I see on it. There's some great ideas, like letting you use the power of the sages (like how you were originally going to in OOT) but nothing in it seems like it would be all that revolutionary for Zelda.

Despite these flaws, do you think it's worth spending money on playing the game to see what all it does good and bad, or just avoid if I don't have the most interest in it?
 

linkenski

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Actually, one of my biggest grievances with this game is the moment when you get the first Shiekah-slate ability in the shrine. It's just like "Here you go, get the most OP ability in the game". I feel like the general audience's and critics' requests for "freedom" is taken too literally sometimes, and I don't understand how having a game where you can almost literally do everything you want from the start, aka no progression, is appealing to anyone? You really like playing 100 hours of that? I can see the appeal of Minecraft: you're creative, the player makes their own rules and create things inside the game from their imagination but in a game like Zelda where the world itself is predetermined, the enemy placements, the dungeons and the story, what exactly is the appeal of "doing anything you want" and how is it going to stay appealing for the length of the game? This is probably the area in which I felt the game started seeming overrated. I feel like I gave it a fair shake with 20-30 hours and really... I just do not get it, especially not after realizing it has meant the bastardization of the perfectly well done dungeon formula.

Even Twilight Princess which is a divisive games for fans (for the record: I don't think that highly of it myself) has some universally beloved dungeons and it scored very favorably because of these neatly designed labyrinths. However, those were only possible because the game did not provide the player all their tools from hour 1, instead surprising you with new mechanics as the game progresses, which turn around seemingly impossible obstacles.

Some say BotW is better because it asks you to think laterally rather than figuring out what the developers want you to discover, however I prefer the traditional riddle. I found the structure of BotW to be bad with Shrines not only all sharing the same aesthetics but also feeling like potentially good dungeon rooms seperated into slices of fast-food. Instead of big impressive dungeons with all those ideas poured into them, we get these experimental mini-dungeons instead that are all too short, some of them are repeated with varying difficulty-levels and they all yield the exact same reward with the exact same intros and outros -- I mean, the game started to feel incredibly stale after just 20 hours of this and it's like the main feature.

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Couldn't agree with you more, you've basically summarized my lack of interest in it. What sold Zelda for me (especially MM and TP) was not the fact that I could run around in an open world and swing my sword at shit. What sold it was that world as a whole. It was more enjoyable to see characters develop and have more emotion in MM and the unique cultures presented in TP and MM than it was to stab goo monsters for like the hundredth time. I think BOTW critically misses the fun in Zelda. It's not about having dungeons or having a sandbox to fuck around in. It's about having a world that feels like it's alive, and despite being an open world with a huge field, something that has a lot of potential to create such a world, it really, really fails to deliver on this front from everything I see on it. There's some great ideas, like letting you use the power of the sages (like how you were originally going to in OOT) but nothing in it seems like it would be all that revolutionary for Zelda.

Despite these flaws, do you think it's worth spending money on playing the game to see what all it does good and bad, or just avoid if I don't have the most interest in it?
Don't buy it at full price. Wait for some inevitable price drop. It's a good game and if you've nothing else to play I'm sure you'll find motivation to finish this or at least get many hours out of it, especailly because just exploring the overworld does have a sense of mystery to it, it just lacks the payoff in the long-run.
 

tech3475

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Overall, I found myself not having much fun playing it.

The weapon durability system is probably the biggest contributor because I end up avoiding encounters combined with the very open space with what feels like little to do otherwise.

This is one of those times I feel that cheats would actually make the game more enjoyable.
 

The Real Jdbye

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I was disappointed that there weren't any elaborate cave systems to explore. What an opportunity they had to put cave systems throughout that majestic landscape. Caves would have been the perfect way to round off that game. Cave systems would have added another dimension to the game, especially given how they focused so much on exploring the topography of the land. Going underground into the depths of the land would have been as spectacular as it is to scale the highest peaks in the land.
That's a good point that I didn't consider. I don't generally like caves in games because they tend to be dark and cramped and are often mazes, but they could have done some interesting things with them.
God I remember the QQ on forums how fps was bad and how its unplayable. :D

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QQ?
My first and last ever zelda purchase, boring.
Don't let that form your opinion of the Zelda series, because apart from the setting BotW doesn't really have a lot to do with Zelda games. Give some of the other ones a chance, especially OoT and MM.
 
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Dan-the-Rebirth

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Yeah I feel the trailer for both or it's dlc is a big fat lie. You think all that drama and awesome characters will be in the game with you. But at the end thy are only in Flashbacks
 

SG854

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  • Non Traditional Dungeons
  • Music overall not as good as previous series
  • Some bad actors
  • Final battle wished was a bit better
  • Bosses not varied enough and as memorable (just variations of blight ganons)
  • Inventory management could be better
  • Doesn't have the same I got a new item/weapon feeling previous Zeldas have
 

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