ROM Hack USUM IPS Patches

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So, i'm a newby but from what i understand, you need to download HxD Hex Editor to change the value, once it's downloaded, you open the cheat file and change the value "64" by "02". Since it's in heaxedecimal, 64 means 100 et 2 means 2. That should work

Here im again. Thanks it works perfectly ^^
 
Just created another code patch for random wild pokemon, you can edit the level of wild pokemon from 00 to 64 (normal level to 100) on offset 20 and 03 byte.

to be fair, it sometimes causes the game to crash unexpectedly.

the credit goes to @ymyn.
 

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Just created another code patch for random wild pokemon, you can edit the level of wild pokemon from 00 to 64 (normal level to 100) on offset 20 and 03 byte.

to be fair, it sometimes causes the game to crash unexpectedly.

the credit goes to @ymyn.
please leave this kind of cheat to ntr or GW.
ips suppose to use as lite patches.
this kind of patch are not for long term usage.

that's why I didn't add those

--------------------- MERGED ---------------------------

I just created two code patches for trainer rematch and Instant egg.
trainer rematch could cause battle loop if you have to talk a character after you beat him/her.
 
Last edited by Sonansune,
please leave this kind of cheat to ntr or GW.
ips suppose to use as lite patches.
this kind of patch are not for long term usage.

that's why I didn't add those

--------------------- MERGED ---------------------------


trainer rematch could cause battle loop if you have to talk a character after you beat him/her.
@Ericjwg In my opinion, you are right. But for those who own a old3ds ips files are the only cheats they can use. So it is also good to make new ones unless you create a plugin like the AnalogMan for old3ds users too.

Inviato dal mio WAS-LX1A utilizzando Tapatalk
 
@Ericjwg In my opinion, you are right. But for those who own a old3ds ips files are the only cheats they can use. So it is also good to make new ones unless you create a plugin like the AnalogMan for old3ds users too.

Inviato dal mio WAS-LX1A utilizzando Tapatalk
go replace the cheat in analogman's SuMo version o3ds compatible plugin source.
boom! you got UltraSuMo plg.
 
Instant text doesn't have any glitches, but increased walking speed does cause a few. Characters end up in other characters or structures, and the camera focus is where they were meant to be instead of where they are, often causing them to be off-screen for a lot of the scene. It doesn't actually break the scene; it's entirely visual, and funny as hell sometimes. However, it also makes Machamp Shove impossible to use, because it pushes everything too far.
The Marchamp shove glitches for me in both SM and USUM have purely been physical. While it appears that the blocks get moved too far and just fall into the ground rather than the pit, I'm still perfectly able to walk over the seemingly-empty pit after shoving the block.
 
please leave this kind of cheat to ntr or GW.
ips suppose to use as lite patches.
this kind of patch are not for long term usage.
please leave this kind of cheat to ntr or GW.
ips suppose to use as lite patches.
this kind of patch are not for long term usage.

that's why I didn't add those

--------------------- MERGED ---------------------------


trainer rematch could cause battle loop if you have to talk a character after you beat him/her.
Ah I didn't realize the point of lite patches, my bad.
 
Just created another code patch for random wild pokemon, you can edit the level of wild pokemon from 00 to 64 (normal level to 100) on offset 20 and 03 byte.

to be fair, it sometimes causes the game to crash unexpectedly.

the credit goes to @ymyn.
So I get it's not advised to use this for lite patches but the default settings are random + normal level right? or is there no way to get passthrough levels with this. Everything by default seems to be level 1.
 
So I get it's not advised to use this for lite patches but the default settings are random + normal level right? or is there no way to get passthrough levels with this. Everything by default seems to be level 1.
Weird, I'll try to see what went wrong, I'll just remove the level address.
 
Weird, I'll try to see what went wrong, I'll just remove the level address.
For what it's worth everything else seems to be fully functional. Random mons and I've not crashed (yet anyways) with a few other patches. (No outlines, inst. text, qrinjection and shiny unlocker.)
 
For what it's worth everything else seems to be fully functional. Random mons and I've not crashed (yet anyways) with a few other patches. (No outlines, inst. text, qrinjection and shiny unlocker.)
What 3DS you're playing with that on, o3DS or N3DS?
EDIT: weird, It worked without issues, since last time I tested it it randomly crashed the game,
dunno about why it worked fine maybe I used some ips files at once? *shrugs*

just removed level code from random wild pokemon ips, making a alternative one to update the pack.
 
Last edited by Windylacine,
What 3DS you're playing with that on, o3DS or N3DS?
EDIT: weird, It worked without issues, since last time I tested it it randomly crashed the game,
dunno about why it worked fine maybe I used some ips files at once? *shrugs*

just removed level code from random wild pokemon ips, making a alternative one to update the pack.
I'm using a N3ds it seems to happen with and without loading the ntr plugin as well. So we just delete the level part of the code and it should be good?
 
It crashed the game as soon as it scanned the QR code

Edit: No Prob @Ericjwg ;)
a.jpg
i did again.... I forgot to change 1 byte. the customize function has not enough space.
fixed now. should work.
 

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