Dragon Ball FighterZ trailer #3



Bandai Namco has put out a new trailer for Arc System Work's upcoming Dragon Ball Z fighting game. This particular video showcases the full currently known roster of characters, as well as some story segments and gameplay. The four minute video also announced that FighterZ will feature an "anime background music" DLC, which will allow players to have soundtrack pieces from the Dragon Ball/Z/GT anime play during fights. Dragon Ball FighterZ is set to launch in North America and Europe on January 26, 2018 for PlayStation 4, PC, and Xbox One.
 

WhiteMaze

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LOL we have a lil hater here
you're blind? haven't you seen blue super sayan and Golden Freeza? XD

Somehow I missed it. Only shows a few seconds of both so I didn't catch it. Guess I'm out then.

I don't know why people hate on Super, it has way better pacing than Z ever did, and it feels just as enjoyable as when Z was at its best.

The pacing is better indeed. However it sacrificed animation quality, design quality and story quality.

People don't just hate on super for no reason.

People hate on super because they grew up watching the masterpiece that Z was, with its fantastic fight animations and story development, only to get a show 18 years later that isnt half what the old one was.

As mentioned the poor animation quality, while being the biggest flaw of the show, is by no means the only one. The story is incredibly uninspired. Characters have been ruined beyond repair (Vegeta being the biggest loss there). And the biggest murder of all: the lack of ideas for transformations, resulting inn the atrocity that is Super Sayan Blue.

"HMM. Let's see. We have where hair turns yellow. SSJ2 where sparks show up. SSJ3 where hair grows to the back. What can we do for the new transformation? I know! MAKE IT RED! AND THEN BLUE!"

Looking back, even GT's SSJ4 was far more acceptable than this. Even the design was far superior and more original.

These are the reasons why people hate on Super. It failed to hold a candle to its predecessor, while murdering their favorite characters personalities.

That said, anyone that wants to, should buy the game. It's just not for me.
 

BlueFox gui

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Somehow I missed it. Only shows a few seconds of both so I didn't catch it. Guess I'm out then.



The pacing is better indeed. However it sacrificed animation quality, design quality and story quality.

People don't just hate on super for no reason.

People hate on super because they grew up watching the masterpiece that Z was, with its fantastic fight animations and story development, only to get a show 18 years later that isnt half what the old one was.

As mentioned the poor animation quality, while being the biggest flaw of the show, is by no means the only one. The story is incredibly uninspired. Characters have been ruined beyond repair (Vegeta being the biggest loss there). And the biggest murder of all: the lack of ideas for transformations, resulting inn the atrocity that is Super Sayan Blue.

"HMM. Let's see. We have where hair turns yellow. SSJ2 where sparks show up. SSJ3 where hair grows to the back. What can we do for the new transformation? I know! MAKE IT RED! AND THEN BLUE!"

Looking back, even GT's SSJ4 was far more acceptable than this. Even the design was far superior and more original.

These are the reasons why people hate on Super. It failed to hold a candle to its predecessor, while murdering their favorite characters personalities.

That said, anyone that wants to, should buy the game. It's just not for me.
at least they corrected the animation in the bluray release XD
it's funny cuz Super just started in my country a few months ago and they recieved the improved bluray so the animation isn't bad lol
 
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WhiteMaze

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at least they corrected the animation in the bluray release XD
it's funny cuz Super just started in my country a few months ago and they recieved the improved bluray so the animation isn't bad lol

While redrawing frames to better standards, certainly helps improve the animation quality, it is only half the job.

Here is a video on YouTube that explains everything wrong with Dragon Ball Super's animation, compares it to its predecessor, and concludes on the problems with it:



The amount of hate this guy got because of this one video is insane. He speaks and SHOWS the truth, yet people censor him and make his life miserable.
 

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While redrawing frames to better standards, certainly helps improve the animation quality, it is only half the job.

Here is a video on YouTube that explains everything wrong with Dragon Ball Super's animation, compares it to its predecessor, and concludes on the problems with it:



The amount of hate this guy got because of this one video is insane. He speaks and SHOWS the truth, yet people censor him and make his life miserable.

i like the animation but i can agree with some things, i like animation and i like to work with it sometimes and i hope i can have a job with it one day XD
so its easy to notice how the animation is kinda poor compared to the old seasons, but i guess with time they are improving it
 
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WhiteMaze

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i like the animation but i can agree with some things, i like animation and i like to work with it sometimes and i hope i can have a job with it one day XD
so its easy to notice how the animation is kinda poor compared to the old seasons, but i guess with time they are improving it

Well as I said before, neither the show or the game are for me. Too much wrong with them, starting with the animations and ending with the uninspired story.

That said, anyone who enjoys Super should buy the game and support the developers and the show creators.

I draw and design stuff for a living, I know how hard it is.
 
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BlueFox gui

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Well as I said before, neither the show or the game are for me. Too much wrong with them, starting with the animations and ending with the uninspired story.

That said, anyone who enjoys Super should buy the game and support the developers and the show creators.

I draw and design stuff for a living, I know how hard it is.
i know, i just want the game cuz idk it called my attention, but i don't think i will even be able to play it
 
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SANIC

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Well as I said before, neither the show or the game are for me. Too much wrong with them, starting with the animations and ending with the uninspired story.

That said, anyone who enjoys Super should buy the game and support the developers and the show creators.

I draw and design stuff for a living, I know how hard it is.
Mfw Z had bad animation consistently and filler to boot Kai imo is the way to go and DragonBall is the best series
 
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osaka35

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Last 2d dbz games I played were some japanese imports for the snes. Those were fun. As long as this game is as fun as those, I'll be a very happy humanoid biped.

This needs to be on the switch. Would be even better portable to i could practice on the go.

I second the motion
 

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The game looks really cool even though it could get annoying a little bit when these special animation plop up every now and than ... but well this could still be one of the first fighting games getting me interested since Street Fighter 2 XD


And about that Dragon Ball Super talk here ...
No idea about the Animation Quality but there are lots of Anime that look so much worse and are still liked, there are things like One Piece that are supposed to be a masterpice which I would not watch because it looks so horrible but DB Super is not that bad drawn oO and the few things they sometimes complain about in vids like the one above are usualy hard to even notice if you do not watch in slow motion.

P.S. after Blue comes Silver :P
and Goku Black hat some Pink? Hair XD
I liked the SSJ4 better as well as all these weak attempts to right now plus the Power Scaling just makes no sense at all ... now even these Robots and Muten Roshi and whatever are as Strong or even Stronger than a Super Sayajin and of couse stronger than most of the guys of the "stronger" universes except for some "special" guys ...

Some fans seem to like what they are doing with freeza in Super
 
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AyanamiRei

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the masterpiece z had fantastic fight animations and story development.

As mentioned the poor animation quality, while being the biggest flaw of the show, is by no means the only one. The story is incredibly uninspired.

I'm sure we can all spot remarkable moments of animation here and there over the 290something episodes of Z. But the show has hardly "fantastic fight animations" overall, it had the exact same thing I just saw over and over again in the ep103 of Super (already 103 episodes too much, right): repeated cycles of pictures at every occasion when the fighters are close enough and a festival of ki "balls"/shots when they aren't (often with a loop too, where the character's movement is repeated over and over again), supposed to make me think the drawings are fighting when they are actually doomed to some infernal loop. That became the norm around the Frieza saga if I remember right. Even the Jackie Choun / Goku fight that was clearly thought to spare the most possible didn't have this.
And if we want decently animated fights, we can still enjoy the first celebration movie that restarted the brand (the one introducing Bierus)

As for story development, i won't say anything. After all, Toriyama became a master of some sort in term of coming up with turnabouts/new elements that seemed to smoothly paste (at least at first) to what was already built. But some of them were still pretty sudden/unneccessary, especially toward the last sagas the editors/readership had a too strong hand on the story.
Now that the story is in the hands of the anime scenarists (and a fan for the manga), of course this trend becomes even stronger.

As for characters, it's just that we all came up with our own idea of them. Though, Goku has always been pretty simple and I 'm not sure to see how he was changed for this show. Bejita, on the other hand, seems to never have had his epiphany (last books/episodes, during final fight vs Buu) at times during Super.
 
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SANIC

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I'm sure we can all spot remarkable moments of animation here and there over the 290something episodes of Z. But the show has hardly "fantastic fight animations" overall, it had the exact same thing I just saw over and over again in the ep103 of Super (already 103 episodes too much, right): repeated cycles of pictures at every occasion when the fighters are close enough and a festival of ki "balls"/shots when they aren't (often with a loop too, where the character's movement is repeated over and over again), supposed to make me think the drawings are fighting when they are actually doomed to some infernal loop. That became the norm around the Frieza saga if I remember right. Even the Jackie Choun / Goku fight that was clearly thought to spare the most possible didn't have this.
And if we want decently animated fights, we can still enjoy the first celebration movie that restarted the brand (the one introducing Bierus)

As for story development, i won't say anything. After all, Toriyama became a master of some sort in term of coming up with turnabouts/new elements that seemed to smoothly paste (at least at first) to what was already built. But some of them were still pretty sudden/unneccessary, especially toward the last sagas the editors/readership had a too strong hand on the story.
Now that the story is in the hands of the anime scenarists (and a fan for the manga), of course this trend becomes even stronger.

As for characters, it's just that we all came up with our own idea of them. Though, Goku has always been pretty simple and I 'm not sure to see how he was changed for this show. Bejita, on the other hand, seems to never have had his epiphany (last books/episodes, during final fight vs Buu) at times during Super.
Dragon Ball Super Episode 114 airs tomorrow, btw where are you from? I've noticed you used the Directly translated spellings instead of the International ones. Just curious.
 

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