Gaming Worst game you've bought on the Switch

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Just how the fuck is 1-2 Switch a piece of ransomware?
It's not literally a ransomware. Nintendo's bigshot subsidiary held our preorders of Switch hostage and the hostage fee is day one purchase of 1-2 Switch. Their action shows their confidence on their game, right?
 
Human resource. Terrible game
That one is less a game and more a tutorial on the basics of programming, so buyer beware.

How bad are they? :ninja:
Snake Pass is just frustrating until you've spent a ton of time with the unique control scheme. Pokken DX IMO is great, like a dual-phase Tekken. Only criticism that might be valid is it's too simplistic for some people, but all that simplicity goes out the door the second you match up against an opponent who knows what they're doing. Balance is better than most fighting games I've played.
 
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Though I don't own a Switch, Snipperclips is just not worth it.
Lies, I've got a lot of play out of that one, especially during when releases were scarce. They also gave it a free update with a bunch of new content. As someone who owns it, it's worth the price tag, especially for local co-op play.
 
Lies, I've got a lot of play out of that one, especially during when releases were scarce. They also gave it a free update with a bunch of new content. As someone who owns it, it's worth the price tag, especially for local co-op play.
True that, then again I'm going off of what I've seen/heard. The Switch is seriously low on local play games. Like, would it kill Nintendo to give local splitscreen play in Splatoon 2.
 
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What did you expect from a Harvest Moon clone? Zombies, chainsaws, lasers?
Yes, that is exactly what I expected.
*Severed.
I would also like to know, but the touch-based gameplay looks too much smartphone gameplay for me.
I bought it for the vita and hated it. The touchscreen controls felt like a mobile game. However, it got good reviews and lots of people love it so maybe it was just me?
 
I bought Pokken to have firmware 3.0.0 on my second switch. Maybe one of my least interesting games. I fired it up, barely made it past the tutorial and played for thirty seconds before I had enough. I hate everything about it and I paid full price...but the day shall cometh...
 
Though I don't own a Switch, Snipperclips is just not worth it.
You have no clue how fun Snipperclips is when you play it with your other half and you cut her character in half just before she tries to jump get that basketball in the net.
Prepare to sleep on the couch.
 
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What's wrong with your hands?
Nothing's wrong with my hands!

Here's an example, doorway dead centre of screen, hold right to move towards doorway and release when parallel with doorway, character continues and is now too far to the right of doorway, press left to line up with doorway, character continues to fucking slide to the left like it's on rollerskates, now too far to the left of doorway.

Repeat process for every door/npc/chest in the entire game. Imagine one of those ice levels in games where characters slide with momentum, only here there's no momentum, there's just fucking terrible control's.

Remember those snes era platformers where jumping to the right was an absolute defined distance with no adjustment mid air for landing, resulting in frustrating overshoots and constant readjustment before launch.

It's worse than that.
 
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'Worst' is a bit harsh because it's still quite fun to play, but Vaccine has many fundamental, game-breaking flaws. The randomisation of the stages in the game is its main selling point, but it's implemented too literally - it's possible to generate a totally uncompletable game if you have bad luck with the random generation system.
 
Nothing's wrong with my hands!

Here's an example, doorway dead centre of screen, hold right to move towards doorway and release when parallel with doorway, character continues and is now too far to the right of doorway, press left to line up with doorway, character continues to fucking slide to the left like it's on rollerskates, now too far to the left of doorway.

Repeat process for every door/npc/chest in the entire game. Imagine one of those ice levels in games where characters slide with momentum, only here there's no momentum, there's just fucking terrible control's.

Remember those snes era platformers where jumping to the right was an absolute defined distance with no adjustment mid air for landing, resulting in frustrating overshoots and constant readjustment before launch.

It's worse than that.

There are good devs and bad devs but no such things as bad control era.

Especially when that era got Super Mario World, Super Metroid, A link to the past, SFII, etc...

;)
 
Again, I was giving my impression based on what I've seen, so I guess Nintendo did a really bad job showing how fun the game actually is.
You have no clue how fun Snipperclips is when you play it with your other half and you cut her character in half just before she tries to jump get that basketball in the net.
Prepare to sleep on the couch.

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'Worst' is a bit harsh because it's still quite fun to play, but Vaccine has many fundamental, game-breaking flaws. The randomisation of the stages in the game is its main selling point, but it's implemented too literally - it's possible to generate a totally uncompletable game if you have bad luck with the random generation system.
That game is defo not for kids.
 
Again, I was giving my impression based on what I've seen, so I guess Nintendo did a really bad job showing how fun the game actually is.


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That game is defo not for kids.
This thread is about worse game you've BOUGHT, not seen, so your contribution was kinda off-topic though.
Also, who said Vaccine is for kids?
 

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