Hacking Adrenaline v6 (Adrenaline VPK) is released

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When installing the fix, I deleted the old adren and installed the new one but when I open it I get cannot find ux0:app/PSPEMUCFW/661.PBP

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When installing the fix, I deleted the old adren and installed the new one but when I open it I get cannot find ux0:app/PSPEMUCFW/661.PBP
Never mind , full reboot fixed it
 
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oh,on tai folder?
i never added any plugin before,i tried before but they didn't work,maybe because i never edit that file :unsure:

yes, make sure you're using the tai config.txt in ur0. place the line after *kernel . or after gamesd.skprx like I did if you're using the sd2vita cart.

I can now say games work with that fix. saves work too. :)

--------------------- MERGED ---------------------------

When installing the fix, I deleted the old adren and installed the new one but when I open it I get cannot find ux0:app/PSPEMUCFW/661.PBP

--------------------- MERGED ---------------------------


Never mind , full reboot fixed it

that's what sucks about reinstalling adrenaline. it can't find the update. u can fix this by adding the update to the app folder. u can find the app folder by looking at the kernel prx you're supposed to install.

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btw, remove all traces of adrenaline, including the base game segment, from the config.txt aside from that one line. u don't need them.
 
Last edited by godreborn,
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Note #1: Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL

*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx

I forgot where this file was at...anyone got the folder / routing for this?
 
the file is located in ur0:/tai
are you sure?
here what the file in ur0:/tai looks like in my vita (i am still using my 64GB vita card,don't have vita2SD card yet

Code:
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx

i still need to open Adrenaline twice.
 
Last edited by aos10,
yes, u placed the skprx in the wrong section. the last line I mean. that needs to be under *KERNEL . the k in skprx stands for kernel, so it's easy to tell where each plugin goes.
 
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yes, u placed the skprx in the wrong section. the last line I mean. that needs to be under *KERNEL . the k in skprx stands for kernel, so it's easy to tell where each plugin goes.
but adrenaline installed on ux0,not ur0
 
delete the ux0 config.txt. keep the ur0 one. this in case the memory card gets unplugged. ur0 is internal memory.
 
yes, make sure you're using the tai config.txt in ur0. place the line after *kernel . or after gamesd.skprx like I did if you're using the sd2vita cart.

I can now say games work with that fix. saves work too. :)

--------------------- MERGED ---------------------------



that's what sucks about reinstalling adrenaline. it can't find the update. u can fix this by adding the update to the app folder. u can find the app folder by looking at the kernel prx you're supposed to install.

--------------------- MERGED ---------------------------

btw, remove all traces of adrenaline, including the base game segment, from the config.txt aside from that one line. u don't need them.
Wanted to thank you for helping me and other people in this thread. Adding the line of text after the gamesd.skprx solved my issue and that info should be added to OP for sd2vita users. B-)
 
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delete the ux0 config.txt. keep the ur0 one. this in case the memory card gets unplugged. ur0 is internal memory.
i deleted the config.txt in ux0
tried changing the line in config.txt in ur0
from
ur0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
to
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
then restart

still need to open twice
so i change it back,then restart
still need to open twice

also, i don't have that line that have "gamesd.skprx" in config.txt
 
Last edited by aos10,
the file is on ux0. delete the app, reinstall, then add the eboot.pbp (renamed to 661.pbp) to ux0:app/PSPEMUCFW . it should work then. something may have messed up with the install. u probably need to restart the system by the way. it's a kernel plugin after all which means it's loaded before sce.self.

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i do have it added on.

what does your config.txt look like?
 
Wanted to thank you for helping me and other people in this thread. Adding the line of text after the gamesd.skprx solved my issue and that info should be added to OP for sd2vita users. B-)
I was wondering what exactly I should put lol
 
I was wondering what exactly I should put lol
For sd2vita users, you must add ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx under ur0:tai/gamesd.skprx.

*KERNEL
ur0:tai/gamesdskprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx


Thats how i set mine up.
 
Last edited by cvskid,
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For sd2vita users, you must add ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx under ur0:tai/gamesdskprx.

*KERNEL
ur0:tai/gamesdskprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx


Thats how i set mine up.
Added
 
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the file is on ux0. delete the app, reinstall, then add the eboot.pbp (renamed to 661.pbp) to ux0:app/PSPEMUCFW . it should work then. something may have messed up with the install. u probably need to restart the system by the way. it's a kernel plugin after all which means it's loaded before sce.self.

--------------------- MERGED ---------------------------



what does your config.txt look like?


Figured it out....I had to add it on a specific line

before i had it before ur0:tai/gamesd.skrpx. i moved it right after that line and it's working now. So heads up for everyone else
 
I'm not sure if henkaku adds them in the order they're listed, but that seems to be the case based on what we've seen here. since they're loaded before sce.shell, u might want the ux0 plugin first. if it goes in order, one could assume it needs to find the app folder on ux0 after gamesd.skprx is loaded which happens in a split second. that could be y the app isn't opening. an app not opening usually happens if it can't find the app or there's no license.
 
Last edited by godreborn,

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