Homebrew Official Retroarch WiiU (wip.)

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You can set that up only for TyrQuake or does that config apply to all cores after the change?
And the change would be here, right?
Code:
User 1 Right Analog X+ (down) = +3
User 1 Right Analog X+ (up) = -3
Correct
And yeah that's the catch, it apply the changes globally, since tyrquake quick menu doesn't allow configure sticks :c
 
You need the Retroarch folder (the one with the Cores and Info folder in) in the root of your SD card if your going to use the Channel. The WiiU/apps folders are not used since the channel loads the Cores from the Cores folder not the apps folder.
Do I have to reinstall the channel everytime I delete and re-add that Retroarch folder or does it work like a Wiis forwarder just pointing the system to the retroarch folder?
 
Do I have to reinstall the channel everytime I delete and re-add that Retroarch folder or does it work like a Wiis forwarder just pointing the system to the retroarch folder?
Nah once you install that channel thats it, no need to mess or reinstall it. Yes. it points to SD:/retroarch/cores
 
Great to hear people interested in PS1 dynarec bounty !!
BTW, is PC 98 working now? I've tried to run Rusty.hdi but there is no core to run it.
 
Has anyone started working on that bounty?
PEOPLE!
PANIC!
A WILD PSX DYNAREC APPEARED!
d2a36f6352.png
 
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So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick
 
So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick
How about sending a PR to GitHub?
Or maybe that would let the LibRetro guys that an option to invert the axis is missing from TyrQuake (and that it is desired lol)
 
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How about sending a PR to GitHub?
Or maybe that would let the LibRetro guys that an option to invert the axis is missing from TyrQuake (and that it is desired lol)
Nah, it's hardcoded for every Wii U input controller, means that there's no way to invert the Y axis again, there are people that prefer inverted Y controls I guess the tyrquake guy from github was one of them :lol:
 
Nah, it's hardcoded for every Wii U input controller, means that there's no way to invert the Y axis again, there are people that prefer inverted Y controls I guess the tyrquake guy from github was one of them :lol:
Isn't there a way to change the axis inversion from RetroArch's input settings?
 
Only through global settings, it means it affect other cores. There's no option to configure sticks in the quick menu of tyrquake.
I'm fairly sure you can do per-core config overrides. You'd definitely want to figure out a way of doing this from the frontend; it's unlikely that you'll get any changes through to the core.
 
So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick

Genius! Thanks so much cucholix! I am definitely going to use your file.
Cheers!
 
I'm fairly sure you can do per-core config overrides. You'd definitely want to figure out a way of doing this from the frontend; it's unlikely that you'll get any changes through to the core.
When you say frontend you mean settings > input > user 1 > etc... ? Because that are global changes and affect other cores.
The quick menu reflect only per-core changes, that's what we'll looking for invert the y axis only for quake.

Anyway, I tried editing TyrQuake.rmp that's loaded per-core and it didn't change the y axis, also tried editing internal game config and nothing, it seems to me that if the quick menu controller/options don't have a due setting the core will not parse any "fake" (forced) parameter.

Editing the .rpx directly worked though :lol:, of course is not the more convenient "elegant" way since you are stuck to a specific version that will not available when you update the core.
 
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