ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

dradonhunter11

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Omg what i have done?
this is in worst?

I recommend using maya if you wanna edit pokemon, as all model were made in maya originally
h34BB6X.png
 
Last edited by dradonhunter11,

XLuma

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So have you actually tested any of these new "mega"models in the game, or are you just viewing them in Ohana? I have pretty extensive experience with creating ROM hacks (especially gen 6/7) and all of your models are corrupted in the game. They seem to have too many verts/faces that cause them to just turn into a glitched mess when injected. You should start testing them with LayeredFS before sharing them, they should be easy to fix but yeah, just letting you know they don't work.
If you do have experience with Gen 6... Could you help me with pokemon XY ( not doing the textures, only help me find something)
 

XLuma

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What are you looking for?

I extracted all the .bin files from the garc a/0/0/7 wich should be pokemon textures if I'm right

But there are like 7000 .bin files so idk where are the textures I want to mod

I want to edit:
Xerneas
Yveltal
Zygarde
Team Flare Grunts
Team Flare boss
All of the protagonist (including the default character we can choose at the beginning)
Profesor Sycamore
If you could help me finding them ( and how to view them in ohama3ds caus I didn't understand a thing ) it would be great !
 
Last edited by XLuma,

Majickhat55

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I extracted all the .bin files from the garc a/0/0/7 wich should be pokemon textures if I'm right

But there are like 7000 .bin files so idk where are the textures I want to mod

I want to edit:
Xerneas
Yveltal
Zygarde
Team Flare Grunts
Team Flare boss
All of the protagonist (including the default character we can choose at the beginning)
Profesor Sycamore
Yeah they actually go in order though and each Pokemon has between 6-9 files associated (more for those with extra forms and megas) so just scroll towards the bottom (go by pokedex # and pick a random .bin until you find the one you need, it really doesn't take too long since they ARE in order), sorry I don't have a list of all the pokemon models. The Team Flare models and NPC are in a/1/4/0, overworld models are in a/0/2/1, and trainer models are in a/0/8/9.

Here is a pastebin however with all the Garcs. XY: https://pastebin.com/QNCz7Avh ORAS: https://pastebin.com/4bg3q6FL
 

Majickhat55

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BTW anyone know how to repack the .bins inside a/0/8/3?

The models are spread between map locations and are packed as such, i.e Unpacking the garc reveals xx amount of .bins. Each .bin corresponds to an area on the map and inside THAT one are NPC/Trainer/Pokemon models for that area. Apparently these need to be edited as well as the models in a/1/7/0 and a/1/9/6...... But yeah, I have no idea how to repack a .bin file.
 

XLuma

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Yeah they actually go in order though and each Pokemon has between 6-9 files associated (more for those with extra forms and megas) so just scroll towards the bottom (go by pokedex # and pick a random .bin until you find the one you need, it really doesn't take too long since they ARE in order), sorry I don't have a list of all the pokemon models. The Team Flare models and NPC are in a/1/4/0, overworld models are in a/0/2/1, and trainer models are in a/0/8/9.

Here is a pastebin however with all the Garcs. XY: https://pastebin.com/QNCz7Avh ORAS: https://pastebin.com/4bg3q6FL
thanks! So if I'm following what you said... the .bin files for bulbasaur should be like 00.bin to 07.bin right?

And also is there a Garc for in batt'e models?
 

Majickhat55

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thanks! So if ai follow what you said... the .bin files for bulbasaur should be like 00.bon to 07.bin right?
I can't recall in Gen 6, but in Gen 7 there are 9 files for each pokemon so 00- 009 would be Bulbasaur, yes. But I'm almost 100% sure they have the same amount of files per pokemon.
 

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