Which features do you want disabled?
Code:MemoryPatchRva(0xEB, 1, 0x2C15B7), // bypass CGlobal::SetStatusDataForChecking #if !DEBUG_DISABLE_PATCH MemoryPatchRva(0x06, 1, 0x410731), // win MemoryPatchRva(0x06, 1, 0x410AD1), // win MemoryPatchRva(0x01, 1, 0x40991D), // cpu MemoryPatchRva(0x91, 1, 0x2F9EE3), // one hit MemoryPatchRva(0x3FEB, 2, 0x452FD1), // bypass savedata checksum MemoryPatchRva(0x20000, 4, 0x4E71B2), // chrimg max buffer size MemoryPatchRva(CraftConditions::CraftReflect, 4, 0x7E1858), // predefined flag // debug AT MemoryPatchRva(0x49EB, 2, 0x5F668D), // disable orig at MemoryPatchRva(0x81, 1, 0x5F66D9), // disable orig at MemoryPatchRva(0x80, 1, 0x5F68A4), // force show debug at MemoryPatchRva(0x2C, 1, 0x5F693D), // debug at pos.X advance // tweak MemoryPatchRva(PushActorDistance, sizeof(PushActorDistance), 0x6538EF), MemoryPatchRva(PushActorDistance, sizeof(PushActorDistance), 0x653BBE), MemoryPatchRva(0x00ull, 1, 0x653972), // box height MemoryPatchRva(0x00ull, 1, 0x653C31), // monster height MemoryPatchRva(0x00ull, 1, 0x655E64), // actor height (mini map) MemoryPatchRva(0xEB, 1, 0x2CAA98), // enable shimmer when width > 1024 MemoryPatchRva(0xEB, 1, 0x2C33BE), // enable blur when width > 1024 MemoryPatchRva(0xEB, 1, 0x2EFBB8), // capture ? MemoryPatchRva(0x00ull, 1, 0x55F6E1), // ±¬Áé // monster info MemoryPatchRva(0xEB, 1, 0x626AC8), // bypass check is enemy // buf fix MemoryPatchRva(0xEB, 1, 0x60CC8F), // burst energy MemoryPatchRva(0x32, 1, 0x54FDA4), // text length of menu item created by MenuCmd(1, x, x) // MemoryPatchRva(0x37, 1, 0x5006B8), // dead lock while exiting //MemoryPatchRva(0x00, 1, 0x5304C9), // skip op Sleep // iat hook MemoryPatchRva((ULONG64)AoGetKeyState, 4, 0x9D5A00), // GetKeyState #if !D3D9_VER MemoryPatchRva(0x1CEB, 2, 0x64ACFE), // remove crappy mouse control @ PositionWindow MemoryPatchRva(0x00ull, 4, 0x329851), // disable stupid get joy stick pos MemoryPatchRva(8 * sizeof(ULONG_PTR), 4, 0x403E92), // fix WNDCLASS::cbWndExtra MemoryPatchRva((ULONG64)CreateWindowExCenterA, 4, 0x9D59E8), // CreateWindowExA #endif #endif // DEBUG_DISABLE_PATCH // crack #if !D3D9_VER FunctionJumpRva(0x27969D, &CBattle::SetSelectedAttack), FunctionJumpRva(0x275DF4, &CBattle::SetSelectedCraft), FunctionJumpRva(0x272AB9, &CBattle::SetSelectedSCraft), FunctionJumpRva(0x279986, &CSSaveData::SaveData2SystemData), FunctionJumpRva(0x279FA8, &CSSaveData::SystemData2SaveData), #endif // D3D9_VER FunctionJumpRva(0x279553, &CBattle::SetSelectedMagic), // FunctionCallRva(0x51E1C7, xxx), #if !DEBUG_DISABLE_PATCH // tweak // FunctionCallRva(0x40492A, ShowExitMessageBox), FunctionCallRva(0x3640A1, InitWarningItpTimeStamp), // bypass show warning.itp FunctionCallRva(0x3E2B42, EDAO::NakedLoadSaveDataThumb), FunctionCallRva(0x465F08, EDAO::NakedSetSaveDataScrollStep), FunctionJumpRva(0x279AA3, &EDAO::CheckItemEquipped, &EDAO::StubCheckItemEquipped), FunctionCallRva(0x5DE1D9, &CBattle::NakedNoResistConditionUp), FunctionCallRva(0x5F690B, CBattle::FormatBattleChrAT), FunctionCallRva(0x5B05C6, CBattle::ShowSkipCraftAnimeButton), FunctionJumpRva(0x46B6A0, &CSoundPlayer::GetSoundControlWindow), FunctionJumpVa (LookupExportTable(FindLdrModuleByName(&WCS2US(L"USER32.dll"))->DllBase, USER32_SendMessageA), CSoundPlayer::StaticDispatchCtrlCode, &CSoundPlayer::StubStaticDispatchCtrlCode), FunctionCallRva(0x328C77, &CInput::HandleMainInterfaceInputState, &CInput::StubHandleMainInterfaceInputState), // patch max se index MemoryPatchRva((ULONG64)0xEB, 1, 0x50EC22), FunctionJumpRva(0x2795B2, &CSound::GetSoundPathByIndex, &CSound::StubGetSoundPathByIndex), // bug fix FunctionCallRva(0x5B1BE6, &CBattleATBar::LookupReplaceAtBarEntry), FunctionJumpRva(0x275DAE, &CBattle::ExecuteActionScript, &CBattle::StubExecuteActionScript), FunctionJumpRva(0x550C90, &CScript::ScpSaveRestoreParty, &CScript::StubScpSaveRestoreParty), FunctionCallRva(0x6A58FF, CMiniGame::HorrorHouse_GetMonsterPosition), // file redirection FunctionJumpVa (NtOpenFile, AoOpenFile, &StubNtOpenFile), FunctionJumpVa (NtCreateFile, AoCreateFile, &StubNtCreateFile), FunctionJumpVa (NtQueryAttributesFile, AoQueryAttributesFile, &StubNtQueryAttributesFile), FunctionCallRva(0x48C1EA, AoFindFirstFileA), FunctionCallRva(0x48C206, NtClose), FunctionCallRva(0x4E6A0B, EDAO::GetCampImage), FunctionCallRva(0x5A05B4, EDAO::GetBattleFace), FunctionCallRva(0x2F9101, EDAO::GetFieldAttackChr), FunctionCallRva(0x4948B9, &EDAO::GetCFace), FunctionCallRva(0x4948DF, &EDAO::GetCFace), // custom format itp / itc //INLINE_HOOK_JUMP_RVA(0x273D24, METHOD_PTR(&EDAOFileStream::Uncompress), EDAOFileStream::StubUncompress), // hack for boss FunctionCallRva(0x5D1ED5, &CBattle:: NakedAS8DDispatcher), FunctionCallRva(0x56F7C7, &CBattle:: NakedGetChrIdForSCraft), FunctionCallRva(0x5E027B, &CBattle:: NakedGetTurnVoiceChrId), FunctionCallRva(0x5E1015, &CBattle:: NakedGetRunawayVoiceChrId), FunctionCallRva(0x5E0CA3, &CBattle:: NakedGetReplySupportVoiceChrId), FunctionCallRva(0x5E09E0, &CBattle:: NakedGetTeamRushVoiceChrId), FunctionCallRva(0x5DFA1B, &CBattle:: NakedGetUnderAttackVoiceChrId), FunctionCallRva(0x5E081E, &CBattle:: NakedGetUnderAttackVoiceChrId2), FunctionCallRva(0x5E062B, &CBattle:: NakedGetSBreakVoiceChrId), FunctionCallRva(0x5A3644, &CBattle:: NakedCopyMagicAndCraftData), FunctionCallRva(0x5A3814, &CBattle:: NakedOverWriteBattleStatusWithChrStatus), FunctionCallRva(0x578368, &CBattle:: NakedIsChrStatusNeedRefresh), FunctionCallRva(0x622C83, &EDAO:: NakedGetChrSBreak), FunctionJumpRva(0x277776, &CGlobal:: GetMagicData, &CGlobal::StubGetMagicData), FunctionJumpRva(0x274E18, &CGlobal:: GetMagicQueryTable, &CGlobal::StubGetMagicQueryTable), FunctionJumpRva(0x2767E0, &CGlobal:: GetMagicDescription, &CGlobal::StubGetMagicDescription), FunctionCallRva(0x332B26, &EDAO:: GetStatusIcon), FunctionCallRva(0x2F82B8, &EDAO:: GetLeaderChangeVoice), FunctionCallRva(0x4A7487, &CSSaveData::GetTeamAttackMemberId), FunctionCallRva(0x4A74A7, &CSSaveData::GetTeamAttackMemberId), FunctionCallRva(0x5EB9E7, &CGlobal:: FixWeaponShapeAndRange, &CGlobal::StubFixWeaponShapeAndRange), // weapon shape FunctionCallRva(0x5EC037, &CGlobal:: FixWeaponShapeAndRange), // weapon RNG FunctionCallRva(0x5AF055, &CBattle:: NakedFindReplaceChr), FunctionCallRva(0x58B258, &CBattle:: NakedCheckCraftTargetBits), FunctionJumpRva(0x27A2A0, &CBattle:: GetConditionIconPosByIndex), FunctionJumpRva(0x27AF52, &CBattle:: IsTargetCraftReflect, &CBattle::StubIsTargetCraftReflect), FunctionJumpRva(0x276EA2, &CBattle:: OnSetChrConditionFlag, &CBattle::StubOnSetChrConditionFlag), FunctionCallRva(0x5AA2FF, &CBattle:: NakedUpdateCraftReflectLeftTime), // avatar FunctionJumpRva(0x273469, &CBattle::FindEmptyPosition), //FunctionJumpRva(0x276C81, &CBattle::IsAvatarLoaded), MemoryPatchRva((ULONG64)0x9B2AE2, 4, 0x5B2EC0), // inherit custom flags FunctionCallRva(0x358457, &CScript::NakedInheritSaveData), // enemy sbreak //TODO: fix this on Wine // FunctionCallRva(0x56526F, &CBattle::NakedGetBattleState), // FunctionJumpRva(0x599100, &CBattle::SetCurrentActionChrInfo, &CBattle::StubSetCurrentActionChrInfo), // FunctionCallRva(0x591C3A, &CBattle::NakedEnemyThinkAction), // monster info box FunctionCallRva(0x626AEA, &CBattleInfoBox::SetMonsterInfoBoxSize), FunctionJumpRva(0x27AC8C, &CBattleInfoBox::DrawMonsterStatus, &CBattleInfoBox::StubDrawMonsterStatus), // acgn FunctionJumpRva(0x275EFD, &CBattle::LoadMSFile, &CBattle::StubLoadMSFile), //it3 FunctionJumpRva(0x5D3545, &CBattle::NakedAS_8D_5F), //ʱ¿Õ´ó±À»µ //FunctionJumpRva(0x275755, &EDAO::Fade, &EDAO::StubFade), //FunctionCallRva(0x601122, FadeInRate), #endif // DEBUG_DISABLE_PATCH
Well, crap. If you have the source to build it, I'll take that.