So many people say different things don't work, lol. it's hard to know what's actually broken and what's potentially just user error.
I may have said this before somewhere else but i forget lol. But the best thing you can do if you're absolutely certain a code is not working correctly and it's not your fault, is disconnect from the trainer and connect to JgeckoU instead and dump your full game from 10000000 to 4C8A0000. Then compress the .bin file in a .rar or .zip file and send it to me. For some codes just doing 3F000000 to 49000000 is enough but if you send me a full game dump I can use it to help make other codes more stable by finding better pointers.
But regardless, sending me a dump file While the code in question isn't working will allow me to essentially look at your Wii and verify 100% whether it's user error or the codes error.
If you know how to read codes and follow pointers in Jgecko, you could probably verify if codes are working by following pointers or checking addresses to see if they contain the expected values that they should.
I may have said this before somewhere else but i forget lol. But the best thing you can do if you're absolutely certain a code is not working correctly and it's not your fault, is disconnect from the trainer and connect to JgeckoU instead and dump your full game from 10000000 to 4C8A0000. Then compress the .bin file in a .rar or .zip file and send it to me. For some codes just doing 3F000000 to 49000000 is enough but if you send me a full game dump I can use it to help make other codes more stable by finding better pointers.
But regardless, sending me a dump file While the code in question isn't working will allow me to essentially look at your Wii and verify 100% whether it's user error or the codes error.
If you know how to read codes and follow pointers in Jgecko, you could probably verify if codes are working by following pointers or checking addresses to see if they contain the expected values that they should.
Last edited by skoolzout1,