ROM Hack Smash 3DS Modding Centre

  • Thread starter Thread starter gryz
  • Start date Start date
  • Views Views 247,798
  • Replies Replies 1,584
  • Likes Likes 7
Depends on how complex it is
I'm not looking for anything incredibly complicated, I'd just like to see dark variants for other fighters based on Dark Link, like a Dark Cloud or a Dark Corrin. Dark anyone, really. Gotta stay edgy. This custom Dark Link might be a good template.

--------------------- MERGED ---------------------------

Depends on how complex it is
Also a port of this would be rad.
 
is model importing dead? I haven't heard from ssb_modder for about 2 months and smb123w64gb left the scene in january, I tried my hardest to import models but the 3ds is to picky on what it needs. Its not that I don't not how to rig,hell if you check my brawl vault you'll see a whole bunch of model imports. It's the 3ds is to picky on what it needs. So if no one was able to successfully able to import and can help me I might just leave the scene for a while and just wait for stuff to advance. But seeing it right now it seems its a lost cause.
 
is model importing dead? I haven't heard from ssb_modder for about 2 months and smb123w64gb left the scene in january, I tried my hardest to import models but the 3ds is to picky on what it needs. Its not that I don't not how to rig,hell if you check my brawl vault you'll see a whole bunch of model imports. It's the 3ds is to picky on what it needs. So if no one was able to successfully able to import and can help me I might just leave the scene for a while and just wait for stuff to advance. But seeing it right now it seems its a lost cause.
I wish I have good experience on Blender. Why does it have to be Blender. Also, why does 3DSMax somehow broken?
 
Last edited by Miguel Gomez,
I want him active here or on Texture Hack thread for further proof

I just got so close to successfully importing skull kid over Lucas! Only a couple more issues to solve!

I got all the hand meshes to work correctly and I got the weights and UV's(Except for Lucas's bat textures) to work! The only problems now are the bat textures and missing body and head meshes. The body and head meshes are being weird though... They're appearing during some animations but disappearing once they're over
 
Last edited by Deleted member 400504,
I just got so close to successfully importing skull kid over Lucas! Only a couple more issues to solve!

I got all the hand meshes to work correctly and I got the weights and UV's(Except for Lucas's bat textures) to work! The only problems now are the bat textures and missing body and head meshes. The body and head meshes are being weird though... They're appearing during some animations but disappearing once they're over
Using Blender or 3DSMax? Still, I wanted to know more about 3DSMax's issue about the model. But hey, at least that I'm slowly working on the Ness 64 model import.
 
Minecraft Model Import CONFIRMED!
Untitled-1.png
 

Site & Scene News

Popular threads in this forum