Hacking JGecko U Setup Guide

revdirty

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Has anyone turned this into its own own channel for CFW like HBL and wup installer.. Would be nice to cut out a step, going into HBL everytime
 

jbuck1975

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Has anyone turned this into its own own channel for CFW like HBL and wup installer.. Would be nice to cut out a step, going into HBL everytime
I too am waiting on this. Was gonna take a stab at doing it but it's above my head. To answer your question. No it's not been done
 

RandomUser

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Has anyone been able to connect JGecko U and the new codehandler to Paper Mario Color Splash? I am using JGecko U 7 days old, codehandler.bin 14 days old, and tcpgecko.elf 21 days old. For some reason I Paper Mario always crashes with blacked out and garbled screen, upon connect. I have tried ticking and unticking automatically detect and ticking and unticking Memory Address Protection, to no avail.
Feb 11, 2017 1:23:34 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read1(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readFully(Unknown Source)
at java.io.DataInputStream.readLong(Unknown Source)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.call(RemoteProcedureCall.java:140)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.callInt(RemoteProcedureCall.java:84)
at wiiudev.gecko.client.tcpgecko.rpl.CoreInit.getEffectiveToPhysical(CoreInit.java:122)
at wiiudev.gecko.client.tcpgecko.main.utilities.memory.MemoryRange.updateMemoryRange(MemoryRange.java:51)
at wiiudev.gecko.client.tcpgecko.main.utilities.memory.AddressRange.setAppExecutableLibrariesStart(AddressRange.java:30)
at wiiudev.gecko.client.gui.MemoryRangeAdjustment.store(MemoryRangeAdjustment.java:51)
at wiiudev.gecko.client.gui.MemoryRangeAdjustment.setAdjustedMemoryRanges(MemoryRangeAdjustment.java:41)
at wiiudev.gecko.client.gui.JGeckoUGUI.lambda$findGameSpecificMemoryBounds$103(JGeckoUGUI.java:4400)
at java.lang.Thread.run(Unknown Source)

Feb 11, 2017 1:23:34 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Connection reset by peer: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
at java.io.BufferedOutputStream.flush(Unknown Source)
at java.io.DataOutputStream.flush(Unknown Source)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.getSymbol(RemoteProcedureCall.java:33)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.getSymbol(RemoteProcedureCall.java:19)
at wiiudev.gecko.client.tcpgecko.main.threads.OSThread$Functions.areInterruptsEnabled(OSThread.java:307)
at wiiudev.gecko.client.gui.JGeckoUGUI.populateComponents(JGeckoUGUI.java:4237)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$9000(JGeckoUGUI.java:84)
at wiiudev.gecko.client.gui.JGeckoUGUI$39.doInBackground(JGeckoUGUI.java:4193)
at wiiudev.gecko.client.gui.JGeckoUGUI$39.doInBackground(JGeckoUGUI.java:4137)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I can connect other games without issue. Just Paper Mario Color Splash is the only game that I can't seem to keep it from crashing upon connect.
 
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BullyWiiPlaza

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I can connect other games without issue. Just Paper Mario Color Splash is the only game that I can't seem to keep it from crashing upon connect.
Here is your solution, untick "Find Memory Bounds":
li48qmrc.png

Download the newest version.
 
Last edited by BullyWiiPlaza,
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CosmoCortney

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Has anyone been able to connect JGecko U and the new codehandler to Paper Mario Color Splash? I am using JGecko U 7 days old, codehandler.bin 14 days old, and tcpgecko.elf 21 days old. For some reason I Paper Mario always crashes with blacked out and garbled screen, upon connect. I have tried ticking and unticking automatically detect and ticking and unticking Memory Address Protection, to no avail.
Feb 11, 2017 1:23:34 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read1(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readFully(Unknown Source)
at java.io.DataInputStream.readLong(Unknown Source)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.call(RemoteProcedureCall.java:140)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.callInt(RemoteProcedureCall.java:84)
at wiiudev.gecko.client.tcpgecko.rpl.CoreInit.getEffectiveToPhysical(CoreInit.java:122)
at wiiudev.gecko.client.tcpgecko.main.utilities.memory.MemoryRange.updateMemoryRange(MemoryRange.java:51)
at wiiudev.gecko.client.tcpgecko.main.utilities.memory.AddressRange.setAppExecutableLibrariesStart(AddressRange.java:30)
at wiiudev.gecko.client.gui.MemoryRangeAdjustment.store(MemoryRangeAdjustment.java:51)
at wiiudev.gecko.client.gui.MemoryRangeAdjustment.setAdjustedMemoryRanges(MemoryRangeAdjustment.java:41)
at wiiudev.gecko.client.gui.JGeckoUGUI.lambda$findGameSpecificMemoryBounds$103(JGeckoUGUI.java:4400)
at java.lang.Thread.run(Unknown Source)

Feb 11, 2017 1:23:34 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Connection reset by peer: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
at java.io.BufferedOutputStream.flush(Unknown Source)
at java.io.DataOutputStream.flush(Unknown Source)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.getSymbol(RemoteProcedureCall.java:33)
at wiiudev.gecko.client.tcpgecko.rpl.RemoteProcedureCall.getSymbol(RemoteProcedureCall.java:19)
at wiiudev.gecko.client.tcpgecko.main.threads.OSThread$Functions.areInterruptsEnabled(OSThread.java:307)
at wiiudev.gecko.client.gui.JGeckoUGUI.populateComponents(JGeckoUGUI.java:4237)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$9000(JGeckoUGUI.java:84)
at wiiudev.gecko.client.gui.JGeckoUGUI$39.doInBackground(JGeckoUGUI.java:4193)
at wiiudev.gecko.client.gui.JGeckoUGUI$39.doInBackground(JGeckoUGUI.java:4137)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I can connect other games without issue. Just Paper Mario Color Splash is the only game that I can't seem to keep it from crashing upon connect.

Here is your solution, untick "Find Memory Bounds":
li48qmrc.png

Download the newest version.

Awesome. I have found another solution for this. I just launched a game that works with JGecko U, connected to it, exited the game and launched the one that always froze (Little Inferno). Then reconnecting didn't freeze
 

RandomUser

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Here is your solution, untick "Find Memory Bounds":
li48qmrc.png

Download the newest version.
Cool. Doesn't give me black with garbled screen, however got the "Kernel copy Thread stack allocation failed", I guess similar to what @jbuck1975 error on tv.
Tried @CosmoCortney solution and it surprisingly worked.
EDIT:
Should mentioned that I unticked "Find Memory Bounds".
Just in case if anyone is interested. Here is the memory bounds for Paper Mario Color Splash obtained from a much older JGecko U, tcpgecko and codehandler
Code:
CNFE
0E3FFFFF - 0FFFFFFF
10000000 - 4E39FFFF
 
Last edited by RandomUser,

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