Why hackers can not export games on PC?

Aretasya

New Member
OP
Newbie
Joined
Jul 7, 2016
Messages
4
Trophies
0
Age
23
XP
72
Country
Macau
I'm not talking about emulation, but just to do some reverse engineering, and to get the original code, then to compile it on x86 architecture. Why it's not possible ?
 

The Catboy

GBAtemp Official Catboy™: Boywife
Member
Joined
Sep 13, 2009
Messages
27,904
Trophies
4
Location
Making a non-binary fuss
XP
39,160
Country
Antarctica
Because it's not that easy. Reverse engineering isn't a simple task and hackers only have so much access and responses. I mean, it took 20 years to crack the Sega Saturn. This stuff isn't something that happens over night and often times isn't worth the effort to get so little out of it.
 

Arras

Well-Known Member
Member
Joined
Sep 14, 2010
Messages
6,317
Trophies
2
XP
5,401
Country
Netherlands
Even if they DID have the source code, porting a game to a different platform isn't nearly as easy as having the source code and pressing the "compile to pc" button. Especially for PC, considering all the different hardware setups.
 
D

Deleted User

Guest
Like people can just flip Bloodborne into a .exe file and it works aight?

No, it's MUCH harder than that.
 

migles

All my gbatemp friends are now mods, except for me
Member
Joined
Sep 19, 2013
Messages
8,033
Trophies
0
Location
Earth-chan
XP
5,299
Country
China
Even if they DID have the source code, porting a game to a different platform isn't nearly as easy as having the source code and pressing the "compile to pc" button. Especially for PC, considering all the different hardware setups.
it takes a team and weeks\months to "make a port" even with the source code and another team for testing etc..
and you can see how ports are incredible shit full of problems when even the company makes them...

building a port is an enormous shit of work only to benefit from "happy gamers" while companies make "barely working" ports and charge 50 bucks each digital copy...
 

nero99

Well-Known Member
Member
Joined
Sep 18, 2014
Messages
3,135
Trophies
1
Age
31
XP
3,729
Country
United States
it takes a team and weeks\months to "make a port" even with the source code and another team for testing etc..
and you can see how ports are incredible shit full of problems when even the company makes them...

building a port is an enormous shit of work only to benefit from "happy gamers" while companies make "barely working" ports and charge 50 bucks each digital copy...
Like arkham knight? That game seems to only run decent if you have a high end cpu and a gtx 980 or better. That and the last update that was put out fixed up a good portion of those awful glitches. But either way, still a shit port to PC from ps4.
 

migles

All my gbatemp friends are now mods, except for me
Member
Joined
Sep 19, 2013
Messages
8,033
Trophies
0
Location
Earth-chan
XP
5,299
Country
China
Like arkham knight? That game seems to only run decent if you have a high end cpu and a gtx 980 or better. That and the last update that was put out fixed up a good portion of those awful glitches. But either way, still a shit port to PC from ps4.
wish is funny because they are both the same architecture (x86)
 

gudenau

Largely ignored
Member
Joined
Jul 7, 2010
Messages
3,882
Trophies
2
Location
/dev/random
Website
www.gudenau.net
XP
5,353
Country
United States
I mean IN THEORY you could make something that abuses the x86 architecture of the PlayStation 4 and XBox One to create a hypervisor. You would either need to modify the code with some sort of JIT or catch the many exceptions it would raise to make it able to use the different hardware on the PC.

Then to get the software on the PC you could create a disk drive that has the specialized drives that the consoles use. The main issue with this is what prevents people from using those drives to copy the games? What prevents people from making a fake driver? From patching the runtime? Piracy becomes much easier because the host PC has access to all of the virtualized memory.

Still, probably a solid amount of man hours needed to do something like this. Even for Sony or Microsoft who have the full specifications of the consoles.

One way to do it, of course the other way would be for the developers to make the games in such a way that you could "plug and play" with different engine components for PC and console.

I am also interested in why you thought this was an easy task with just the binaries of the game.
 

RevPokemon

GBATemp's 3rd Favorite Transgirl
Member
Joined
Aug 24, 2014
Messages
4,839
Trophies
0
Age
27
Location
Fort Gay, West Virginia
XP
2,300
Country
United States
Also a point to add is that projects is the issue of financing the process which can take a long time for little/no pay.

EDIT: Consider asking your self why don't all japan only games have English patches? Same reason more or less
 
Last edited by RevPokemon,
D

Deleted User

Guest
Direct console to PC ports tend to always be horribly optimized for the PC. See Watch_Dogs and GTA IV.
Watch Dogs was a console to PC port? I had no problems playing it. But yeah GTA IV is a horrid mess.
 

Joom

 ❤❤❤
Member
Joined
Jan 8, 2016
Messages
6,067
Trophies
1
Location
US
Website
mogbox.net
XP
6,076
Country
United States
Watch Dogs was a console to PC port?
Yes. AMD users specifically suffered greatly. Ubisoft also purposely degraded the quality of textures in the game, and using the proper textures requires(ed) some hacky shit to "unlock". Someone on Reddit found this out shortly after release, and released a collection of proper texture files for the game that didn't have Ubisoft's disabled parameters. I wish I could find the post, but that was quite a while back in Internet time.

Edit: Here's a bit of light on the subject. http://www.kotaku.com.au/2014/06/see-watch-dogs-hidden-graphics-options-in-action/
 
Last edited by Joom,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • DTApple
    please let me look cool as well
    SylverReZ @ SylverReZ: https://www.youtube.com/watch?v=MtzMUJIofNg