Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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Why is Super Mario World lagging on my N3DS XL? Is this normal? I have the VC one and that doesn't lag.

RetroArch has multiple SNES emulators, all of which have varying degrees of accuracy. If one core is too slow with a game like Super Mario World (a game with no special chip in the cartridge), try another core.

Alternatively, you can do things like reduce the sample rate for sound to free up scraps of CPU time.
 
I feel pretty conflicted about these concerns and negativity.

Retroarch is the reason why I own multiple 3DSs, and the reason why I homebrew-enabled every 3DS I had access to in addition to my own. As far as I'm concerned, the work represented by these unassuming 3dsx and cia files is pretty much the apex of both homebrew achievements and general 3DS use. It's glorious, and honestly, we probably aren't worthy.

However, I can't deny that from about mid March 2016 onwards, regressions started to creep in that effectively broke the cycle of steady improvement, a cycle that might have peaked around November - December 2015.

Over the Spring and Summer of 2016, testing new builds started to feel less urgent and important as it seemed a little like meaningful work had effectively stopped on this project. I guess for me - if I'm brutally honest - I eventually got weary of having to reinstall my old, better performing builds after every time I tested new ones. Perhaps this was a bigger issue because I'd long been used to associating nightlies with improvements. And then one day I decided I wasn't going to test new versions anymore and instead wait for news that they're worth playing with. I was at peace with all of the cores I use (most of them!) and their quirks. In the scheme of things it wasn't a big deal.

In the meanwhile, when someone expressed negativity about, say, dynarec crashing gpsp - especially if it was done rudely (beyond anything excusable as having English as a second language) - I felt myself wince inside and there's no way volunteers and kind-hearted coders would be motivated to work on a project being dictated to by a few entitled brats acting like less-than-perfect performance of homebrew emulator ports actually make their lives worse somehow.

So basically, I see today's situation as one where one or two experimental, mostly cosmetic ideas first got implemented (in leiu of ones more related to emulation performance), and an ensuing negative feedback loop was born that's still gently simmering away 11 months later.

I feel bad about treating 1.3.3 as the final, finished version of Retroarch 3DS but by the same token can't imagine how demoralised devs who worked on porting these programs to the 3DS must feel sometimes. It's a tough platform for sure, and perhaps with a overly tough crowd to cater to as well. At the end of the day it's just video games. I love them with my heart, but that's all they are.
 
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anyone know how to get rid of the flickering horizontal lines in gpsp in the upper 5th of the screen?
i'm pretty sure they weren't there the last time i tried playing gba games, i didn't get a new gpsp core since but now they're always there
 
-snip-

I feel bad about treating 1.3.3 as the final, finished version of Retroarch 3DS but by the same token can't imagine how demoralised devs who worked on porting these programs to the 3DS must feel sometimes. It's a tough platform for sure, and perhaps with a overly tough crowd to cater to as well. At the end of the day it's just video games. I love them with my heart, but that's all they are.

i mean, what do you want? people saying thanks for keeping that handy crashing feature in for over a year? or the hundreds of nightlies that simply just didn't work at all? or giving us that new, less functional gui?

and people have been thanking the retroarch team for their work, even when nothing was working.
 
Last edited by Clydefrosch,
Ohh !! thanks for cias and core
Can you compilate https://github.com/libretro/libretro-o2em too ??

Well, i got it compiled. System does boot up. But since it's using a keyboard to load games, and no mapper available, i can't get games to load.
Please try it out, maybe you can get something to load.

I also compiled some other systems:

Handy (Atari Lynx) ~45 fps*
VirtualJaguar (Atari Jaguar) ~8 fps*
4DO (3DO) ~10 fps*

*n3ds


For O2EM and 4DO, BIOS files are needed. Place them in: SD:/retroarch/cores/system/

O2EM needs: O2ROM.BIN
4DO needs: panafz10.bin

Every game i've tried loads up so far, however 4DO only seems to load .iso files.

Nothing perfect, but it's fun to play around with.
 

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O2EM is flagged as a virus by Microsoft Security Essentials. Any idea why?

I honestly haven't got a clue. I use nod32 myself, which indicates nothing. All files included are compiled directly from git.

edit:
O2EM, Handy, VirtualJaguar, 4DO


rgsbvau.png
JuLMhr4.png
qD3pSGi.png
FbJ4cDF.png
 
Last edited by Deleted member 372186,
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I honestly haven't got a clue. I use nod32 myself, which indicates nothing. All files included are compiled directly from git.

edit:
O2EM, Handy, VirtualJaguar, 4DO


rgsbvau.png
JuLMhr4.png
qD3pSGi.png
FbJ4cDF.png
yes , i test your cia
and its imposible play games on o2em core
no emulate keyboard .....
thanks for all
 
If any of the RetroArch people are reading this, MAME2000 has a bug where, if you load a game, when you try to load a different one, it will reload the first game instead. You have to exit RetroArch to be able to load a different game. In Mednafen PC Engine Fast, once you load a CD game, it crashes when you try to close it or exit RetroArch.
 
still getting those erratically flickering horizontal lines on the upper 5th of the screen in gpsp

Set 'Frame Delay' to '1' under video settings to get rid of those.

Same thing goes for Dosbox and Pcsx btw, if you experience any flickering.
 
Last edited by Deleted member 372186,
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