Yeah it seems prboom decide to join the party tooI was just asking because I knew TyrQuake was broken, I didn't know PrBoom was too.
I wanted to be sure before attempting to update all of my cores again xD
Yeah it seems prboom decide to join the party tooI was just asking because I knew TyrQuake was broken, I didn't know PrBoom was too.
I wanted to be sure before attempting to update all of my cores again xD

ShadowOne333 asked for it, mGBA would be different because it's more popular than Quake idk, the issue has been there for weeks now. If want to help you could test TyrQuake on your end and share your experience in the issue I opened, maybe if more people show interest in the core they will be more willing to fix it.
Goddamnit, those id games are plotting against us.Yeah it seems prboom decide to join the party too![]()

Sorry no been busy with work but I can check it out tomorrow.mGBA is working now in the latest nightly?
@Marko76 are you checking the nightlies to see if TyrQuake has been fixed in any of the newest ones?
Same here...Wanted to get a doubt the neo geo pocket emulator works? I open the rums here, only the white screen. Thank you very much in advance
virtual jaguar even runs slow on pc, its a beta core becuase atari jaguar is very hard to emulate and requires a very beefy processor.So far, I have o2em, stella, and virtualjaguar all working. vecx still has a DSI error though. I'm going to work on a few more to add that aren't in the nightlies and get them working too.
BTW, I had never tried virtualjaguar before, but it runs pretty slow. I thought the emulation would be faster than that, it must need dynarec to run at the correct speed.
Wanted to get a doubt the neo geo pocket emulator works? I open the rums here, only the white screen. Thank you very much in advancevirtual jaguar even runs slow on pc, its a beta core becuase atari jaguar is very hard to emulate and requires a very beefy processor.
I don't know what that dynaric stuff is all about but don't we already have a smooth running PSX emu for vWii? That's PowerPC as well so "just" GX2 graphics and sound would have to get adjusted? I'm a bit confused.To make things worse, no one is interested in doing so, or even taking the time to write the cores to give them the speed boost. Frankly, I don't even know why they bother compiling the PSX core to be included with the others, just a waste of resources.
yeah and wiisx uses dynarec codding to speed up emulation and dynarec codding depends on the emulator and system and needs alot of time to adjust it, i dont even know if wiisx dynarec would every be compatible with retroarch mednafen psx core since its not the same base emulator.I don't know what that dynaric stuff is all about but don't we already have a smooth running PSX emu for vWii? That's PowerPC as well so "just" GX2 graphics and sound would have to get adjusted? I'm a bit confused.
wiiu has no GX processor acess on wiiu mode so no you cant port them and wiiu GX2 graphics processor is very very diferent.Agreed not that this is exactly on topic but there are many vwii emulators like wiisx not and so on.... can those not be recompiled to be wiiu apps, is the archecure just waaaaaaay different? I assume it's different three cores and all but wouldn't it just be recompiling the source with wii u libs and controller setup. Wish I knew shit for shit about programming.
Thank for the smooth let down, it was like a bandaidwiiu has no GX processor acess on wiiu mode so no you cant port them and wiiu GX2 graphics processor is very very diferent.
I'll continue playing PSX games on Retroarch pc version...wiiu has no GX processor acess on wiiu mode so no you cant port them and wiiu GX2 graphics processor is very very diferent.

I don't know what that dynaric stuff is all about but don't we already have a smooth running PSX emu for vWii? That's PowerPC as well so "just" GX2 graphics and sound would have to get adjusted? I'm a bit confused.
I'll continue playing PSX games on Retroarch pc version...
It's good that they compile it alongside the nightlies.But many games have graphics glitches (culling/depth issues, no v-sync and screen tearing, missing audio features, no XA-audio support, etc). It's dead in the water. The Mednafen PSX core for Wii U is trivial, IDK why they bother compiling it.

It's good that they compile it alongside the nightlies.
Why?
Because you never know when a coder gets his hopes up when he sees the PSX core there, realizes it's Pure Interpreter and out of frustration might want to code a dynarec for it![]()

Why are you always bugging people, get lost, nobody cares what you say...