Hacking 3.60 Remote Play

Deleted member 412451

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Hey guys,

I've tried this both tutorials to activate remote play on 3.60:





My problem is, everytime I want to setup remote play in the PS4 Link app, my vita tolds me to update my system software. Can I bypass this or is there a trick? I have factory resetted my vita few days ago and activated it with my PS3.

Has anybody an idea or anybody got this working?
 

ma16v3

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I have tried for the last 3 days to reproduce the issues outlined and have failed, both on the PSTV the video was recorded on, and my Vita handheld. Out of curiosity, are you able to use CMA or QCMA without an update prompt using any of the methods outlined above?
 

jorian995

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Unfortunately got the same problem, do you also get the error has occured (C2-17037-8) whenever you press cancel at the update prompt?
 

GeneralSmiley

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Yes I fear we are all in the same boat. Activated with PS3 but still no matter what I do, I get the log in to PSN prompt and then the update nag. Never goes to the manual setup.
 

Deleted member 412451

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reboot vita in airplane mode and then try to turn the wifi back on

Now I'm one step closer! When I boot my vita up in airplane mode and then launch the PS4 Link app, I got the setup screen where I can enter the code from my PS4. After that my vita abort the linking process after few seconds. :(

Error: NP-15452-7

@jorian995
I don't got in all tried cases error C2-17037-8.
 
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Tom Bombadildo

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Hmmm...odd, I don't have any issues when just using Henkaku's update DNS server...Just tried again, mine connects just fine.

Have you tried changing the "version spoofing" setting in Molecular Shell? Maybe that's why, mine is set to 3.63. (Note that this does not enable PSN access)
 

Deleted member 412451

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Version Spoofing is set on 3.63, Henkaku's update DNS server is working. I think all my settings are right ... but somehow it won't work. I don't know where the problem is ... maybe some flag or something else is not set and so I can't bypass the update message or I had to login in PSN a few months ago when it was possible.
 
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ma16v3

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So I just upgraded to a 64GB card and lost the Remote Play capability again. Now it goes straight to a PSN login and if I cancel it goes back to the first screen for remote play. So my hypothesis is that it has something to do with the Vita database. I suspect anything that has gone wrong has to do with the database update since going back to the 32GB card did not resolve the issue. This means it is not an issue with data stored on the memory card itself or the registry. That said, my knowledge of the inner workings of the Vita is limited so perhaps someone much more knowledgeable could weigh in.

I am attempting a database rebuild to see if the issue can be resolved this way.

UPDATE: So no, a database rebuild did not resolve this issue. Like I said, the issue came up after moving to the 64GB card. It still works on my PSTV so I am going to look around for anything that might be related. I somehow doubt this will be related to the registry, but I'll still look.
 
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ma16v3

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Alrighty, so I was digging around the various directories of the Vita and found the app for PS4 Link, NPXS10013, located in vs0:/app. I decided to see exactly what the vs0 partition contains and I found something from Yifan_lu about what each directory contains, more specifically vs0:

vs0 found on the NAND is the rest of the OS including all the system apps, the main shell, and the remaining user libraries
Source:
https://yifan.lu/2014/10/17/ps-vita-3-30-filesystem-listing/

It also seems like we do not have write access to this partition(probably for a damned good reason) as I tried sending a basic text file to it both via FTP and from within VitaShell so it doesn't look like transplanting from my PSTV to my Vita will work either. Something altered the behavior of the application though and that means we can change it back given proper access.
 

Tom Bombadildo

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ma16v3

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Thank you for that. RW seems pretty scary, but I'll still snag a vpk while I grasp what each file does specifically. I don't think I want to try overwriting anything just yet since I don't know exactly how these files are written to the Vita at present.

I'm starting to wonder if anyone has looked into a plugin that blocks PSN nags now. That would be a better solution for the end user.
 
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ma16v3

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So I chickened out and have not replaced the PS4Link app with the one from my PSTV, primarily because I'm pretty sure that is going to break something(damned system partitions being scary). I have to concede I am out of my element from this point forward. However, one thing of interest is that if you boot the Vita up in flight mode and the first thing you launch is PS4 Link, it yells at you a couple times about flight mode, then goes to the pairing screen. However going right into wifi and proceeding hits you with an update nag(or if you're using the DNS, it returns an error), if you try to use update blocker, the connection returns an error, and trying to load HENkaku via offline installer(or from the webpage) closes all the other open windows and then you keep going back to the PSN screen. If someone who actually knows how to make the Vita do things needs me to send them more specific data, I'll be more than happy to get that info for you(error codes, specific methodology, whatever).

Good news is this no longer seems like an issue of having the unit activated before a certain time. My Vita was activated long ago and only stopped working for Remote Play after the card upgrade.
 

godreborn

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Thank you for that. RW seems pretty scary, but I'll still snag a vpk while I grasp what each file does specifically. I don't think I want to try overwriting anything just yet since I don't know exactly how these files are written to the Vita at present.

I'm starting to wonder if anyone has looked into a plugin that blocks PSN nags now. That would be a better solution for the end user.

rw isn't too bad. the one partition u don't want to mess with is os0: vs0 - even if u were to delete the entire partition, it wouldn't brick the system. it would just force u to install the firmware again.
 

ma16v3

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rw isn't too bad. the one partition u don't want to mess with is os0: vs0 - even if u were to delete the entire partition, it wouldn't brick the system. it would just force u to install the firmware again.

So to verify, if I were to break something in vs0:, for example the PS4Link app, I wouldn't compromise my system and simply resinstalling the FW would fix everything I did? And how might I go about reinstalling 3.60?

I was thinking of just transplanting the PSTV NPXS10013 folderI(the PS4Link folder) onto my Vita since it logically follows there must be something different about the app on the PSTV vs the Vita handheld to see if I could dodge the nag. However, and I realize this does not necessarily mean anything, the file sizes for the actual eboot and suprx files are identical, the only differences being the keymap folder being slightly larger from the Vita than the same directory on the PSTV. I would probably just overwrite the suprx files and the eboot.bin and leave everything else since the rc.json is simply just a failback template for restoring the RP settings, keymap is just pngs of button mappings. The only file that isn't the eboot or suprx that I am not certain of what it does specifically is the remoteplay_plugin.rco file in vs0:/NPXS10013/resource/. RCO seems like a common container for files on Playstation devices based on my extremely cursory research on the extension.

Anyway, that was my plan and I don't know if it is a good plan.
 

Dave_Chad

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Following this with interest as I bought my Vita recently so can't use Remote Play at all! But would like to have the choice.

Sent from my ONEPLUS A3003 using Tapatalk
 

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