Is it just me or is the arrow above the thumbnails when you scroll now missing?
No, the arrow still there. Probably you are selecting game beyond screen's edge. ;-)
Is it just me or is the arrow above the thumbnails when you scroll now missing?
Need to re-add.OMG you are awesome!
Question about the png compression. Will it further compress box art that was already added to games prior to this new release, or do I need to re-add those covers for the better compression to occur?
You are correct and I'm an idiot...Lol... Always the simple stuffNo, the arrow still there. Probably you are selecting game beyond screen's edge. ;-)
Yes just hit synchronize... It'll add whatever games are in the window. So yes you need to leave the ones checked you've already added and then just add more and hit synchronize.So I finally got this to work!!! If I want to go back and add additional games how do I do that?
Can I just keep cluster's tool running, reconnect the mini in Fel mode, and then just leave the other games that were originally downloaded checked? If so, do I just hit synchronize to add the new games, will the new sycronization just over right the old?
Thank you. But this got me thinking... it doesn't seem like people are having space storage issues so much as they are having RAM issues. There seems to be a magic number of ~242 image asset 'spaces' available...meaning box art, thumbnails, and save states. (As a note, it also seems to be the case that the original 30 games use up 106 of these spaces due to the pixel art and some other unseen items.) Further, with the original 30 games removed and nothing but games and box art added, I have not seen anyone load over ~130 games without the system giving an error during use. That tells me there is some cap on games that can be added regardless of the 242 magic number. So I'm wondering how the extra image compression will affect the amount of games/art we will be able to load? Seems like it wouldn't make a difference. I might be missing something very obvious in that line of thought, but just curious.Need to re-add.
Thank you. But this got me thinking... it doesn't seem like people are having space storage issues so much as they are having RAM issues. There seems to be a magic number of ~242 image asset 'spaces' available...meaning box art, thumbnails, and save states. (As a note, it also seems to be the case that the original 30 games use up 106 of these spaces due to the pixel art and some other unseen items.) Further, with the original 30 games removed and nothing but games and box art added, I have not seen anyone load over ~130 games without the system giving an error during use. That tells me there is some cap on games that can be added regardless of the 242 magic number. So I'm wondering how the extra image compression will affect the amount of games/art we will be able to load? Seems like it wouldn't make a difference. I might be missing something very obvious in that line of thought, but just curious.
Did you set "CustomFlashed=True" in the config.ini for 2.09?@Cluster
it's asking me to re-dump the kernal and wont sync the games, but if i go back to 2.7 it works fine?
Seems like you deleted/moved your kernel dump.@Cluster
it's asking me to re-dump the kernal and wont sync the games, but if i go back to 2.7 it works fine?
This is precisely my point. I'm asking why the need for additional image compression in the new version when it has seemingly no effect on the amount of available space we can actually utilize?The whole image thing has been discussed in great detail elsewhere. It isn't the size of the image thst has to do with anything it is a limit imposes by the number of them.
i moved everything over to the new folder, dump / kernal as well (when i original flashed on jan. 9th).Seems like you deleted/moved your kernel dump.
TODO:
- Setting to remove the whole thumbnails line and arrow at the bottom
- Add setting to select reset combination. I think that I know a way to do it...
Did you set "CustomFlashed=True" in the config.ini for 2.09?
This is precisely my point. I'm asking why the need for additional image compression in the new version when it has seemingly no effect on the amount of available space we can actually utilize?