SOLVED: The issue was on the files that @sniper_x002 had. The likely reason was file corruption while transfering to SD.

Please read the threads title.so... can i use this without A9LH, with menuhax?

i already read butPlease read the threads title.
No. At least not for now, I'm still working on it but I've got a lot of other projects, mainly to actually learn how to properly code/work with the ARM chip.i already read but
i just want know XD
Um... What? I don't get itHow to install
Place the downloaded/compiled payload in root and place the payload to chainload as "/anim/arm9payload.bin".
If you don't understand how to install Arm9 payloads (Hint: you just stick them in the correct directory on the SD, usually the root) then perhaps you should revisit the "usage and options" section of the Luma 3DS page (or whatever you're using for chainloading payloads)Um... What? I don't get it
I need a suggestion, how can i set this up on CTRNAND? i wanted to use this but i'm not so sure how to set this up.
Should i put bootanim9's bin on the CTRNAND? what about the folder and also Luma's folders?
I knew that bit, but it's the other setup that makes me confused, like arm9payload location. That's why i'm asking here first before tinkering with CTRNAND.I would not mess with it. if you mess up, you can boot A9LH from SD card to repair anything.
what I have found out:
with A9LH v2, Bootanim9 needs to be named "arm9loaderhax_si.bin" or it will not show the animation and hang from lack of screen-init. [the first page needs to be changed to point this out]
Bootanim9 itself would need to be updated to search CTRNAND for arm9payload.bin and the animations before it could be used in CTRNAND
You probably used Luma - and didn't use the pathchanger. You might wanna give it a shot again if you want to.Probably a silly question. I recently had to delete this off my sd card to get High Memory Mode working for games like Smash and Pokemon. Can I re-setup this and have my boot anim back along with HMM?
Sorry, but I won't support booting from CTRNAND as it's off the scope of this project.I knew that bit, but it's the other setup that makes me confused, like arm9payload location. That's why i'm asking here first before tinkering with CTRNAND.
Though if it's not compatible yet, i can just use Luma payload without BootAnim9.
Gonna fix that ASAP.with A9LH v2, Bootanim9 needs to be named "arm9loaderhax_si.bin" or it will not show the animation and hang from lack of screen-init. [the first page needs to be changed to point this out]
Yeah, I was trying to swap to Pathchanger at the time. I'll try it again now anyway since I have Luma's pathchanger done anyway, just to redirect with BootAnmeYou probably used Luma - and didn't use the pathchanger. You might wanna give it a shot again if you want to.
You probably used Luma - and didn't use the pathchanger. You might wanna give it a shot again if you want to.
Sorry, but I won't support booting from CTRNAND as it's off the scope of this project.
I'll consider it.also, I think CTRNAND boot would be nice to have animated messages for when the SD Card is removed.
Like a flashing screen that mentions that the SD card is removed, or one that states that you are now in sysNAND, if you have an SD card with sysNAND and the console is booted without one.
Sorry, but I won't support booting from CTRNAND as it's off the scope of this project.
Thanks for the clarification, and for the consideration. i hope you can do it.I'll consider it.
Hmm.. I cannot make this working...



