Homebrew Official HID to VPAD

  • Thread starter Thread starter Maschell
  • Start date Start date
  • Views Views 829,208
  • Replies Replies 2,363
  • Likes Likes 100
does "Support of mutiple controllers of the same type " we will be able to use 2 gamecube controllers from the gamecube adapter for example?
 
How bout Steam Controller Support?
https://github.com/ynsta/steamcontroller
I kid though, that would be silly.

Over network to PC however could work by running the client with Steam.
Should work since it emulates an Xinput device, though the steam controller has its own gyro and an can do an extra analog input but since Xinput can't would have to bind one to mouse input if the client will allow mapping with mixed controls.
Direct input support would be nice too for lots of crazy odd setups.

I guess a network app for android or 3DS could be made too if someone is so inclined after the source is out.

Another thing I wanna try is using two Direct input joysticks at once but that might not be too useful.
Kinda like if we could bind analog sticks to an area on the touch screen, not sure what that could be used for but it is sorta possible no?

Reminds me, gotta try the network mode with my cheap 360 madcatz racing wheel.
Just gotta set the analog triggers to the A and B buttons and it should work fine.
Now if only there was a cheat to move the camera in game heh.
 
does anyone here have a config file for the n64 to usb mayflash adapter, i have tried to get it set up myself but it is not working and I can't figure out why
Can I use N64 controller?

If the answer is yes, can you give the config file, please?
Bellow.
Are you sure the device you are trying to use is this and it is properly placed at SD:\wiiu\controller\MAYFLASH_N64_Controller_Adapter_for_PC_USB.ini ?
Your N64 controller needs to be plugged into the right (1) slot.
 
Last edited by Pachee,
Does Anyone know why this doesnt work with Paper mario?
it is working with every other game I have except for this
 
Does Anyone know why this doesnt work with Paper mario?
it is working with every other game I have except for this
It doesn't work with Fatal Frame V either, I guess those games checks gamepad device id or something that prevent other controllers emulate it. However Fatal Frame V could be unplayable with a controller other than gamepad, not sure about Color Splash.
 
Last edited by OriginalHamster,
Currently I don't have much time, but I'll try my best. Make sure to follow me on twitter for the latest news (I don't want to flood this thread)

btw. I might have an idea why Zelda TPHD and the other games are not working. When my WiiU is on the next time, I'll test it!

Edit: Zelda and Paper Mario are working now =)
 
Last edited by Maschell,
I gave this a try today.
Very, VERY huge mishap that happens with this is because it emulates Wii U gamepad was that I had to keep giving my gamepad occasional shake since otherwise my console would think the gamepad was not being used and darken the screen after ~10 minutes of "inactivity" - even if this was in middle of mario kart 8 online gameplay.
 
I gave this a try today.
Very, VERY huge mishap that happens with this is because it emulates Wii U gamepad was that I had to keep giving my gamepad occasional shake since otherwise my console would think the gamepad was not being used and darken the screen after ~10 minutes of "inactivity" - even if this was in middle of mario kart 8 online gameplay.

you can disable the Gamepads power saving feature in the Wii U settings. Also, check if you are using the latest version of HID to VPAD. I also always have a wiimote by my side when using HID to VPAD so I can turn off the Gamepad's screen in the home menu. This way you'll not be interrupted by the Gamepad going to sleep.
 
When using a DS3, Up and Down on the left stick function as Left and Right, and Left and Right on the stick doesn't function at all.
 
When using a DS3, Up and Down on the left stick function as Left and Right, and Left and Right on the stick doesn't function at all.
Its a known bug (shame on me that I'm to lazy to release a hot fix).

The Y values for the left stick are set wrong. You can try to use this config (save it for example as ds3.ini) in your sd:/wiiu/controller folder. (please report if this is working)

Code:
[vid=0x054c,pid=0x0268]
VPad_L_Stick_Y  =  0x07,0x80
VPad_L_Stick_Y_MinMax  =  0x00,0xFF
VPad_L_Stick_Y_Deadzone =  0x06
VPad_L_Stick_Y_Invert  =  True

But this will be alxo fixed the upcomming release.#

Edit:
you can also compile a working function. The bug is in these lines:
https://github.com/Maschell/controller_patcher/blob/master/controller_patcher.c#L273-L276
Change the CONTRPS_VPAD_BUTTON_L_STICK_X's to CONTRPS_VPAD_BUTTON_L_STICK_Y
 
Last edited by Maschell,
Yeah the Config option didn't work for me either, still i'm still using the HidToVpadTest elf to use my Sixaxis controller on my Wii U.
 

Site & Scene News

Popular threads in this forum