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Saves are super easy to edit. To learn how to properly CRC read my thread on TriForce Heroes. That had a lot of good information for beginners on how to do save edits.
Just use NTR plugin and you're fine.Sorry for bumping this, but with this checksum error when hex editing saves, is it expecting much for a working save editor to be available in the coming weeks? I do understand from previous posts that more testing is needed, but is this a new situation?
You probably didn't read the thread here, did you. The DQ7 saves corrupt if you change anything, they will get deleted once you start the game. I just edited the value for money and that corrupted it already. No idea what the issue was.Saves are super easy to edit. To learn how to properly CRC read my thread on TriForce Heroes. That had a lot of good information for beginners on how to do save edits.
I did read the thread, it sounds like you didn't read it.
ZTH is easy to edit and finding CRC as they are placed so obviously. This could be done even by my 6yrs old niece. I've done a lot saveeditors with and without CRC checks but DQ7 CRC is not that easy - or I am just too old to focus on the right values. I thought it could be a CRC32 check but then with all the 2 byte values it could be CRC16 (CRC/CCITT). But tbh, I used GW/NTR so I don't put much time into finding CRC offsets.Saves are super easy to edit. To learn how to properly CRC read my thread on TriForce Heroes. That had a lot of good information for beginners on how to do save edits.
I created it.
yeah, mostly they using CRC32 but CRC16 is also possible as we know. Zelda Ocarina of Time is using CRC16 in a stupid wayCRC16? That would be surprising. It could use something like Whatever MH4U used
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re-read it then
Did you try this one? http://gbatemp.net/threads/bootntr-11-1-0-34-homemenu-support.441566/Any guide on how to do this?
NTR isn't working. At least not for me.
As i said earlier, i can only run homebrew on my console, so i can't run those plugins.Just use NTR plugin and you're fine.
I created it.
I read all 16 pages of this thread but only see mention of the checksum or CRC32 in the OP and in talks about creating GUI or Web versions. I see no discussion on finding and then calculating a new CRC based on the changes made. I looked at the source for the EXE and the website linked for the actual code but these gave me no insight into how the addresses were found or how the calculations needing to be done were discovered. Could you point me to a page or post that goes over what you're talking about?I did read the thread, it sounds like you didn't read it. The first page alluded to the CRC checksum that has to be edited but no one seems to have found it yet. http://gbatemp.net/threads/release-zelda-triforce-heroes-save-editor.400518/ Read my thread, there's a lot of back and forth with how to figure out the CRC checksum location so you can properly edit the saves.
Someone already posted a link. Look on page 3.can anyone give a link for cheat plugins for dragon quest 7 US version thanks a lot
I have the same problem. Did you make it work? I have ntr.bin 3.2 in a Old3DSXL and SysNAND 11.1Ok, i did it, but when i press X+Y the cheat names are overlying and not displayed correctly ... why?
Unfortunately i keep having the same problem :/I have the same problem. Did you make it work? I have ntr.bin 3.2 in a Old3DSXL and SysNAND 11.1
I tried the speedfly plugin just for your save. So I maxed Casino jetsons. I cannot read all options as I have the same screen problem like the posted one.Hello again, is there anyone available for my above request? Thank you.