Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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I know this isn't the correct thread but I guess I could find some quick help here so here it goes:
I want to do some testing on the o3ds, I know I won't get dynarecs or anything working, but is there a quick how-to for the new 11.0 exploit?

I tried adding the starter pack and scanning the QR, it crashed the browser apparently and then nothing else.
I'm a noob regarding this. If you can direct me to the correct thread I'd appreciate it too, I can follow instructions but there's so much variety around 3ds hacking that it feels overwhelming.

Browserhax is also notoriously unstable, so it'd be best to install menuhax/another secondary exploit in the event you get it running.

EDIT: I can't spell
 
I need some help running CPS2 on New 3DS. I am on the latest firmware and running the .cia version.

So pretty much any rom i try to run my 3ds gets an error message and reboots. Any idea on what can be causing this? I am new to retroarch in general so i haven't messed with any settings. Thanks.
 
I need some help running CPS2 on New 3DS. I am on the latest firmware and running the .cia version.

So pretty much any rom i try to run my 3ds gets an error message and reboots. Any idea on what can be causing this? I am new to retroarch in general so i haven't messed with any settings. Thanks.

Usually those kinds of errors are due to not having the correct roms. Make sure you're using roms compatible with a recent version of Final Burn Alpha (I'm assuming you're using the FBA retroarch cores and not the MAME retroarch cores). In addition, if you're trying to play a particular region rom (for example, Marvel Vs Capcom USA version) keep in mind that you usually need the parent rom as well; it'll usually be the bigger rom (again, for example: mvc.zip is the parent rom and about 20something MB, and mvcu.zip should be way smaller than that).
 
When I try to launch RetroArch with the Catsfc core, I get an error when I launch a game: "cannot push NULL or empty core name into the playlist" Then it just sits there with frames going up constantly and a black screen on top. The frames never stop going up; mine was at 6000 earlier. Also, I'm on a n3ds with 11.0 menuhax.
 
new 3DS, custom firmware Sys 11.0.0-33, cia, PCSX Rearmed.

Do you know how to run PCSX sound decently? I followed instructions here [disabling Audio/video sync (Settings>Audio>Audio Sync Enable OFF and setting sound resampler (Settings>Driver>Audio Driver>Audio) to "Nearest")] and while frame rate is not bad I still get terrible crackling sound, I have tried different configurations and none of them seems to work.
 
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Hey, how do I transfer save files from PCSXR to pcsx rearmed? Savestates or memory cards, doesn't matter. Either is fine.
 
Hey, how do I transfer save files from PCSXR to pcsx rearmed? Savestates or memory cards, doesn't matter. Either is fine.

.mcr memory card files can be renamed to .srm for Retroarch compatibility. The .srm file must also have the same name as the game (example: tekken2.srm will be the memory card for tekken2.bin/cue).
 
.mcr memory card files can be renamed to .srm for Retroarch compatibility. The .srm file must also have the same name as the game (example: tekken2.srm will be the memory card for tekken2.bin/cue).

Yeah, I found the fix. Thank you for your time, though. :)
 
is there a fixed gpsp yet? ive got always these ugly lines on the top..these flickering white lines..ive got version 1.3.3
 
is there a fixed gpsp yet? ive got always these ugly lines on the top..these flickering white lines..ive got version 1.3.3
Not yet, and by the looks of it, the main developer has gone awol for a couple of months, so development might be stopped permanently.
 
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yo is anyone else getting the glitch in (afaik) Dosbox and gpsp where you load up a rom and it immediately loads up the quick menu without letting you play.....? Cuz i wanna play me some scorched earth.
 
I've haven't check this thread for a couple of months - are the latet builds still buggy, and we're best using 1.3.3? We're at 1.3.6 now.
 
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