Hacking [Release] DeSmuME - DS Emulator

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Updated version is up: https://github.com/masterfeizz/DeSmuME-Vita/releases/tag/test-2

This version includes multiple screen layouts ( Landscape, Portrait, and Side by Side ) and saving should work now. They are all scaled now BTW
The rom still needs to be renamed to game.nds and placed in ux0:/data/desmume
To switch between layouts tap the bottom right corner of the screen.
 
Updated version is up: https://github.com/masterfeizz/DeSmuME-Vita/releases/tag/test-2

This version includes multiple screen layouts ( Landscape, Portrait, and Side by Side ) and saving should work now. They are all scaled now BTW
The rom still needs to be renamed to game.nds and placed in ux0:/data/desmume
To switch between layouts tap the bottom right corner of the screen.
Very nice!!!

I dont care it's running at 2 fps kkkk

But it's so amazing to see so many peoples doing something for the vita!!!

I confess, all i want it's run vita games. But i really like to see so many port's!!
 
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I don't have vita but impressive. Since N3DS can run DeSmuME with a few fps, I bet this thing can make it to full speed on vita.:D
 
Last edited by Redirr,
This a little more speed with dynarec tested with 7thdragon patched eng and nsmb
 
Last edited by VitaType,
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iz IT 60fps supah faasst yet?

Nah I'm just joshing ya to keep the thread alive. DS -> Vita is gonna be a hard one to nail. Solid 30fps with frameskip of 1 is a good goal. For the more stylus based games that'd be fine.
 
iz IT 60fps supah faasst yet?

Nah I'm just joshing ya to keep the thread alive. DS -> Vita is gonna be a hard one to nail. Solid 30fps with frameskip of 1 is a good goal. For the more stylus based games that'd be fine.
People make it seem worst than it actually is, on my current dev build with frameskip I can get some decent performance on some games. 30-40 fps on Mario and Luigi, 45-50 on Yoshi's island, ~22 on Metroid Prime Pinball, and ~30 on Brain Age 2. No sound yet though.
 
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