ahh okay, that makes a lot more sense since I was confused why the last 4 skill values were used for the rng seeds in the first place.Those four values are the RNG values. They determine the distribtion of skills and moves a palico is supposed to get. I'm guessing @APM pointed the wrong address for the RNG values, because svanhaulen mistakenly stated that there are 16 passive skill slots for a palico. In fact, there are only 12 (bytes 0x48 to 0x53).










