Check the root of your hard drive, i think if you mess up the output dir it just puts everything there
Now.Wonder when we will start to get proper mods like Project M.
That's not exactly what I meant, since param files are just parameters for the already existing physics. I meant changing the physics themselves.Nope! I've already modified ledge physics(I shortened the grab penalty so legde hopping is possible), standard dash dance animation(I lengthened it to match Melee), grab invulnerability(shortened it to make chaingrabs once again possible), and I've made dodging and spot dodging laggier to prevent spam, and reduced the ledge grab box to balance recovery, and increased the hitstun to Smash 64's hitstun.
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I modified files in the param folder to acheive this. My mod will feature all of these edits to increase game speed.
Glad you're interested! Basically, it's like Brawl, but MUCH better. It's not Melee, yeah. But I don't intend it to be "the next Project M". This is just Smash 4 designed with Melee in mind. I'm NOT making Project M.That's not exactly what I meant, since param files are just parameters for the already existing physics. I meant changing the physics themselves.
But that sounds gooooood. How different does your game play?
IDK. There's lots of broken data ported from Brawl, since that's the engine Smash 4 is based on. There's leftover glide data in param_fighter_common.bin, too. So I don't know what to make of it. It's probably been dummied out.in Kirby's model data i see data for cook kirby. any thoughts ?
maybe its readable. ill give it a trySo basically, here's the difference between Sakurai's Smash 4 and mine:
Tech window increased to 20 frames, and now allows frame buffering.(4 frames>20)
Dash window lengthened, allowing presise and accurate control over movement and tech chasing.(4 frames>120)
Completely removed grab invulnerability, allowing chaingrabs to be reinstated. (70 frames>1)
Completely lagless ledges, allowing ledge hopping to once again be possible. (45 frames>1)
Reduced ledgebox(horizontal only, vertical seems to be hardcoded)
I only have Falcon finished but no one will have hitlag. Hitlag is move-specific.
Reinstated Melee sfx knockback formula. (15mph>low kb sfx, 70mph> medium kb sfx , 400mph>high kb sfx.)
That's all of my changes right now. More will be changed once more research and documentation is done, aka me messing and changing values through experimentation and trial and error.
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IDK. There's lots of broken data ported from Brawl, since that's the engine Smash 4 is based on. There's leftover glide data in param_fighter_common.bin, too. So I don't know what to make of it. It's probably been dummied out.
Where did you find that...does anyone know where or who made this beauty
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nvm, just realized it's the wii u version.
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what do you guys edit your models with?
If you made a cache.bin you must delete it or do another oneHmmmm, not really sure what I did wrong, but I'm currently trying to install the Justin Bailey texture, and it doesn't show up.
I checked every slots, checked my SaltySD file path, etc. and it still doesn't show up.
Not sure if what I did was correct, but here's what I did.
I download the ZIP file for it, extract it, and copied the SaltySD that contained the Justin Bailey skin into the SaltySD folder in my SD card, and booted the game.
What did I do wrong?
If you made a cache.bin you must delete it or do another one