ROM Hack Smash 3DS Texture Hack Thread

OldGlass

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Check the root of your hard drive, i think if you mess up the output dir it just puts everything there

-sigh-
I searched up data, and none of it came from the files I attempted to extract. I searched up the files of the characters I want to mod, but it all came from the outdir file that is not extracted. I guess I'm out of luck
 

gryz

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Hey everyone! I'm currently on stage one of development of my complete mod. I'd love to use your work and maybe request some? I'm a texturer to btw, it's just nice to have other people do some of the work while I focus on important things like movesets. I am currently recruiting members, open to any skill level and skill(as long as you're not a noob lol.) Here are my plans:

Viable, competitive movesets for every character.
Revamped, faster-paced physics and gameplay.
Unique and creative skins for every character.
Clean and appealing sound effects and voices.
New and original menu design.
Custom music, from video games, fan remixes, and my own remixes. (A new main theme made by me. Maybe.)
An overall fun and enjoyable experience that both veterans and newcomers can appreciate.

Thanks for reading this! I really hope you guys help make my dream a reality! I currently have five team members, including myself, and extra support is definitely welcome!

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And just to show my seriousness, I have a small preview of my first re-vamped character: Captain Falcon!

Here: https://mega.nz/#!Zt00nZSQ

Key(Required): !96xvy9QvQRQW3TZU6FwDnNmz57YLIXYPTCwfDGpsKCY

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Wonder when we will start to get proper mods like Project M.
Now.
 

gryz

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Nope! I've already modified ledge physics(I shortened the grab penalty so legde hopping is possible), standard dash dance animation(I lengthened it to match Melee), grab invulnerability(shortened it to make chaingrabs once again possible), and I've made dodging and spot dodging laggier to prevent spam, and reduced the ledge grab box to balance recovery, and increased the hitstun to Smash 64's hitstun.

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I modified files in the param folder to acheive this. My mod will feature all of these edits to increase game speed.
 

Halvorsen

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Nope! I've already modified ledge physics(I shortened the grab penalty so legde hopping is possible), standard dash dance animation(I lengthened it to match Melee), grab invulnerability(shortened it to make chaingrabs once again possible), and I've made dodging and spot dodging laggier to prevent spam, and reduced the ledge grab box to balance recovery, and increased the hitstun to Smash 64's hitstun.

--------------------- MERGED ---------------------------

I modified files in the param folder to acheive this. My mod will feature all of these edits to increase game speed.
That's not exactly what I meant, since param files are just parameters for the already existing physics. I meant changing the physics themselves.
But that sounds gooooood. How different does your game play?
 
Last edited by Halvorsen,

gryz

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That's not exactly what I meant, since param files are just parameters for the already existing physics. I meant changing the physics themselves.
But that sounds gooooood. How different does your game play?
Glad you're interested! Basically, it's like Brawl, but MUCH better. It's not Melee, yeah. But I don't intend it to be "the next Project M". This is just Smash 4 designed with Melee in mind. I'm NOT making Project M.
 

gryz

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So basically, here's the difference between Sakurai's Smash 4 and mine:

Tech window increased to 20 frames, and now allows frame buffering.(4 frames>20)
Dash window lengthened, allowing precise and accurate control over movement and tech chasing.(4 frames>120)
Completely removed grab invulnerability, allowing chaingrabs to be reinstated. (70 frames>1)
Completely lagless ledges, allowing ledge hopping to once again be possible. (45 frames>1)
Reduced ledgebox(horizontal only, vertical seems to be hardcoded)
I only have Falcon finished but no one will have hitlag. Hitlag is move-specific.
Reinstated Melee sfx knockback formula. (15mph>low kb sfx, 70mph> medium kb sfx , 400mph>high kb sfx.)
That's all of my changes right now. More will be changed once more research and documentation is done, aka me messing and changing values through experimentation and trial and error.

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in Kirby's model data i see data for cook kirby. any thoughts ?
IDK. There's lots of broken data ported from Brawl, since that's the engine Smash 4 is based on. There's leftover glide data in param_fighter_common.bin, too. So I don't know what to make of it. It's probably been dummied out.
 
Last edited by gryz,

MsMidnight

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So basically, here's the difference between Sakurai's Smash 4 and mine:

Tech window increased to 20 frames, and now allows frame buffering.(4 frames>20)
Dash window lengthened, allowing presise and accurate control over movement and tech chasing.(4 frames>120)
Completely removed grab invulnerability, allowing chaingrabs to be reinstated. (70 frames>1)
Completely lagless ledges, allowing ledge hopping to once again be possible. (45 frames>1)
Reduced ledgebox(horizontal only, vertical seems to be hardcoded)
I only have Falcon finished but no one will have hitlag. Hitlag is move-specific.
Reinstated Melee sfx knockback formula. (15mph>low kb sfx, 70mph> medium kb sfx , 400mph>high kb sfx.)
That's all of my changes right now. More will be changed once more research and documentation is done, aka me messing and changing values through experimentation and trial and error.

--------------------- MERGED ---------------------------


IDK. There's lots of broken data ported from Brawl, since that's the engine Smash 4 is based on. There's leftover glide data in param_fighter_common.bin, too. So I don't know what to make of it. It's probably been dummied out.
maybe its readable. ill give it a try
 

OldGlass

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does anyone know where or who made this beauty
13516521_1162072427176304_5466982646713081858_n.jpg


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nvm, just realized it's the wii u version.

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what do you guys edit your models with?
 

OldGlass

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yoo, I tried to edit, but the template looked so confusing.
Like look at this.
This is one I'm trying to edit, and some parts are so confusing, idk what's what.
9775194ad41f2d171e1e83b049d0bda2.png
 

ih8ih8sn0w

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does anyone know where or who made this beauty
13516521_1162072427176304_5466982646713081858_n.jpg


--------------------- MERGED ---------------------------

nvm, just realized it's the wii u version.

--------------------- MERGED ---------------------------

what do you guys edit your models with?
Where did you find that...
 

OldGlass

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Hmmmm, not really sure what I did wrong, but I'm currently trying to install the Justin Bailey texture, and it doesn't show up.
I checked every slots, checked my SaltySD file path, etc. and it still doesn't show up.
Not sure if what I did was correct, but here's what I did.

I download the ZIP file for it, extract it, and copied the SaltySD that contained the Justin Bailey skin into the SaltySD folder in my SD card, and booted the game.

What did I do wrong?
 

Dogenberg

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Hmmmm, not really sure what I did wrong, but I'm currently trying to install the Justin Bailey texture, and it doesn't show up.
I checked every slots, checked my SaltySD file path, etc. and it still doesn't show up.
Not sure if what I did was correct, but here's what I did.

I download the ZIP file for it, extract it, and copied the SaltySD that contained the Justin Bailey skin into the SaltySD folder in my SD card, and booted the game.

What did I do wrong?
If you made a cache.bin you must delete it or do another one
 

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